When developers stop saddling me with MP trophies that I'm not interested in trying to earn (unless their simple ones like Far Cry 3 & 4), I'll join the mob to drive this monstrous idea from our midst with torches and pitchforks! Until then, "I think everyone should feel like a winner!" (;) (;)
Edit: I swear those looked like winkie faces when I was typing it!
@Spartan_418:Oh, I understood that but as I said at the end of the paragraph, "I didn't like seeing something I never wanted getting attention when the things I actually wanted were neglected." Resources may not have been pulled but I think the sentiment has been that those resources should have been used in the SP instead. It may not have guaranteed a fix for the things I mentioned but we wouldn't have had a scapegoat to blame it on either.
@Spartan_418: I liked the MP in ME 3 well enough but there was a lot more that they could have done with the SP rather than giving us MP that I'll admit turned out much better than I expected. The galaxy at war was clearly tacked on (likely a precursor to the War Table we saw in Inquisition), there weren't enough good side quests (I actually wanted to see some of the multiplayer objectives used more in SP), they could have done more with using the Normandy (some type of 2D mini game?), some squad mates were shafted in the dialogue department, Cerberus got shafted, the reasons for not having more ME 2 squad mates was flimsy and trying to cater to people who hadn't played ME 1 or ME 2 was annoying (and I only played ME 1 after ME 3). If even half these problems (ME 2 squad mates, the Galaxy at War thing and side quests are my pet peeves) had been addressed, I think some people would have been more receptive to MP in ME 3. I know it's unfair to the MP and selfish but I didn't like seeing something I never wanted getting attention when the things I actually wanted were neglected.
@joupena: Then, I think we've reached an accord my friend. As long as its tastefully done, sex scenes in video games (and other mediums) can add an extra layer of depth to characterization although they are not explicitly necessary and often abused for shock value and/or to draw in crowds among other things.
@joupena: A lot of shows, movies and games get it wrong but that shouldn't be enough to exclude it entirely and then there is artistic flair. People in real life usually aren't as verbally eloquent in expressing their love either but characters are often written as if they swallowed entire volumes of Shakespeare.
@joupena: For me, it's like when people say that a picture is worth a thousand words. The characters can give long, passionate soliloquies telling us how they feel about one another (completely valid) or they can show us. Sometimes words just are not enough to capture that special feeling. It adds to the depth of the relationship being portrayed (assuming of course a relationship). Plus anything can be used for sexual gratification (honestly, I was pretty, pretty, pretty creative before I had regular access to magazines and a computer).
@joupena: Have they said anything about non-squad romance options? I'm fairly certain they have but for the life of me, I can't think of a source for this. I really hope I didn't just imagine it.
@joupena: Not seeing it in game doesn't mean it's not happening or doesn't happen. I wouldn't want a graphic hour long (not to brag or anything!) mini game or scene but sex is a component of relationships. It might be old fashioned but there is a reason that one of the euphemisms for sex is "making love". It's two people showing each other how much they care for one another using their bodies. Devil's advocate signing off!
@walidras: True enough but to play devil's advocate for a moment, putting something out there for public consumption means that it's fair game for analysis and criticism (ideally constructive but we don't live in an ideal world). And once you have three of something, that's enough data to establish a pattern (even if that pattern was not the intent of this hypothetical individual or group). Keep in mind that this isn't aimed specifically at Andromeda (although I do hope the developers put more thought into the romances before and after the consummation regardless of whether or not it turns into a relationship) or even video games. It's more of an argument against the idea that any form of creative expression exists in a vaccuum.
On an unrelated note, Bioware are you reading this? This is me without Andromeda and it's only going to get worse!
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