Stalker did not use auto-regeneration, and Far Cry was one of the first games to adopt the 2 weapon system so it was no big suprise that Crysis continued with it, and given how big a pain-in-the-ass Far Cry could be between health packs, it was kind of a no-brainer to add auto-regeneration to Crysis (less tactical and less frustrating = rose with it's thorns). It just depends on the developer I think, a game like Resistance kind of finds a sweet spot in the health that only regenerates 25% at a time so you have to watch what you do, but you're not ever stuck at 1% health with 5 enemies between you and the next health pickup.
As for the original subject, multi-platform games are designed 90% of the time with consoles in mind first and foremost and PCs are an after-thought for some reason. Some franchises that went down the console path really forsook where they came from in the first place, Deus Ex: Invisible War is the most glaring example I can think of, so in my eyes it wasn't nearly as good as it should have been, although it was still a good game. And there there are the console game and the nowhere-near-the-same PC game, Ghost Recon comes to mind, so awesome on my 360, so annoying on my PC.
I think it really comes down to what is expected of the platform, when I play my consoles, I generally expect a watered-down, albeit fun, gaming experience. Whenever I play a PC game, I'm expecting the level of depth that I can't find on a console. Take Warhawk, some of the most fun I've ever had with a multiplayer game, but it doesn't come near the depth and complexity of Battlefield 2, but I never expected it to, if I got a game tomorrow named Battlefield 3 for my PC and it played like Warhawk, I'd be disappointed. If I got a game called Battlefield 3 for my PS3 or 360 and it played like Warhawk, I'd probably have a blast with it.
And this is in no way saying that games can't coexist on both platforms since they definetly can, just that if the game just dresses up like it's a PC game and plays and looks like a console game and is giving me button layouts for a controller that is not even close to being standard for a PC, I'm going to be instantly turned-off to it. Just my 2 cents.
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