@hardwenzen: When the risk of death outweighs the risk of profit.
So, probably never, since we're still producing far more than we're dying.
If you think we haven't been able to prevent cancer all these decades, you are horribly mistaken.
And before anyone decides to berate me with their ignorance: I know so much more about the medical industry and its terrible practices than you, even if you currently work in it (respect to the whistleblowers who've died or risked their life to expose things). Cancer is the most profitable 'disease' in the industry, and 'curing' it would be the opposite of what big pharma wants. Why do you think planned obsolesce still exists and has since the early 1900's? Why do you think all the 'revolutionary' inventions that are vastly superior for consumers and the planet over the last few decades are never used? Why does Dubai get lightbulbs that function similarly to ones lasting 100 years from the late 1800's? Why do Americans die from poor nutrition and drugs over anything else? Blah blah blah.
Having servers that don't constantly buckle under the load of players EVERY, SINGLE, LEAGUE, should be the priority.
But they don't improve things; it only gets worse, and they still sell some of the most expensive microtransactions in the industry, even over mobile games.
I stopped buying supporter packs I really wanted because of technical issues with the game that only seem get worse (notably performance). It's hard waiting, but if PoE2 doesn't resolve them, they forever lose a paying customer.
@rasterror: So is their spaghetti code engine. Needs a rework from the ground up, and they keep refusing to do it. Last engine upgrade was in Heavensward, which is when they changed to DX11 and added NVIDIA-specific features. 2015.
Also, texture quality is still terrible, especially for ARR models, and has zero options to increase (or decrease) it even after all these years.
Funny how one of the most popular MMOs now started as a unique game then turned into a WoW clone with downgraded graphics and depth, solely because they shoved it out the door a year before it was ready and completely ignored the western market in testing.
I support Epic's fair cut for developers.. but that's the only thing I support.
Their storefront sucks, their launcher is atrocious, and holding games exclusivity on a platform that's natively inclusive is the worst possible thing you can do. And most of these haven't improved over the years.
Steam's redesign drives me up a wall, but all my games are there, and it's where I'd prefer to keep them.
Syncing game libraries across other services are the one thing missing from digital game ownership on PC.
@jenovaschilld: Quick comment, but, any game that was required to connect to a server to play, even if it could be played effectively 'single player', is lost to history.
Very few have server emulation to keep playing them, and the publishers usually never care, so there's no hope of ever reviving them.
@jenovaschilld: Oh, yeah, people growing up now who never even knew about certain consoles, or people who couldn't afford them back when they were current, really don't deserve to play any of these games.
/s
This is the backwards thinking that's lead to situations like this. The same "these old games look awful why would anyone play them?" thinking from Sony's CEO.
No, there are many, many, many games that never see the light of day again, be it due to storefront closures or game server closures.
Preservation of games can only happen so much, and a lot of it is highly dependent on these corporations who only want your money and don't care about anything else.
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