The next mod review:
Garry's Mod (or Gmod) is the most popular mod for Source and with good reason too. It has been around since the dawn of the Source engine on Half-Life 2 (it is now in its 10th version) and is so good it is now being sold on Valve Software's Steam download market for the small price of $10.00.
Gmod is incredibly hard to describe. The best word for it, however, is sandbox. Now if you know what that means it might be a little clearer...if not then this could get tricky. A sandbox is a game in which you can do practically anything, and I say practically as this is usually the case but for this it IS anything. In Gmod many things are possible, using the nicely open custom maps made for the mod you can do these main things: Build, Pose and Play - all of which are in real-time.
Building: The biggest feature of Gmod is the building. By spawning any object from any Source game you own, be it Half-Life 2, Counter Strike: Source or Day of Defeat: Source, you can move it around using a form of the much loved gravity gun (a HL2 weapon that can pick up small objects to use in puzzles or defeating the enemy) that can pick up, rotate and move any object in multiple ways. With the so-called, Physics Gun, you can also freeze things in mid-air and then unfreeze them later when you are ready. The most useful tool, however, is the tool gun...makes sense really. The tool gun has many many functions that can all be found on a ingame menu. Some examples of tool gun settings, or stools: the constrait tools (of which there are many) which fuse two props and/or ragdolls together and the build tools which add things to existing props at a click of the mouse. Almost every stool has changable qualities, for example, the "wheel" tool (which adds a wheel to any prop that you point and click at) has many things to change: the shape of the wheel; the power of the wheel; the grip of the wheel etc etc. With these tools you can make drivable planes, cars and boats aswell as working catapults and other weapons. Or just make buildings and scenery that you can then use to "pose" things in (see below).
Posing: No this isn't about supermodels (darn). Posing is used mainly for taking screenshots with the nifty Gmod camera. Posing is usually the process of spawning a ragdoll of a character and then using the physics gun to puch, pull and twist the ragdoll into a position ready for a screeshot. It is fairly difficult to get it right but when you can do it well you can make exiting screens of Day of Defeat battles, Counter Strike encounters, epic Half-Life scenes or...just prat about and put people into stupid positions. Alswell as simply changing the position of ragdolls you can take full advantage of the Source Engine's amasing face poser. This stool allows you to use hundreds of variables (in the same technology Pixar use to animate their characters) to create the perfect expression for your characters. Aswell as playing with characters, making screnery such as a detailed office block using props from Source games could also be considered posing. See my "Revenge" video and "Nazi Rally" screenshots for examples of posing.
Playing: Playing, as I have chosen to call it, is less widely used than the other aspects of Gmod but is fun never-the-less. By loading up a multiplayer map from Counter Strike or Day of Defeat, then turning off the AI and then placing AI is a interesting order around the map you can make small levels for yourself to play in singleplayer. Then return to the start point you have chosen, turn the AI back on (save the game if you want to) and hey presto, a little level for you to play through.
Online play is a very interesting aspect of Gmod. Although it isn't entirely neccasary for posing and building (although it is a great source of inspiration and ideas) it can be very fun on the sort of "mini-mods" people have created and run off their server. With a short download time during the loading time you can play new and interesting games every day. Some very popular sever-mods include "Stalker" in which one team consists of a semi-invisble super human and the other teams consists of special forces units sent to kill the super human, and "Zombie Survival" (yeah, I know it's not a very good name) where a few humans must hold out against hordes of zombies and a few player-controlled zombies - like a cheap version of Left4Dead.
To conclude, Garry's Mod 10 has one of the biggest life spans of any game, let alone mod, ever and with the constant suppply of crazy stuff to play with from garrysmod.org and facepunch studios (from which you can download thousands of custom content files such as new weapons, new enemies, new maps and new props and ragdolls to play with) it seems I will always have an endless supply of Gmod material to have fun with.
Marks...
Quality: 9.7
Originality: 9.9
Gameplay: 9.0
Sound: 8.0
Design: 8.9
Overall: 9.4
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