Price and popularity (hype) directly correlate to piracy.
This move will just lead to more piracy.
..as would any game that starts coming out at $70.
Last I checked, the cost of living is still far outpacing our wages with no end in sight. Anything else that increases in price just leads to more people being unable to afford it. Sad state of affairs.
Still fully playable, still a surprisingly long game, and a fairly damn good one at that.
If anything, it needs to be patched on PC to add raw mouse input (it's tied to framerate and full of other issues), an fov slider, and maybe up the resolution on the console-quality assets. I mean a mod already fixes the mouse, but still.
A full remake for a game not even that old is really quite dumb unless it's a full re-imagining of the game and adding all the extra lore to it, kinda like FF7:R or the Resident Evil games (as lazy as capcom was with the A/B playthroughs..).
If anything, Dead Space 3 should be remade, since that was tat by comparison.
I always made sure humble got a small cut to pay for processing fees and whatnot, a portion to the developers I wanted to support (and nothing to those I didn't), and the rest to Charity Water.
Humble now taking 15-30% sounds like they want to be as terrible as Steam and related platforms who take a 1/3 cut of revenue.
Humble's just gone downhill ever since IGN bought them. Who'd have guessed..
Cue another echo in the "windows 10 is the last version!!".
I don't particularly care either way, but every update to windows is a punch in the face to power users.
Windows 10 was bad enough of a downgrade over 7, which was a downgrade over Vista (not kernel wise, obviously, but in the UI/UX). 11 turns into MacOS, because god forbid any company keeps the UI the same in their products.
If updates were just back-end upgrades with no UI changes, I wouldn't have any complaints. Instead, I complain every single time.
Still waiting for the UI feature where it shows the resolution of the window you're resizing, which has been a part of Linux for god knows how long now..
@tingtong: 60FPS locked games when you're used to 144Hz (or god forbid higher) is actually a negative experience instead of a positive. Games are still coming out without arbitrary framerate, resolution, FoV adjustment, rebindinable controls (KB/M and gamepad), etc.. I hardly ever enjoy new games anymore because there's always something that's a barrier to me playing that I have no control over.
Either way, the industry caters to the bottom feeder mass market and not enthusiasts, even very lite ones. Quite sad.
DAOWAce's comments