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#1 Containmomentum
Member since 2012 • 117 Posts

No.

Renegade_Fury
This just sounds like denial with no backup explanation. still a good game series just think it's racist.
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#2 Containmomentum
Member since 2012 • 117 Posts
[QUOTE="NiKva"][QUOTE="Containmomentum"][QUOTE="NiKva"]I gave up on the Sonic series when everyone on Deviant Art thought that making Sonic recolors was "art." Yeah the games are good, but they aren't that great. Same game, different title.

Deviant art is as much of a joke as newgrounds now.

Newgrounds has a great flash portal. The audio and art portals are lame though.

Quality control in the flash portal has went off the charts and formed their own charts that last few years.
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#3 Containmomentum
Member since 2012 • 117 Posts

It's either the 4th or 5th generation for me. I can't decide which was better. I love both eras.

The 4th generation had the SNES, the Genesis, some fantastic arcade games, great PC games, and Game Boy was going strong. Plus for those that could actually afford it (not me), there was the Neo-Geo AES. Platformers and fighting-games were the most popular genres, and shmups weren't doing bad either. Nintendo and Sega were lobbing bombs at each, practically, in their sales war with Mario and Sonic representing each company, respectively. The CD-Rom format was introduced, improving the tools programmers had available to them.

Some Popular Games From the 4th Generation: Super Mario World, Sonic the Hedgehog series, Street Fighter II games, Mortal Kombat series, The Legend of Zelda: Link to the Past, Super Metroid, Wolfenstein 3-D, Star Fox, Final Fantasy series, Phantasy Star series, Mega Man X series, Castlevania series, Chrono Trigger

The 5th generation had the Sega Saturn, PS1, and N64; as well as the less popular 3DO and Jaguar. 3D gaming (as in 3D polygons) exploded in popularity. The first-person shooter genre did the same. Game Boy was getting stale, but we did get the Game Boy Color upgrade which breathed a little life back into the Game Boy. Neo Geo Pocket Color came out (and should have had many more games released for it, such solid handheld hardware). And then there was the "tweener" system Dreamcast which could fit into this generation or the next depending on how you look at it. And who doesn't love their Dreamcast? Light-gun games and motion-control games (like the bike periphial racing games or snowboard periphial games and DDR) were becoming popular in arcades.

Some Popular Games From the 5th Generation: Virtua Fighter 1 & 2, Teken series, Panzer Dragoon, Diablo, Doom, Goldeneye, Mario 64, Crash Bandicoot, Resident Evil series, Final Fantasy series, Twisted Metal series, Tomb Raider series, Gran Turismo series, Tony Hawk's Pro Skater series, Metal Gear Solid, Capcom's "Vs." fighting games

Emerald_Warrior
Platformers and Shooting games were the most popular genre on consoles. they had a larges install base more than 50% of games were based on them, and they generated more profit 4th gen. Fighting games did good but they were not the top. Oh, and the CD-rom format already existed. FF really was not that popular during the actual time although 6 did well of all the SNES Jrpgs. Same with Chrono Trigger. Remember, Jrpgs were mixed until FFVIII 5th: DC is not inbetween, it ran on limited but next gen hardware. you couldn't compare it to the other console. BTW, I noticed you were talking about the Gameboy, the Gameboy lost companies a lot of money it being you know, lacking in advertised games, games no one has heard of , and its whole existence evolved around tetris which may be why the GBC had terrible consistency. Oh, as for NGPC, realize how incredibly late it came out so there was really no choice. Although if they did what the designer of the NG suggested, and looked forward while making the NGPC and used better devices, it may have beaten the GBA. Heck, it had Sonic on it before they went bankrupt with the DC. Person eneded up leaving SNK and working on the WonderSwan systems. to bad we can't understand ALMOST all the games on that system. Oh well.
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#4 Containmomentum
Member since 2012 • 117 Posts
i am going to tell you the same thing that i said through my head when SOR2 came out and i first put it in my system. Why is Adam kidnapped? Is it because they didn't want the default selected character in the game? All 3 characters looked cool right? ok. now they replace him with a short unmuscular kid. That seems like an insult to Adam to me. Also, in SOR3 now he's "Busy". Busy? Really? not kicking ass and saving the world? And even Skate is gimped in 3. Heck, i think there's something wrong here. I mean Adam or or Axel (Mostly Adam0 where like the icons of the first game, and still are. they just threw adam to the side. Why? because somethings clearly wrong. It's even funnier that the type of music in each game with the exception of the 3rd game all focus on types of music that would be generated by- point is, the whole thing seems strange to me.
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#5 Containmomentum
Member since 2012 • 117 Posts
[QUOTE="NiKva"]I gave up on the Sonic series when everyone on Deviant Art thought that making Sonic recolors was "art." Yeah the games are good, but they aren't that great. Same game, different title.

Deviant art is as much of a joke as newgrounds now.
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#6 Containmomentum
Member since 2012 • 117 Posts

[QUOTE="Containmomentum"]Now some of you might not agree with me, but I hope you all share your opinions on my worst controllers. I am speaking for when i played them during there time only. I also will give my honest opinion now and back then which are pretty much the same regardless of games i enjoyed using the controller for. This not a least to great list, more like a timeline list.  The NES controller is just not good at all. The D-pad is a mixed bag with me, but the Face button loose their feel w2ay to quick and soon it starts felling your smashing the buttons do do actions instead of pressing them, the shape was a god awful Idea and I have no idea who green lighted it. The Start and Selects are stiff as heck and always feel you have to press a bit hard.  People used to actually hurt people over playing a 2600 instead of this because they though it was Ideal for group play and was more competitive back when i was a lad. But uh, the button, all the buttons on the outside die way to quick and you had to, in some cases, use Heavy gloves to add enough pressure to get them to work easier with out smashing. Also, some of the issues you can see by just looking at it.  The Master System Controller. It's better than the NES controller, but that's not saying much. For one the bars on the right cram the button pushing area even for those with average size fingers, which is a tad annoying, the D-pad is a bit loose (in some cases) and is not exactly precise all the time, especially in games like wonder boy. more irritating than bad, but i put them together.  The commodore 64 controller. it fells very cheap and thrown together, the stick feels like it will break, it quickly adter short usage time starts being inaccurate, the box the stick is on feels cheap, and the button often starts to stick and get stuck often.  The SNES controller. Now wait a second, the D-pad is very stiff and does not work very well for action or arcade games at all, especially faster ones. the D-pad has a slow reaction time. it annoys me to death in many games. The Face button are fine, although feel cheap and feel like you are slightly trying to press them instead of them naturally pressing. Gets more like that after extended use. The Shoulder button. They quickly lose response speed faster than any other should buttons i have seen (except maybe the original PSP and SLIGHTLY the Dreamcast) For a system. However, this depends on the game. In some games, it treats you pressed the button after you stopped pressing it, and in others require you to put unnecessary pressure. These both become more of a problem after extended use or just not really using the controller for awhile. not to mention the controller feels cheap.  The CD-I controller. the D-pad randomly gets stuck/stiff very quickly. it becomes a very big problem with extended use (yes, there are a few CD-I games that are good enough for extended use.) The controller feels like, uh, styrofoam. The buttons? Any game going faster than negative 6 miles and hour, and I bet you would not be able to beat it. It's just inaccurate, and this, after extended use, just makes playing game son it difficult.  I have never had to replace a controller as many times as this. Maybe i was just unlucky, but after recently last year where i had to order another one, that would be since i got it about a decade ago what? the 19th time i had to replace the controller no exaggeration. This has got to be, unless i keep getting bad pads, is just stupid. At first, eveything seems fine, but man oh man. the D-pad for anything that isn't a adventure game, a Click game, a Virtual Novel game, or maybe in some cases, and rpg, is almost impossible. Impossible. If you were to play a racing game with this controller, and the right turn was 14 seconds away, holding right since you saw the turn and even hoit the brake twice would still have you miss the turn and crash. Times where you press direction fast quickly stiffs it. The face button are abysmal. Or to be more correct, the top 3. They are loose as heck, sometimes randomly get stuck inside i have to shake the controller. The run button and select button. the Riun button, and the Select button very, very quickly, become so where you have to slightly PRESS AS HARD AS YOU CAN ON THEM WHILE SLIGHTLY BENDING THE CONTROLLER INWARD TO WORK SOMETIMES. Why? Because nec must have hired generic company A, or the CD-I designers to make the reliability of this controller. The bottom 3 button have slow reaction times, sometimes taken 1 full second, and trust me, in the very few games I can play or understand in this system, you WILL NOTICE THIS, and t will annoy you. While it feels a bit mixed with how it feels in the hand, while holding the controller seems well crafted. That must be the part Nec did themselves. ARRGHHH!!! WHYYY?  The Dual Shock. Yes, we enjoyed using it but it was a bad controller. The Start button. In fact, the DS1 and DS2 have this problem. Using the Start button to much makes the start button go out way to fast. In some cases, it will either require you to Press down or it will have delayed reactions. or both. but that's a small problem right? the D-pad is bad. I don't give a crap what you say. Is it the worst? maybe not in design, but with how it works it's at the bottom. 3D games, overhead games, heck, or any game where you don't only use 2 direction is annoying as heck to play. because whether you are pressing the pad in a circle motion to turn around, whether trying to quickly move diagonal to dodge something, whether you have a game where you have to press te buttons fast, the controller either will not read you, incorrectly read you, or delay. The back 2 shoulder buttons often later get a bit stiff or sometimes get a bit sticky, and those 2 easily get stuff through the cracks making them stick even more. The front Shoulder buttons feel odd to press especialy when you have to do it quickly or press many times. it feels unfinished, like you are about to break the button or the controller. The controller has handles that are ok, While it may fit in your hands or what not, the controller, whether you like it or not, was not designed with finger space in mind. I'm not talking DC type space, but everything is tight and crammed together in design. which yes, it doesn't effect me that much and some might not at all but it''s still there in design and does alienate people.  The N64 controller. many enjoy the system and those who really did a lot will probably ask why this is here ignoring the fact the controller is bad. it feels like i will break it no matter how i hold it. The N64 controller Analog stick is not that good. I don't care how much you like the games, the Analog stick is finnicky. Sometimes doing what your not trying to do. Also, not much room to actually use the analog effectively. The space you move the stick is too small. Also, the analog stick after use gets like engraved in the controller or seems in some cases to just stop being accurate and messing up movements. It's also very easy for the controller to get sticky with all the area that can get clogged up through the cracks. The shape of the controller is debatable for some, but i think it's clear that unless you have 3 hands or an octopus hybrid, having the controller designed like this not only limits gameplay options, but makes it so that you can't use the full potential of the controller because of how it limits itself. you can't use the whole controller in anyway at all. The D-pad is very stiff. it feels like they didn't really make so that it feels free when you use it. The Shoulder buttons also quickly start to stick after use. Not long term use either. Which along with weird ways of holding the controller, and if they use the D-pad, just makes some games irritating. The C-buttons in some cases have sometimes a very short but noticeable delay after some time.  let me tell you the first thing I said when i saw the Dreamcast Controller. Why the hell is the start button all the damn way at the bottom of the controller? Whether you want to run something, or use something or pause because you want to or you might be getting your but kicked in a game, or any other reason, this controller makes it hard. Another thing. the lack of buttons, too much space, and too much unused space. Dual analog or not, there's way too much unused space. The Facebuttons, they are too spaced out. This would be the only time i would want at least a small, small deay with button reactions on this controller, because games that force fast presses? Or almost instant next to each other presses? yeah, good luck trying to smash all those button together, not to mention the cheap feel, and the odd shape of the controller having the bottom 2 face button sometimes have random stick. The VMU memory card? It makes the controller seem more like it's own console then a controller. not to mention yes, the VMU, all it does in most cases is put an ICON of the game you are playing MOST OF THE TIME. Yet, they seem to have forgotten that it was a memory card an it has like no space becase of it. The VMU itself has very sticky button and that can happen really quick. i suggest just using it as a memory card in general. Again, the cheap feel is backed up the fact that the end connector that goes into the machine, and the face button can easily, and I mean easily be damaged. Very easily. You better have carpet or have a table made of styrofoam. The D-pad while not to bad of a feel, is very loose when you start out with how precise it is. in fact, this may be one of the like 3 consoles, where extensive use actually makes the D-pad BETTER. Well that's it off the top of my head from what i have used legacy wise. hopefully not too long eh, haha. Yeah...Emerald_Warrior

So which ones do you actually like? You seemed to have disliked a good portion of most of the controllers. What have you got left here? Atari 2600 joystick (which is the stiffest joystick ever made), Sega Genesis, Sega Saturn, XBox, and Gamecube.

There's a lot of controllers left. like the DS2, while similar, fixed a few of the main problems. however, I have not formulated a top favorite controllers yet, so you will have to get back to me on the ones I liked the most. Which i will probably put, in the brother topic.
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#7 Containmomentum
Member since 2012 • 117 Posts

Seriously, this game was a pleasant surprise. I was expecting an inferior version of Sonic the Hedgehog since it's a 1999 handheld game (on Neo Geo Pocket Color). Instead what I got was, I daresay, nearly as good as the original Genesis Sonic games. The gameplay was fantastic, and the levels and enemies were faithful to the series. If the sound and graphics were just slightly better, then I could honestly say it was actually as good as the original Genesis Sonic games.

The game was HIGHLY inspired by Sonic the Hedghog 2 on Sega Genesis. Many of the enemies and a few of the level themes are pulled from Sonic the Hedgehog 2, they use the special stage from Sonic the Hedgehog 2, and the boss battle right before the final battle with Robotnik is against Metal Sonic. But the level layouts are different, you're ARE NOT playing the same game here. And you fight Knuckles, which never happened in Sonic the Hedgehog 2.

My one and only complaint, though, which was a little annoying, was the fact that when you get hit and your rings splash out of Sonic's body, it's trickier to get them back. For a second after you're hit, you simply can't pick up the rings, the game won't let you. And after that second is over, there's a very short period to get a ring before they disappear completely.

Emerald_Warrior
Yeah, if i remember correctly regarding what you just said, they actually did try to actually port a lot of features of the genesis games, but memory and a few specs of the system prevented that. So what they did was reduce some of the fast pacing in a lot of areas, because the pocket was not made for fast paced games, which is why they never released that pinball game I forgot the name of, and they also had to try a compensate for color. the point of the game was to feel as much like Sonic as possible. So one of th key things they did, was make the ring system less interactive to save space and desing the levels to give the illusion your zooming fast when you actually really are not. But that's not the only thing affected by that. Like the special stages in some cases being a tad flicky. but I think they did a good job. Because while it's no Game gear, the NGPC has one thing the GG can't do, and that's have flashy animations go on with regular animations all over the place at the same time on screen. as well as when scrolling on screen which is why it may seem like this game feels like the genesis games to you. Color is something that can't be helped really.
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#8 Containmomentum
Member since 2012 • 117 Posts
Most of this will probably be SNES V. Genesis/Mega Drive, but let's talk about which we like better and strengths and weaknesses. The CD-I I believe, is slightly underrated. I believe the 2 bad zelda games, Wand of gamelon and Zeldas adventure, destoryed its reputation way to early before people took a look at it ( and the one good Zelda and mario game, or well, at least decent they were not as much "good") you have great rendering and FMV. Which could be used for some great backgrounds, some very fun shooter and beat em ups, interactive movies, adventure games, and beyond with great sound. I mean, it's not the best console out there due to a lot of cash-ins but it's nowhere near the worse. Just because the system ruined some peoples nostalgia does not mean in anyway that the whole console is bad. Well, some of its controllers.... Neo-Geo is the has the est cart sounds, the best animation the some of the best arcade style games, and a decent controller that is well crafted with very few issues. Great animation and in some cases, FMV as well. Although genre variety is limited. It has Fighting, but not so much for beat em ups. Shooting wise, it's got your arcade run and guns and scrolling flying shooters, whether a plane or a space ship, etc. But it doesn't really have light gun type shooters nor does it really have First person either it has one FP adventure style game that's not really a shooter per se. It's got the puzzle genre down, as well as exclusive installments of popular series. If anything the genres that the system really shows off are fighting, run and gun, scrolling shooters, arcade, puzzle, overhead racing, and a few platformers and a couple games in a few other genres. but other than that, you will not find a lot of games showing off the great power of the Neogeo. This may separate a few gamers. but that may be the only real disadvantage the Neo-Geo has. SNES. Usually falsely claimed to be the king of sound, has a continued focus on scrolling platformers from the predecessor. With a lot of genre ventures coming after their success on its main competitor system, the genesis. The SNES has 2 big genres. RPG, while more Jrpg than Wrpg, mixed, and Platformers. The system is also the most popular for quick cash-ins. The SNES library is not focused on fast action games even though it does have a few, but mainly can't handle them, or not as well as competitors SNK and SEGA, although they have the edge over the CD-I. SNES also had a habit of having games adertise with a lot of hype waves which had a lot of its library being undiscovered unlike ALL ITS direct competitors. But many praise the graphic advantages and great arcade conversions of many games. As well as stable franchises from the past system making a return. The Genesis/Mega Drive, is a action based platform. It has more than 2 primary genres representing the system. Strong genres include, Platforming, Scrolling Shooters, Racing/driving games, Ground/Run n gun shooters, arcade conversions, and Action Adventure games confused as rpgs in some cases. The genesis sound is mixed. A lot of great sounding games are not looked at as a blue print with some games sounding worse as its life went on. While generally y SNES fans considered to have worse sound, SNES games seem to have this thing where there is a limit to how fast you can have the pace of music while the gen has more diversity in that department. Most Genesis games sound i would describe as Atari 2600 sound effects changed together because that's basically what a lot of them sound like. but the genesis has games that can compete with the SNES in quality, but the large majority do not which leads to the conclusions described above by gamers. the genesis is also faster than the SNES CPU wise. This allows games of some types, whether they look better than the SNES versions or not, to be faster, more responsive, and play more smoothly. Also, the Genesis has games with graphics, that are not looked at as a blue print, and in some cases because of this the graphics in some games get worse as the console went on. Both can compete evenly in sound and graphics in many cases, but the majority of devs don't seem to try in those 2 categories. THE TG-16 by NEC, is a mixed console. It has games that would appeal to the 4th generation, and games that would appeal to the 3rd. both in graphics and sound. TG graphics are mixed. Focusing on the more 4th gen looking games, there are games that are on SNES, GEN, and TG where the TG version sounds or looks better for whatever reason. The TG 16 advantage over the others is the built in turbo switch and the fact the games handle faster button reactions without even a second of delay more so than all other systems with the gen. however, that does not mean the TG16 is FASTER than all the other console in the gen. The 4th gen looking games in many cases can match what's on the Gen and in cases the SNES. SNK an CD-I not really except maybe some effects. Games: Genesis games are faster than most in the gen. The fast genesis CPU allows for faster paced games like Sports, Shooters, Arcade style games, Fighting games, etc. to be run more smoothly, no lag, no delay, and no having to slow them down for the system to not have an issues running the game. This also effects animations and the like. Although the genesis doesn't run animations and special effects in ver high quality compared to some games on the SNES and the majority on the SNK platform. Oh, and the CD-I. Genesis graphics majority wise seem to be a mix between combining early SNK and SNES games in different ways. While people will almost instantly claim that the Gen is outclasses by the SNES. it's only ecause most games don't take advantage. a game like Ristar could easily give many SNES games a run for its money. SNES games are mixed inbetween games that look like they are either focused on having bright and varied colors, or detailed games that seem to have less of a color tone, and not many games that try to combine both. The graphics and the handeling of special effects.animation (like explosions and such) are in some cases better than the gen, but the animation itself for them and the frames all work better on the SNES. The SNES has a problem with faster games. A lot of scrolling shooter for instance replace speed with either handicapping your weapons throwing hoards of enemies. or in some other genre's use backtracking or puzzles thrown in to make up for lack of fast paced action. The SNES is not a snail however. Also, the majority of its games have sound advantages over GEN and TG16 games making it seem as though the SNES is pretty much the king of sound (Excluding SNK and CD-I). It's main game genre's that seem to represent it the most effective ways seem to be the lesser of all systems however (other than the CD-I) NEOGEO games are fast, well animated, well detailed, best cart sound, great animations, and the like. However, the systems games variety is very small. the best genres involve shooters,fighting, puzzle. it has other genres, such as platformers, First person action game, and such, however, most games are of these variations, and thus limiting to those who want a more well rounded console. Another thing that harms it is the fact that almost all games are arcade action. With very few exceptions, there aren't many sit and relax games or long-term games on the console. Lots of games in order to show off the strengths of the NEOGEO use a lot of memory, and in almost every case, make it impossible to be able to handle the same quality over a long period of time, especially for certain genres. CD-I games are mixed. Games that don't have FMV rendering in some of the stages usually are the ones that have the most mixed reaction. There are some games like Mutant rampage that do a great job, but all games that have not even 1% of FMV assitance, are ususally considered bad. the majority of the games use FMV whether it;s cutscenes, interactive scenes, interactive movied, backgrounds objects, water, or characters rendered in FMV, etc. Thus, regular sprites, or models are no where to be found. This may not seem like much of a problem, but it does take up memeory, make some games more repetitive, especially with animations and the like. It's main game times are not really there. FMV interactive movies not couting how interactive they are seem to be the head, however, there are a lot of mixed genres in there. there is more balanced genre diversity for the CD-I than the other consoles in the gen. TG16 games are mixed like the CD-I with slightly more action oriented games. problem is that there is a limit to the genres them selves. the majority of Turbo games whether U.S. or japan are either Action-platformers, Puzzle, or shooters. Averaging the games, these are pretty much the majority of the library. there are other genres. in fact, some in these genres are very popular games. not to mention the superior version of games like YS. However, that still does not stop the fact that these are the genres. Also, another mention. the whole some games are 3rd gen focused, and some 4th gen does actually give an illusion to some individuals of its power. Some might look at some games and thin its outdated by looking at a game like devils crush or legendary Axe, but then look at games like Gates of Thunder, air Zonk, and Shockman, and then say it is not outdated. but that can also be an advantage. Especially for those who don't mind the newer style but prefer older style games or whatever other reasons. ' ' ' ' ' ' ' Eh, so yeah, discuss.
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#9 Containmomentum
Member since 2012 • 117 Posts

[QUOTE="CrymeAriver"]zelda ocarina of time is better than windwaker or majoras mask. turtlethetaffer

Hahahahahahaha... you're a funny guy. Wrong, but funny.

OoT is a great game, no doubt, and was hugely innovative for the series and gaming in general. But MM surpassed it with its level design, amount of sidequests, story, atmosphere, difficult, etc. Wind waker also improved upon basically everything. The world was much bigger with many more things to do, the graphics hold up a million times better than OoT, almost everything about the game except for maybe the music is better.

Also Majora's Mask is BGOAT.

What? Both OOT and MM had some of the worst designed dungeons and out world level design (in some areas) I have seen in my life.
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#10 Containmomentum
Member since 2012 • 117 Posts
Now some of you might not agree with me, but I hope you all share your opinions on my worst controllers. I am speaking for when i played them during there time only. I also will give my honest opinion now and back then which are pretty much the same regardless of games i enjoyed using the controller for. This not a least to great list, more like a timeline list.  The NES controller is just not good at all. The D-pad is a mixed bag with me, but the Face button loose their feel w2ay to quick and soon it starts felling your smashing the buttons do do actions instead of pressing them, the shape was a god awful Idea and I have no idea who green lighted it. The Start and Selects are stiff as heck and always feel you have to press a bit hard.  People used to actually hurt people over playing a 2600 instead of this because they though it was Ideal for group play and was more competitive back when i was a lad. But uh, the button, all the buttons on the outside die way to quick and you had to, in some cases, use Heavy gloves to add enough pressure to get them to work easier with out smashing. Also, some of the issues you can see by just looking at it.  The Master System Controller. It's better than the NES controller, but that's not saying much. For one the bars on the right cram the button pushing area even for those with average size fingers, which is a tad annoying, the D-pad is a bit loose (in some cases) and is not exactly precise all the time, especially in games like wonder boy. more irritating than bad, but i put them together.  The commodore 64 controller. it fells very cheap and thrown together, the stick feels like it will break, it quickly adter short usage time starts being inaccurate, the box the stick is on feels cheap, and the button often starts to stick and get stuck often.  The SNES controller. Now wait a second, the D-pad is very stiff and does not work very well for action or arcade games at all, especially faster ones. the D-pad has a slow reaction time. it annoys me to death in many games. The Face button are fine, although feel cheap and feel like you are slightly trying to press them instead of them naturally pressing. Gets more like that after extended use. The Shoulder button. They quickly lose response speed faster than any other should buttons i have seen (except maybe the original PSP and SLIGHTLY the Dreamcast) For a system. However, this depends on the game. In some games, it treats you pressed the button after you stopped pressing it, and in others require you to put unnecessary pressure. These both become more of a problem after extended use or just not really using the controller for awhile. not to mention the controller feels cheap.  The CD-I controller. the D-pad randomly gets stuck/stiff very quickly. it becomes a very big problem with extended use (yes, there are a few CD-I games that are good enough for extended use.) The controller feels like, uh, styrofoam. The buttons? Any game going faster than negative 6 miles and hour, and I bet you would not be able to beat it. It's just inaccurate, and this, after extended use, just makes playing game son it difficult.  I have never had to replace a controller as many times as this. Maybe i was just unlucky, but after recently last year where i had to order another one, that would be since i got it about a decade ago what? the 19th time i had to replace the controller no exaggeration. This has got to be, unless i keep getting bad pads, is just stupid. At first, eveything seems fine, but man oh man. the D-pad for anything that isn't a adventure game, a Click game, a Virtual Novel game, or maybe in some cases, and rpg, is almost impossible. Impossible. If you were to play a racing game with this controller, and the right turn was 14 seconds away, holding right since you saw the turn and even hoit the brake twice would still have you miss the turn and crash. Times where you press direction fast quickly stiffs it. The face button are abysmal. Or to be more correct, the top 3. They are loose as heck, sometimes randomly get stuck inside i have to shake the controller. The run button and select button. the Riun button, and the Select button very, very quickly, become so where you have to slightly PRESS AS HARD AS YOU CAN ON THEM WHILE SLIGHTLY BENDING THE CONTROLLER INWARD TO WORK SOMETIMES. Why? Because nec must have hired generic company A, or the CD-I designers to make the reliability of this controller. The bottom 3 button have slow reaction times, sometimes taken 1 full second, and trust me, in the very few games I can play or understand in this system, you WILL NOTICE THIS, and t will annoy you. While it feels a bit mixed with how it feels in the hand, while holding the controller seems well crafted. That must be the part Nec did themselves. ARRGHHH!!! WHYYY?  The Dual Shock. Yes, we enjoyed using it but it was a bad controller. The Start button. In fact, the DS1 and DS2 have this problem. Using the Start button to much makes the start button go out way to fast. In some cases, it will either require you to Press down or it will have delayed reactions. or both. but that's a small problem right? the D-pad is bad. I don't give a crap what you say. Is it the worst? maybe not in design, but with how it works it's at the bottom. 3D games, overhead games, heck, or any game where you don't only use 2 direction is annoying as heck to play. because whether you are pressing the pad in a circle motion to turn around, whether trying to quickly move diagonal to dodge something, whether you have a game where you have to press te buttons fast, the controller either will not read you, incorrectly read you, or delay. The back 2 shoulder buttons often later get a bit stiff or sometimes get a bit sticky, and those 2 easily get stuff through the cracks making them stick even more. The front Shoulder buttons feel odd to press especialy when you have to do it quickly or press many times. it feels unfinished, like you are about to break the button or the controller. The controller has handles that are ok, While it may fit in your hands or what not, the controller, whether you like it or not, was not designed with finger space in mind. I'm not talking DC type space, but everything is tight and crammed together in design. which yes, it doesn't effect me that much and some might not at all but it''s still there in design and does alienate people.  The N64 controller. many enjoy the system and those who really did a lot will probably ask why this is here ignoring the fact the controller is bad. it feels like i will break it no matter how i hold it. The N64 controller Analog stick is not that good. I don't care how much you like the games, the Analog stick is finnicky. Sometimes doing what your not trying to do. Also, not much room to actually use the analog effectively. The space you move the stick is too small. Also, the analog stick after use gets like engraved in the controller or seems in some cases to just stop being accurate and messing up movements. It's also very easy for the controller to get sticky with all the area that can get clogged up through the cracks. The shape of the controller is debatable for some, but i think it's clear that unless you have 3 hands or an octopus hybrid, having the controller designed like this not only limits gameplay options, but makes it so that you can't use the full potential of the controller because of how it limits itself. you can't use the whole controller in anyway at all. The D-pad is very stiff. it feels like they didn't really make so that it feels free when you use it. The Shoulder buttons also quickly start to stick after use. Not long term use either. Which along with weird ways of holding the controller, and if they use the D-pad, just makes some games irritating. The C-buttons in some cases have sometimes a very short but noticeable delay after some time.  let me tell you the first thing I said when i saw the Dreamcast Controller. Why the hell is the start button all the damn way at the bottom of the controller? Whether you want to run something, or use something or pause because you want to or you might be getting your but kicked in a game, or any other reason, this controller makes it hard. Another thing. the lack of buttons, too much space, and too much unused space. Dual analog or not, there's way too much unused space. The Facebuttons, they are too spaced out. This would be the only time i would want at least a small, small deay with button reactions on this controller, because games that force fast presses? Or almost instant next to each other presses? yeah, good luck trying to smash all those button together, not to mention the cheap feel, and the odd shape of the controller having the bottom 2 face button sometimes have random stick. The VMU memory card? It makes the controller seem more like it's own console then a controller. not to mention yes, the VMU, all it does in most cases is put an ICON of the game you are playing MOST OF THE TIME. Yet, they seem to have forgotten that it was a memory card an it has like no space becase of it. The VMU itself has very sticky button and that can happen really quick. i suggest just using it as a memory card in general. Again, the cheap feel is backed up the fact that the end connector that goes into the machine, and the face button can easily, and I mean easily be damaged. Very easily. You better have carpet or have a table made of styrofoam. The D-pad while not to bad of a feel, is very loose when you start out with how precise it is. in fact, this may be one of the like 3 consoles, where extensive use actually makes the D-pad BETTER. Well that's it off the top of my head from what i have used legacy wise. hopefully not too long eh, haha. Yeah...