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DAZZER7

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#1 DAZZER7
Member since 2004 • 2422 Posts

3D doesnt require more disk space, some extra code that sets up 2 scene cameras instead of one. Because disk space is so abundant, they take advantage of it by repeating code, speeds things up a touch.

OP: Really, you were really dissappointed with Killzone 3?? Seriously?

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DAZZER7

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#2 DAZZER7
Member since 2004 • 2422 Posts

I play. I care.

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#3 DAZZER7
Member since 2004 • 2422 Posts

CGI = computer generated imagry, so by definition, all video games are CGI. I think what you mean by CGI is what the movies are producing, the render-farm non-realtime CGI.

OK well several things you need to consider before comparing video games doing in real-time what is done in the movies. Firstly, the renderer! There are 3 main renderers and they all use raytracing for lighting, Mental Ray, VRay, Pixars Renderman etc etc. Raytracing lighting takes a lot of computer time. To render a moderate 1080p image, with a few assets and lights takes a few minutes on my comp.

The next thing to consider is that in the movies, they render at huge resolutions and then downscale the image to 1080p. To do this, they have a whole render-farm of high-end computers working together to render each frame, again can take hours and hours if its a complicated scene.

Even the top gpu's out now cant do any meaningful realtime raytracing for lighting, the only way raytracing is incorperated into video games is when it is used to create scene lighting in an external renderer and then that lighting is baked into the diffuse texture channel.

Basically, what I'm saying is that we're waaay of doing these techniques in real time.

Oh and btw, the Cell processor having a 6 extra vector processors does not make it some uber powerful machine, I really think some of you cows really dont understand this.

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#4 DAZZER7
Member since 2004 • 2422 Posts

OP I think you have over-thought this! Sure they are going to compete with rivals but I wouldnt go as far to say they don't care if its a success or not.

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#5 DAZZER7
Member since 2004 • 2422 Posts

Mate, repost this in the PS3 forum, you wont get everyone telling you wrong forum :P

...yeah BTW LBP FTW!

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#6 DAZZER7
Member since 2004 • 2422 Posts

@ Gambler, I get your point I really do, I dont think folks should stop recommending this but I do agree they should atleast mention that warranty will be void.

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#7 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="DAZZER7"]

[QUOTE="SRTtoZ"]

If they can get games like UC2, KZ3 to look as good as they do, I am sure DICE will be able to make BF3 look great on consoles. No doubt it will look better on PC, but for people without a top of the line computer, it will be perfect. Something I have a feeling Crysis 2 wont be able to do...

AncientDozer

UC2 and KZ3 have small closed environments, they dont have large scale open environments. That means they can concentrate all the the geometry and high res textures/normal maps etc in that relatively small area. The consoles physically do not have the video ram to hold the textures for large draw distances. That makes it a game changer, not just a downgrade in graphics.

But you don't know and can't say for certain whether or not those were design decisions from an aesthetic outlook rather than technical limitations.

Creating a highly detailed game environment on a large scale IS a technical limitation. Technical limitations drive what the art department can or cannot do. My bet is that on the consoles, they will have smaller maps and a much smaller draw distance/ LOD load-in. I know what you mean though, in a studio its always back and forth, programmers consulting art dept and art dept asking for more from programmers. In that sense its both technical and art-direction.

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DAZZER7

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#8 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="JangoWuzHere"]

Games that look better cost more money to develop. If they cost more money to develop, that means games will cost even more to purchase. And that also means less developers and game publishers.

1PMrFister

This. You can just hear certain gaming companies crapping their pants at the thought of how much it's gonna cost to make a game like that. I wouldn't be surprised at all if some developers were relegated to handheld/download-only entries just to keep themselves afloat.

I just explained it doesnt work like this!! The primary reason games take so long to develop is because of asset creation, teams and teams of artist bashing out items that populate the game world/level. When you have very constrained technical limitations, like 512 ram, you have to take time to model that item within those constraints. Believe it or not, its much easier and faster for artists to create beautiful really highly detailed in game assets than to have to create the same asset but find a way of doing all the detail in a single 512 texture file, or to build 4 objects together all sharing the same 2k UV space.

more powerful hardware = more room for artists to work with = less time spent on messing around with merging texture files etc

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#9 DAZZER7
Member since 2004 • 2422 Posts

If they can get games like UC2, KZ3 to look as good as they do, I am sure DICE will be able to make BF3 look great on consoles. No doubt it will look better on PC, but for people without a top of the line computer, it will be perfect. Something I have a feeling Crysis 2 wont be able to do...

SRTtoZ

UC2 and KZ3 have small closed environments, they dont have large scale open environments. That means they can concentrate all the the geometry and high res textures/normal maps etc in that relatively small area. The consoles physically do not have the video ram to hold the textures for large draw distances. That makes it a game changer, not just a downgrade in graphics.

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#10 DAZZER7
Member since 2004 • 2422 Posts

Too many people keep crying that graphics are good enough. So, next gen ain't coming any time soon.

I've been ready to move on since 2010. Tired of the same looking games, jaggies, blurry look, crappy physics, low res textures, low FPS and all the other things 5+ year old hardware brings.

If we ever do get to next gen in my life time... It will be awesome to finally see what I been dreaming about since the 1980's. Life like graphics and game play on consoles. That's if we don't get hardware rehash and penny pinching like Nintendo did.

Truth_Hurts_U

Buy a gaming rig, next gen consoles are only going to be around the level of current gaming rigs (unless they come out many years from now). Latest GPUs easily do x8 MSAA antialiaising, 2k - 4k textures and lots and lots of real-time lighting. The only real improvement will come when more games are developed specifically to push the hardware, but the hardware already exists in current PC gaming.