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Caduceus89

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Edited By Caduceus89

I can understand wanting a different dialogue system to distinguish Ryder from Shepard but the paragon/renegade options weren't necessarily the problem; it was the uneven implementation of the options that was problematic. The renegade side was wildly erratic even within a single game and there were very few advantages to picking major renegade actions (like sacrificing the council or killing the rachni queen in ME 1 or ME 3). Plus, as someone mentioned below, you had to play mostly pure renegade or paragon to solve some major conflicts. Over fifty percent in one direction should have locked out all major dialogue options in the other direction (or at least decreased the amount of xp gained from using it). Kind of like how Hawke in DA 2 would take on the tone most often used in act 1 in act 3.

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Caduceus89

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USA-kun? Either that's an on-the-nose placeholder, a slip up, or someone playing the preview decided to troll us.

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Caduceus89

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I'm calling shenanigans! Only a casual fan would have missed any of this. You all could have at least jumped on the whole "Cora is the Illusive Man's daughter" thing or mentioned the likelihood that the Angara in the picture above is Jaal.

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Caduceus89

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@spiegel1: 55 days 6 hours 40 minutes 30 seconds

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Caduceus89

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@thatguy2001: Too plain for me. I tend to think outside the box with names like Aneirin, Nyah and Lysander. So far I'm leaning towards Summer for a woman and Connor for a man but that is just a play on the default names and will change once I get my hands on the character creation. I always end up changing the names to try something that fits the face I create. I chose Senna for my elf in DAI because I knew she was going to be a necromage with a shady past and Senna (for me) is a reference to a character in those Everworld books by K.A. Applegate.

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Caduceus89

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@thatguy2001: If they allowed nicknames I might go with that but I take my names way too seriously to use a name like 'ghost' in a game like this. If it were something like Sunset Overdrive or Saints Row, then yeah I would be all over that as an official name.

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Caduceus89

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Knowing me, I would probably spend almost half of that time agonizing over starting abilities, appearance and a name. I think I spent the first two hours of DAI trying to come up with a decent looking elf and at least another hour picking a name (finally settled on Senna Lavellan). Andromeda will probably be worse because I'll be trying to find a name that match Scott and/or Sarah. So far Scott isn't a real first name but refers to someone who speaks Gaelic or is from Scotland, Sarah is Hebrew for lady or princess and is Alec is Greek for defender of mankind.

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Caduceus89

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Developers shouldn't be creating open worlds just for the sake of it if they can't fill those world with interesting things to do. Catalyst, for example, should never have been open world because the game is more about parkour and there is only so much you can do with that. They should have given us a smaller Arkham Asylum like world that we could memorize with time trials (that I hate but fit the parkour style of the game) forcing us to find the shortest paths and some collectibles that are actually along these same paths. And the campaign missions should have been unique areas that pushed our parkour skills to the limit. Another good example is Mafia III but I won't get into that lest this become an even greater wall of text.

Then you have games like Inquisition that are suited for open worlds but don't use them properly. Collectibles are fine but should not be actual side quests. Side quests in games like this should always involve at least one character, a goal and conflict and how that goal is achieved or not achieved in spite of or because of the conflict. They should, basically, be short stories.

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Caduceus89

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@rwolf: Open worlds feel bland and/or lacking in depth in a lot of games because developers have nothing to put in them and are a telltale sign that the game shouldn't have been open world in the first place. I can understand a growing phase but that is no excuse to slip backwards and forget the basics. We shouldn't be seeing games like FF 15, one of the most archaic rgs I've ever played. It's as if that long development cycle caused the developers to develop amnesia and forget the basic things that most well rounded rpgs do in their sleep. Is FF 15 a fun game? Yep. I have about 60 hours in and have just reached Chapter 8. Is it a good rpg? Nope.

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Caduceus89

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Edited By Caduceus89

@deathblow3: I assume @sellingthings is referring to the pc ports which (particularly for Arkham Knight) were abysmal. Some of our pc brethren likely have more colorful adjectives to describe them.