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Citan_Uzuki

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#1 Citan_Uzuki
Member since 2002 • 1865 Posts

Virtua Fighter a button masher? goddamn system wars....

Eddy in Tekken is the biggest button mash character of all time him and cable in mvc2 are actually probably tied for that title

krunkfu2

Eddy/Christie can be button mash friendly but their low attack stance and emphasis on low ground moves make their combos easy to beat with a low parry manuver which gives you an opening to launch a counter attack. Keep your distance and use the low parry Eddy will go down pretty fast. Just pointing out why Tekken is not a buttoin masher, there are characters that button mashers will gravitate toward but anyboy that has a grasp of the fighting engine can use simple tactics to defeat button mashers.

As for the topic DOA was traditionally the most button mash friendly but 4 seemed to improve on the fighting engine most importantly the highly forgiving counter window was reduced. I now consider DOA an elite fighter with SC, Tekken, and VF. Tekken is my favorite so I put it above SC, VF and DOA although I admit VF is the most technical fighting game.

So none of them are button mashers. Smash brothers I don't consider a traditional fighting game cause its not fully fighter, not fully platformer, not fully party game but does all of those elements so well its in its own category. It has a simple fighting engine that makes you use platforming, level layout and precise timing to win which does take skill.

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Citan_Uzuki

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#2 Citan_Uzuki
Member since 2002 • 1865 Posts

I agree with whoever said xenogears (my username would make that obvious) whoever has yet to play this gem of a rpg really needs toplay it is in my top 5 favorite ahead of FFVII, VI and fallout but behind chrono trigger. Funny cause I never beat the game but put over 70 hours in it through a rental, I spent a huge amount of time trying to make all the characters as powerful as I could as well as the mechs an explored every area as much as I could(I could never find anywhere to buy the game then the place where I rented it from went out of business).

I really hope square and sony bring this one out as a psone classic cause it is money in the bank for them I would pay full price for this game but refuse to pay the overinflated ebay prices for used copies. anyway here is the intro has a very epic feel to it but is very vague. xenogears was the game that turned me from a square fan to a rabid square fanboy if only they could reunite the team to do a proper sequel or even a remake(would much much rather see this remade than 7).

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#3 Citan_Uzuki
Member since 2002 • 1865 Posts
bump
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Citan_Uzuki

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#4 Citan_Uzuki
Member since 2002 • 1865 Posts

in no particular order

Solid Snake-MGS

Cloud-FFVII

Vincent-FFVII

Sabin-FFVI

Edgar-FFVI

Bart-Xenogears

Dante-DMC

Magus-Chrono Trigger

Gabe-Half Life

Ryu-Ninja Gaiden

Jin Kazama-Tekken

Kazuya Mishima-Tekken

Heihachi Mishima-Tekken

Mario-enough said

Link-enough said

***I forgot about Guybrush Threapwood*** but I stole him from the list above

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#5 Citan_Uzuki
Member since 2002 • 1865 Posts

I see alot of people arguing over whether we should use just GS review or whether we should go to game rankings or metacritic. Maybe we can come up with a simpler solution that would please both the people who think we should stick with just GS and the people who want to use gamerankings. Instead of using GR maybe we should use an average score from GS and another website we can agree on. My suggestion would be ign but am open to other websites. Doing it this way the review score we would use would not be just one person yet would not have the inflation of scores from GR or metacritic from exclusive mags(or having a random bad review bring the score down alot) and the fact their score changes all the time makes it hard to use. I think this would be the best way to go for system wars because it still puts a large bias toward GS reviews because theyare usually the harshest reviwers but also leaves a bit of flexibility for the occasional "bad" review.

an example would be say a game scores 9.0 on ign but scores a 8.0 on GS makes the score we use 8.5 that way once both reviews are out we get our SW score and define its AAA status of if its a flop etc..

anyway what do you guys think?

If we use this system(using gs and ign score average) it would make a game like ratchet AA(8.45 rounded up to 8.5) and MAss effect AAA(8.95 would roundup to a 9) we would obviously round up or down the average score because it will rarely come out to an exact number.

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#6 Citan_Uzuki
Member since 2002 • 1865 Posts

I never understood why some people hate on tekken so much. I am a fan of the series and I play many fighting games including many king of fighters games(at least 3 separate editions) and fatal fury games(from the first one up to the mark of the wolves) as well as street fighter(I think I have played all of them but can be honest in saying I never played the 3do version of 2) doa (2,3,4) and virtua fighter (2,3,4). So I am confident in saying tekken is not a button masher it is not as deep as virtua fighter but is still deep. I suggest you check out the Tekken Zaibatsu site if you want to see how in depth people have gotten with this game with all kinds of different strategies and using the games various system(such as the low parry).

The fact the tekken games generally score high at most sites(4 being an exception) shows they are solid games even if reviewers are not always the best way to judge a game if a general consenses says the game is good than there is pretty good chance a fan of that genre should enjoy it.

Oh and about the original topic tekken6 has the least chance of any namco game going from ps3 to 360 but doesn't mean it won't.

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#7 Citan_Uzuki
Member since 2002 • 1865 Posts
[QUOTE="Citan_Uzuki"]

[QUOTE="musicalmac"]My concern is the depth of the final product, and how it could be potentially frustrating to edit without a lot of practice.musicalmac

Well considering they have had a working build of the game since last spring but it won't be released until this fall I'm pretty sure depth and content will not be a concern. Although the editing concern is legitemate, from the videos I have seen it looks like they are trying to keep that aspect as simple and streamlined as possible without hurting the depth or limiting the creativity.

My concern with the depth basically boils down to what you do with the game after you create a level (or download someone else's level, which I'm assuming they'll allow). If you just make a level, and then run around on it, like a platformer, that's great. I just don't know how long that would hold my attention. I hope that clears a little what my previous post said.

well they just revealed that charcters can die from hazards and there will be a check point system for the larger levels. check out the latest preview here on GS they will have a ranking system for the levels(in the preview they claim or assume as many as a million in the ranking system) you can then play popular levels based on rank and rank each level as you complete it. It is this aspecty that encourages competition between people and the levels they create which will help drive the creativity and like I said make the replay value seem extremely high plus you can trade and exchange items you have created with other users meaning the more people play the more items they can create and the more people playing the more variety in the levels. Its a game that if it delivers on its promises and is marketed right could be absolutely huge.

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Citan_Uzuki

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#8 Citan_Uzuki
Member since 2002 • 1865 Posts

well, because diiferent people have different opinions. not everyone is going to like the same thing. its just the way things are. if everyone liked the same thing, life would get a little boring from a lack of variation. as for myself, im going to wait till the game comes out to pass judgement.redmetal86

I addressed that when I said if you don't like platformers or puzzle games that is a legitamate reason not to like it. Having said that the customization means that within those 2 genres there will be varying degrees of one or the other depending how a person creates a level and this ability means that levels can be very different from each other and that means people who like these genres are bound to find levels they love and hate but that the overall experience will be something new and something they will keep going back to. Either to create level they feel are better or see what other people have created. Even people who are not big fans of either genre may be able to enjoy the game because of the social aspect of playing and exchanging levels and the variety that will create.

LBP is a hard game to hate in my opinion sure its not going to appeal to everybody but I would think anyboy who follows alot of games would at least be interested to see how it turns out even if they don't like the genres just off what they are trying to do with its online aspects and how other companies could take the ideas presented and maybe implement them in other games. Sure level editors are nothing new but the way it is being presented is new and that has to intrigue games who have seen it in action.

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#9 Citan_Uzuki
Member since 2002 • 1865 Posts

My concern is the depth of the final product, and how it could be potentially frustrating to edit without a lot of practice.musicalmac

Well considering they have had a working build of the game since last spring but it won't be released until this fall I'm pretty sure depth and content will not be a concern. Although the editing concern is legitemate, from the videos I have seen it looks like they are trying to keep that aspect as simple and streamlined as possible without hurting the depth or limiting the creativity.

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#10 Citan_Uzuki
Member since 2002 • 1865 Posts

im not creative, therefore, it wont entertain me. Eragon_11

Fair enough...you do know you can play other people's created levels as well as the ones the developers created with the game. You don't have to be creative to be entertained by it but being creative can increase how much fun you have with it.