[QUOTE="famicommander"]1. SEGA didn't have consumer trust because of failures like SEGA CD, Game Gear, SEGA 32X, Saturn, Nomad, etc 2. SEGA couldn't secure major third party support, especially from companies like EA and Square 3. SEGA didn't have enough money to turn the tide when things started going south, couldn't compete with Sony's hype for PS2 4. Dreamcast used GD-ROM, a variant of CD-ROM, instead of DVD. This had three major negative effects: no movie playback like PS2 and Xbox had, much smaller storage capacity, and extremely easy piracy. 5. The Dreamcast was the least powerful system of the generation and it launched at a time when N64 and PS1 were at their heights (1998-1999), leading to a lot of confusion about who the system was competing with. 6. Lack of a second analog stick and lower system power made it impractical to stay alive by getting downscaled PS2 portsaccesdenied
this was really nicely put, good job. I just want to add the abysmal controller and lackluster idea of the pocket thing they had I forgot the actual name sorry.
You mean the VMU memory card? Also, Sega at least could have attempted CD movies. Would have cost them practically nothing. Doing it withUMDs was partly successful with the PS3 later on when they did their own movie discs
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