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DAZZER7

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#1 DAZZER7
Member since 2004 • 2422 Posts

Yeah hand drawn either through traditional pwncil paper etc or I use a Wacom graphics tablet and draw into photoshop or painter which simulates actual drawing and painting. Basically the tablet's pen can sense 512 different levels of pressure.

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DAZZER7

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#2 DAZZER7
Member since 2004 • 2422 Posts

Hello all. just asking the community for feedback on my current portfolio. I specifically want feedback on my work by non-artists so hence I am posting here, people who appreciate game art. Please leave feedback in this thread. Tell me what you think is my best piece and worst piece. Trust me I can take all criticism as this only helps me improve in the future. All comments welcome.

My portfolio on deviant art:

http://dazzer7.daportfolio.com/

and here is my gamespot hosted portfolio. This contains sketches and more thumbnail type concept works.

http://uk.gamespot.com/users/DAZZER7/albums

Thanks guys :D

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DAZZER7

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#3 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="Hathesulacon"]

Well yes Halo Reach is without a doubt going to be a beautiful game. I dont think bungie or microsoft is going to screw around with their last main Halo title. And Halo 3 still has pretty graphics so why wouldnt reach? In fact a couple spots in halo WARS look pretty great.

jyoung312

Halo 3 still has pretty graphics? when did Halo 3 ever have pretty graphics? No Uncharted 1, and Gears 1 still have pretty graphics; Halo does not

Actually, HALO 3 has some quite good graphics let down by the fact it has no AA and is run at a low screen resolution. It actually has some quite high res textures and normal mapping and HDR! Its just a shame about the sub HD resolution.

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DAZZER7

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#4 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="ogvampire"]

[QUOTE="TheSterls"] You have no point here. How does my display device have anything to do with how a game runs on current hardware? My HDTV for an example is the same one I use on my pc and my PS3 . Were not compariing monitors were comparing how a game runs on current hardware. And if you read why many people gave MGS4 best visuals it won because of the level of graphics it acheived were far beyond anything on any of the current platforms while Crysis brought expensive rigs to there knees. A dev can make a game look as great as he wantes but if 99% of the public cant run it then does it deserve any rewards? That dev simply did not do a good job at getting his game to run on the current hardware which is precisly why Crysis Warhead did not beat MGS4 on many of the websites last year. TheSterls

lol... wow. not sure how you missed my point,

you said that not everybody can enjoy Crysis warhead at its best resolution cause most people's PC's cant handle it

you then said that EVERYBODY that played mgs4 on the ps3 'looked great'. my point was that NOT EVERYBODY has their console connected to an HDTV, so the same issue that you had with crysis applies here....NOT EVERYBODY gets the best picture

my point was the the limit of the end user, whether or not they can enjoy the game with the best possible picture, does not take away any merits from the game

anyway, what makes you think that crysis warhead on medium settings isnt more technically impressive than than MGS4?

You still dont make sense though. A games technical prowess especially in the pc industry is how well it runs on current hardware. Crysis warhead did not run well on hardware at the time of its release. You needed SLI to even run it at max settings at a smooth framerate and when 99% of the pc community does not have a rig to run it properly then that obviosuly becomes an issue. And if you want to comapre Crysis on medium settings ot MGS4 then it wins in some ways and loses in others. MGS4 to this date still has some of the most amazing character models and far superior AI then Crysis warhead on medium settings. In all honesty warhead on medium settings is really nothign special and even the console demo of it blows the medium settings out of the water.

The only way you can argue that MGS4 beats Crysis on medium is from an artistic standpoint! MGS4 is a game that focuses most of its poly count on its characters, it has neither scale of crysis on medium, the sheer number of game assets being rendered at the same time, textures, normal mapping etc etc. When Crysis warhead came out there were pcs capable of running the game at its highest settings at the same resolution that MGS4 runs at. The same PC could run the game on high settings at much higher display resolutions than MGS4.

Basically, from a technical standpoint, when Crysis Warhead and MGS4 were both released, there is no single category that MGS4 does better. All that leaves is the overall art style of MGS4 which is simply subjective.

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DAZZER7

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#5 DAZZER7
Member since 2004 • 2422 Posts

Tesselation is basically a technique by which a game can scale up or down the number of polygons used in game assets. The process has been around for while but not widely used. It's supposed to be a big new feature of DX11. If done right it should reduce the effect of objects LOD pop ins etc and make the transition from a low poly object to a high much more smooth.

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#6 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="___gamemaster__"]

[QUOTE="ActicEdge"]

Shipped units can simply sit in store never being bought up. Sold means consumers have them. I like to use MH3 as an example. It shipped 1.1 million units and has sold 960k. there are literally 1000s of units sitting in stores that cannot be sold off. The game will not get a second shipment. I apply the same logic to consoles though not as extreme. Also, its just more realistic to compare sold with sold and shipped with shipped.

Blue-Sky

pretty much what ActicEdge says. and i didnt say 39M for shipped or sold are bad numbers. :)

But it doesn't matter if it's shipped or sold. Whether it's sitting in a retailer's store or in some guy's house. Microsoft wins. I don't understand why you guys feel its necessary to separate sold to retailer or consumer when the reality. If MS told their investors that they shipped 1000 units but only sold 800K, its good news. If MS told their investors, they shipped 1200 units but only sold 700k, thats even better news. As long as theres a high demand, there's no issue.

But why is there a need to make a distinction? If anything this affects retailers more than it does the 1st party manufactures and the consumers.

While they 'continue' to ship consoles it implies their is a demand from them from retailers...shipped/sold...its a null point.

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#7 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="Blue-Sky"]

[QUOTE="___gamemaster__"]

is it shipped or sold? im not sure. :?

ActicEdge

Let's say they are shipped. So whats the problem? I never understood why some people feel its necessary to make the distinction when it really doesn't matter.

Shipped units can simply sit in store never being bought up. Sold means consumers have them. I like to use MH3 as an example. It shipped 1.1 million units and has sold 960k. there are literally 1000s of units sitting in stores that cannot be sold off. The game will not get a second shipment. I apply the same logic to consoles though not as extreme. Also, its just more realistic to compare sold with sold and shipped with shipped.

That can sometimes be true but when something is continually being shipped, its a good indication that they are not mounting up on store-shelves (unless they are big stores :P). So in this case, while the 360/PS3/Wii continue to sell..shipped numbers are good :D

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DAZZER7

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#8 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="clone01"][QUOTE="Yankees718"]

How did he insult it? He said they're very loyal to their country.....wow you clearly didnt read the whole thing...

Yankees718

"or very stupid" wow, you obviously didn't read the whole thing.

But did he clearly state that US citizens were stupid? No. He said its one or the other. And he picked that they were loyal.....sounds to me you didnt read the whole thing

He still made reference to them possibly being stupid...that's still insulting if you ask me.

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DAZZER7

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#9 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="clone01"][QUOTE="metalgear-solid"]

Just proves that Americans are either very loyal to their country or very stupid. I'll with the first option for now. Seriously, it's the only region where 360 does so well.

Yankees718

thanks for insulting me and my country. obviously, you must understand Americans. where are you from, so i can make blanket assumptions about your country?

How did he insult it? He said they're very loyal to their country.....wow you clearly didnt read the whole thing...

He didnt just say loyal...he said "or stupid" as well!

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#10 DAZZER7
Member since 2004 • 2422 Posts

Forgive me if I'm wrong but that sounds a bit like techno-marketing jargon for... not real time.

It sounds pretty much like DF's assessment: that it was an "offline render" but "in-engine" using game assets frame-by-frame at a massively high resolution, recompiled and then downscaled to remove aliasing.

I'm not saying the game won't look good though, I'm betting it will nonetheless.

shinrabanshou

Thats exactly what they are acknowledging with their statement. What they are saying though is that they are close to being able to produce the same trailer in real time (not offline frame by frame render) but with a much reduced resolution. Picture the same trailer but with a few jaggies...still not bad.