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Cloud-Zehro Blog

New Review Published!

Do you think you should buy Red Dead Redemption? Are you on the fence waiting to see if it Rocks, or Sucks?

Well go check out my Second review ever and see for yourself the Pro's/Con's of this game!

And please remember, you are all very dear friends of mine, even if I just recently added you!

PS: I also respect all of your feedback and try to do right by you, with fair and honest reviews..

PSPS: I also try and read all your reviews and give them great ratings if they are indeed worth the read!

What was your first game ever?

Hey, I was just curious what everyones first video game ever was? I think my first ever was Hide and Seek on the Atari.. I've played much older games since that time but that was indeed my first, so what's your first?

Red Dead Redemption: Facts, for those who care.

John Marston: Marston is the only character you play as Marston's health recovers Marston's health is represented by the amount of blood on the screen. There is some customization in Marston's appearance Various outfits can be unlocked or bought Marston may be able to get his hair cut There are accessories that Marston is able to wear for a gameplay benefit The only confirmed one is a bandanna, which helps Marston evade capture if he commits a crime while wearing one. Owns a campsite. This is the saving system Can set up camp anywhere in the wilderness Can upgrade the campsite from a simple fire and poking stick to more luxurious conditions, such as a tent Upgrades can play a part in gameplay. Marston has an inventory, his inventory has at least three categories: Consumables, Kit and Provisions. His kit seems to be his equipment. What his Consumables and Provisions are is unknown. A guess would be Consumables are things meant to be bought and sold and Provisions are things that he has a finite amount of. Marston controls and feels very similar to Niko, though he moves a little faster and a little more fluidly In combat scenarios Marston runs at the push of the analog rather than walking as usual. Marston can drink in saloons and bars and can get so drunk he passes out for a few hours Marston can sleep with prostitutes To an extent, weapons and ammunition are represented on the character model. Carries a journal which lists current challenges. NPCs will converse with each other You can converse with NPCs yourself NPCs can hold grudges. A man you beat up in the saloon may come back later with a gun. NPC houses can be broken into and robbed NPCs store possessions in boxes and trunks in their houses. NPC towns can be wiped out and made into ghost towns Ghost towns will revive in 2-3 in-game days In the wilderness rarely a minute passes without seeing some indication of an NPC NPCs play an important part of free roaming, through random encounters NPCs can be found doing a large assortment of things, from ambushes to gunfights to hostage scenarios to simple things like sitting around a campfire telling stories of Marston's earlier exploits Its possible to join a group of NPCs around a campfire and hang out and enjoy a narrative set-piece, but theres also the risk of them being dangerous bandits. Allied NPCs are marked with blue markers on the minimap Enemy NPCs are marked with red markers on the mini map Lawmen are marked with a red or blue marker (depending on your current standing) but with a white star in the middle Gangs have their own markers as well, which lets you track them down Wiping out a gang has no bearing on your Wanted level The corpses of NPCs can be looted A wide variety of NPC personalities, including savage cannibals and killers NPCs will offer your random missions All NPC encounters depend on the time of day, location, your Honor and Fame and what you're wearing Indians are present, though not uncivilized. Travel Marking a way point destination draws a path on the mini map There are also arrow signs pointing towards various destinations Three main methods of transport: Horseback, stagecoaches and trains Passing stagecoaches can be flagged down. Stagecoaches and trains allow you to take a nap while going on the destination, allowing you to bypass the trip time. Horses have personalities Wild horses have to be lassoed, broken and saddled before riding If you're unsuccessful at this the horse will buck you and you can get dragged Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control A horse thats unfamiliar to you won't respond to a whistle call. A horse you've spent time with will come to you when you whistle, and will even buck off a thief. When dismounting a horse you have to tie it up at a post. If you don't it will continue to follow you. Horses have their own health/energy meter, which is Blue and on the Left side of the mini map Spurring a horse too much will agitate it enough to buck you The horse will automatically jump over any obstacle it can Riding a horse in rough terrain is slower than riding on a trail or road If you ride too fast in the rough brush it can get agitated and buck you Theres also a slim chance it can injure itself and become lame No matter where you are, you can summon your trained horse with a whistle If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one From a standstill, turning a horse around takes around 10 seconds. Besides train and stagecoach, you can also fast travel from your campsite to any town you have visited. Combat: Weapons are period accurate Gunplay Uses cover system similar to GTA IV Can snipe while in cover Can blind fire while in cover Guns are categorized by the following criteria: Category, Damage, Fire Rate, Range and Overall Score Ammo is based not on the model of weapon but on the category (Shotgun, Revolver, Rifle, etc) Guns have limited ammo capacity Guns have lower accuracy due to the time period Gunplay mimics that of Western movies, including exaggerated "stunt man" physics and ultra-precise hat and gun shooting Different weapons have different firing options Hold down the trigger on the Mauser pistol for rapid fire Double tap trigger on the sawed-off shotgun to fire both barrels Gun play is weightier and more satisfying than GTA IV Melee, both armed and unarmed Thrown weapons Thrown weapons are lobbed and the arc they follow is used to determine targeting Stationary weapons Cannon Gatling Gun Lasso The lasso has various uses including: Tying up NPCs Capturing NPCs Pulling NPCs from horses Dragging NPCs behind your horse Lassoing wild horses to break them and make them rideable Lassoing bulls for bull riding. Pulling an NPC towards you and disemboweling them with the knife Dead-Eye Dead-Eye Targeting is a three-level system that allows the player to slow or stop time and more accurately place shots The first level is a simple slow-down bullet time mode The second level automatically places targets when aiming at enemies, which then fire off at once The third level allows the player to place targets wherever he pleases with full control Dead-Eye has its own meter which drains when used but regenerates by killing foes. The meter is Red and is positioned on the right side of the mini-map. Dead-Eye can be used with weapons outside of guns, such as Throwing Knives. Dead-Eye can be used on horseback. Weapon Specific Executions are present Revolver: Close range shot to the chest. Rifle: Shot from under the jaw. Shotgun: Shot from under the jaw. Environmental aspects Shooting dynamite barrels causes an explosion Shooting oil lanterns causes a burst of fire Shooting hanging lanterns causes fire to fall Shooting hanging lanterns also darkens the area, if they're the only light source. NPCs react to gunshots and attacks in various ways Location based damage. Specific reactions to gut, back, leg, arm and torso shots. A gut shot will make the NPC crawl on the ground and slowly bleed out Horses will spew a jet of blood when shot due to higher blood pressure Horses will rear up if a fire starts beneath them, possibly dumping their rider. Horses will get spooked by gunshots and might dump their rider. Their rider's foot may get caught in the stirrup and they might be dragged off. Shooting from horseback is possible but is less accurate Aiming is primarily a lock-on system. When your weapon is drawn a crosshair is on screen, except when reloading. This allows for free-aim Missions: Slightly fewer than a GTA game Missions are longer than those of a GTA game Mid-mission checkpoints Story path is similar to GTA IV Game progresses through the three regions in the following order: New Austin, then Nuevo Paraiso, then Port Elizabeth. Set in 1908, during the death of the Wild West Marston is tasked by the Bureau, the shady organization that will become the FBI (or possibly the FIB, if Rockstar wants to link it to GTA IV) to hunt down his old gang, particularly the leader Bill Williamson. If he fails his mission they will harm his family Before the game's story, Marston was a murderous outlaw who was left for dead by his gang. This inspired him to leave a life of crime and make an honest living and start a family. Side missions: Bounty Hunting Initiated by tearing a Wanted Poster from the wall Bounty is marked by a Red Skull on the mini map Most have a Dead or Alive option, with bringing them Alive netting a larger reward Incapacitate and hog tie a bounty to bring them in alive Kill them to collect the "Dead" reward You have to bring in a piece of clothing or evidence from the dead. The more bounty missions you do the higher the rewards get and the more difficult they get. Showing a preference for Bounty Hunting missions after Treasure Hunting ones results in the game offering more of them. Treasure Hunting Initiated by simply searching Use a roughly drawn map to find a landmark near the treasure Search under stones for the treasure Can stumble upon a snake if you upturn the wrong stone Treasure can include gold bars and additional maps Showing a preference for Treasure Hunting missions after Bounty Hunting ones results in the game offering more of them. Poker, Blackjack, Five-Finger Fillet Consists of pressing the face button flashed on screen quickly and accurately at an increasing pace. Horseshoes, Deputy Patrol Patrol a town at night with the aide of a guard dog, Bull Riding Initiated by lassoing a bull, Mugging, Burglary Involves entering an NPC's house and stealing their possessions. Cattle herding. Hunting Furred animals can be skinned, feathered animals can be plucked Skinning leaves a mutilated carcass Skinning is done off camera, though it can be heard Hunting all forty animals nets a reward outfit. Can purchase bait for use in hunting, Plant gathering Initiated by picking plants and flowers, Plants can be sold to doctors to make medicine, Bird Sharpshooting Initiated by shooting a vulture Prompts to shoot the rest of the pack within the time limit Builds up fame Ascending levels. Bank Robbing Initiated by having a gun drawn in a bank, Dueling Can't duel everybody (like old women), but you can duel other gunslingers Full List of Confirmed Weapons: Colt Police Positive, Smith & Wesson Schofield No. 3, Le Mat Revolver, Colt Peacemaker, Remington Auto Shotgun, Spencer Carbine Henry Rifle, Carcano M1891, Coach Gun, Sawed-off Shotgun, Winchester 73, Long Malcolm, Sharps, Lasso, Knife, Dynamite, Evans Repeater, Gatling Gun, Throwing knives, Mauser pistol, Fire bottle, Buffalo Rifle, Cattleman Revolver, Winchester 1903 Automatic with LM scope, MG08, Colt M1903, Springfield M1903mk1, Springfield 1873 Trapdoor.

Out of the nuclear waste and into the barren heat of a dusty plain!!

I just finished pretty much all there is to finish in Fallout 3 and now i'm on the wait for Fallout: New Vegas. However Rockstar may have just sucked me in for a Tri-month straight of playing their new Red Dead Redemption, I might be too busy just roaming around the SINGLE player, let alone the multiplayer to even go out and grab New Vegas. I'm almost sure that this is going to be an addiction which I will have to fight with every last fiber of my being... At least while my girlfriend is around, when she's away i'll be giving in and warping my mind into that of a mind of a cowboy! Not sure if i'll go with six shooters, or if I should get it a whirl with rifles? I know I plan to try and hunt at least 30+ bears with only a knife and some bait. Anyway, just sort of waiting for the girlfriend to get off work for now so we can hang out for a bit before one of us has to go off and do something else, I'm trying to see if there's anything left in the Fallout 3 world that I haven't touched yet, all locations seem to have a fast travel! Wow, that almost kills my replay value on this game, but I still need to play through at least two more times and get the remaining karma level badges, did anyone else find leveling an incredibly quick task? I was level 30 before I even reached half way into the main story! Well, I'm out!! Peace guys...