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Crush_Project

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Edited By Crush_Project

@rtircoklled we are coming from ages past that used to be far more complex and for the last decade we've stripped everything down to its based elements in order to appeal to more casual gamers.

in this day and age complexity is a god sent. Even if its done wrong at least they are trying to elevate us back beyond the lowest common denominators.

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Crush_Project

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ugh so happy this is finally going to start fading out soon. Dota was always for folks that couldn't handle real rts...

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Crush_Project

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just remember, shoot straight, watch your back and never ever cut a deal with the big lizard.

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Crush_Project

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i personally helped this series get off the ground and invested countless quarters and time at home playing it, but after the 2nd game it just lost that same feel.

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Crush_Project

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now I cant wait to see people beat these crap games before the game finishes even installing.

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Crush_Project

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like most bf players can read lol.

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Crush_Project

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next time they might actually find a real rts gamer, and not someone that can only control one unit with any skill.

lol and dota were always for folks that couldn't handle the real game.

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Crush_Project

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certainly has potential, but its very late and im having trouble with the faith required of modern game makers to come up with a decent rendition.

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Crush_Project

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initially was thinking this was going to be just another Hollywood remake that's going to suck (like I think Rambo will) but when he said 'open world' I stared to come around.

Certainly cool enough world. interesting that they decided to go with all old school cars etc (at least from the vids show to date).

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Crush_Project

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@lionesss im inclined to agree as well, capture points just require you to do things you wouldn't do other wise, or force you to attack in a place you wouldn't otherwise go.

if a hill is important id like to be the judge, and even if I do judge that hill to be important im going to tend to come at it as round about as possible and usually when they force you to take points like this they are drawn on maps that don't allow that kind of maneuvering.

in the end it just feels like they are trying to funnel you down places your going to take casualties.