DAZZER7's forum posts

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DAZZER7

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#1 DAZZER7
Member since 2004 • 2422 Posts

Games that look better cost more money to develop. If they cost more money to develop, that means games will cost even more to purchase. And that also means less developers and game publishers.

JangoWuzHere

Thats not strictly true, a lot of time developing in game assets is spent on making them low poly with efficient use of textures / maps.

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DAZZER7

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#2 DAZZER7
Member since 2004 • 2422 Posts

Crysis only looked good in jungles. Bring the game to cities and it won't be as good. (Crysis 2)

Mr_BillGates

I have to disagree, the parts on the ship at the end were very impressive. The high res textures on the officers uniform...I was looking at it for ages lol

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DAZZER7

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#3 DAZZER7
Member since 2004 • 2422 Posts

I really wanna see how the engine can handle 64 players in a big map, destruction and vehicles.

edidili

Thats not really down to the game engine, thats determined by the hardware its running on.

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DAZZER7

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#4 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="FelipeInside"]

[QUOTE="snared04"]

Despite the satirical nature of the OP, I'm really not all that impressed by the graphics. Then again Crysis 1 was a uber bug fest so I wasn't planning on dropping 50-60 dollars on it anyway.

snared04

Say what?

Are you kidding me? This game is notorious for bugs. NOTORIOUS. This game runs worse every time I upgrade my computer or OS, becoming pretty unplayable at this point.

It always had horrible saving bugs, bugs surrounding scopes, landscapes, and cloaking devices, etc.

Crysis was never notorious for having bugs but for being very demanding, I think you're a bit confused mate.

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DAZZER7

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#5 DAZZER7
Member since 2004 • 2422 Posts

Hello all. When I say tutorial, this is more a demonstration of my workflow for the purpose of gaining feedback from you guys.

This is a family portrait with a twist. I created a fanatsy setting for the painting of my wife Elizabeth and our 2 daughters Megan and Tammi. I have painted them as fairies. I've been digital painting for nearly a year now and these are my results. I'm going to Uni next month to do a BA in Digital Arts at Huddersfield Uni.

Anyway, below is my workflow. As you can see, I tend to do line art first, then I colour everything in to lay down some simple hues. I then reduce everything dow to the darkest tone I will be using and work up using brighter tone highlights without getting all the way to white.

Finally, I erase away the original line art where possible. Obviously each stage is more incremental than I have explained but generally speaking I go:

LINE ART > BASE COLOURS > DARKEST TONES > MIDTONES/HIGHLIGHTS > SPECULAR HIGHLIGHTS > REMOVE LINE ART

So thats my approach, please enjoy learn and most importantly critique as I always continue to learn from others.







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#6 DAZZER7
Member since 2004 • 2422 Posts

Completely and utterly disagree TC.

lundy86_4

I think he may have self-owned with the results of the poll lol

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DAZZER7

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#7 DAZZER7
Member since 2004 • 2422 Posts

Any game that has me cheering after beating it has gone above and beyond the call of duty!. I had a good time playing Mass Effect 1 and a damn good time playing Mass Effect 2. If the game is not fun and engaging than it is not worth the time of day or the money. I think Bioware did an excellent job on the story look and play of the game. This is just my opinion but I do like a good sci fi story.

phearless

In a nutshell!! This is how I feel about both games. A good yarn!

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DAZZER7

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#8 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="TheMistique"]heavy rain was not a playable demo for 4 years? also this is a full game... with leaderboards and is available to the public. regardless of it's length. who's to say where to draw the line before it's a "real game"?Mystic-G
So a graphics benchmark that has leaderboards is suddenly a game now?

Chess Titans is a game, so is tic-tac-toe, as long as you compete, its a game, no?

Anyway, I kinda get what the TC is saying and I think so do many others but they like to pick on an inaccurate part of a statement and just focus on that. We sure are allowed to blow the PS3 graphics trumpet but not the PC? laugh out loud!

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DAZZER7

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#9 DAZZER7
Member since 2004 • 2422 Posts

World of warcraft takes up 25GB on my PC with 2 massive expansions and a wicked art style ;) Wasting all that space with uncompressed sound and 2048x2048 textures at 12mb a pop :roll:toxicmog

THIS!!!

I would love one of you cows to explain why these PS3 exclusives require more space than a DVD9 other than uncompressed sound and cutscene movie sequences. It's not like the PS3 can handle particularly large textures because it can't! Its certainly not tons and tons of game content as most game assets are repeated. Things like game code for animation and post processing effects take up very little room and lets not forget the game code, as with texture maps and normal maps can be very efficiently compressed....where is this extra storage capacitybeing used??

Or maybe, just maybe they havent even bothered to compress the game and its a subtle bit of marketing by Sony and their first party devs ??

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DAZZER7

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#10 DAZZER7
Member since 2004 • 2422 Posts

My brother is an artist who covered all kinds of courses from his days in the Falmouth School of Art to Nottingham University. I believe his last course was a degree for multimedia science, which is pretty much what he does for a living now, creating the graphics and animations for simulations in use of the Royal Navy. I am bringing this up because having known my brother, I have met many of his friends and colleagues who are all artists of some sort themselves. I would say your work is up there with some of the better students that's for sure. I am happy for you actually, keep at it!

My brothers art style is very different to yours in terms of character. Yours reminds me of the concept art used in games such as Lair and Guild Wars, where my brother creates a certain stylish cartoon style very much like you would see in the game Brutal Legends. He is an animator also, and hopes to get into the games industry one day.

I wish I focused on art many years ago, but I always felt like I would be following too much in my brothers footsteps and he even said it himself one day, that he didn't want me doing that. Was one of the biggest mistakes of my life listening to that advice as i should of done what I wanted to do. Anyway, I just do freehand concept art myself but it's nowhere near professional level like some of your work is.

Evil_Saluki

Thanks for the encouragement mate! I'm not very strong when it comes to animation, if im honest. The reason I posted my work was for critical feedback.