To many "to much PS3 hate" threads IMO.Stoner-Pimp
No, there are too many "too many to much ps3 hate" threads lol
To many "to much PS3 hate" threads IMO.Stoner-Pimp
No, there are too many "too many to much ps3 hate" threads lol
[QUOTE="Pariah_001"]
Amateurs will laugh and poke fun at the statement. However, seasoned developers will know exactly what Kaz means--Even i not all agree with the way it's stated (which isn't to say I am one yet, but I get to talk to a bunch nowadays).
Easy development refers to an idiot-proof process that removes a lot of the options for devs to partake of during the development process. The Xbox brand is really no different from any other Microsoft product: it interprets the whim of the developer and the user as much as possible. As a result, it hard-codes a lot of the work that needs to be done into the process. This takes away any chance for versatility on the part of the developer and most certainly leads to cut corners in the products made for the platform.
Pariah_001
I'd just like to reitterate this since the point was glossed over.
Saying, "Sony made the PS3 purposely difficult to develop for," is like to the equivilant of saying, "Linux distributors made their operating systems purposefully difficult to use." How is allowing for more versatility on the console conducive to purposefully making it more difficult to develop for?
He specifically uses the term 'not easy to program for' and talks about devs not accessing the power right away. He doesn't really mention versatility. Just accept on this case it was a stupid statement to make lol.
Oh, so many people love to skew words. All he is saying is that you have to use new technology that can show some promise for the future and can hold its own at that point as well. If you have known technology, you only have so far until you plateau or hit a ceiling. I'm not really sure how some here think they can prove him wrong when this gen is far from over. Everything he's talking about remains to be seen.PoppaGamer
"We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" --Kaz Hirai, CEO, Sony Computer Entertainment
No that is not what he means. He is clutching at straws. "anybody will be able to take advantage of pretty much what the hardware can do" is just retarded. Like I've said before, what sense does it make to hinder the development process for your console?
As the years go by, any software improvements you make will be left in the dust compared to the industry's hardware improvements.
[QUOTE="DAZZER7"]Killzone 2 is a maybe. Crysis, no! There is simply no way for the 360 hardware to match Crysis running at Very High on a GTX 295 or 4870x2 with 4GB Ram and DX10. Sonic_on_crackKillzone 2 isnt a maybe, the game is probably coming out a full year later @ the earliest. Lost Planet Already looks as good as Killzone if not better. To think that Killzone will still be the best looking console game a year from now is nothing short of dumb + 15
Whoa settle down, I said 'maybe' as in I'm not sure mate.
Except we went through 2 years of inferior games, multiplats that still struggle to look and perform the same, and exclusives that are impressive, but are not producing visuals that completely blow the 360 out of the water. Sorry, but to me, the "reward" was so far from worth it, for Sony to claim that that was a planned move seems silly to me.[QUOTE="SpruceCaboose"][QUOTE="Whiteknight19"]i agree with sony on this why make a console thats just 2 damn easy and bring out the power with in 2 days look at the 360 nothing new besides a pc in a box and you have the ps3 which does need a good work around but it gives the developers to explore a processor thats entirely new and look how its turnin out 2 be its been alot less long then the 360 and yet were starting to see games that looks really really good and i havent seen any 360 games come close the quality of games thats coming out this yearWhiteknight19
of course we would see inferior games lol its not some processor that u can wrap ur arms around easily and say yes your just 2 easy hint hint lol but the games were seeing now! is starting to get better if not greater then the 360 theres always gonna be a ground breaking code thats gonna make it more better then kZ2
Why would you hinder the development of games on your platform, it makes no sense. There is no benefit in making the development process tough. By making it accessable early on, allows developers time to spend less time stuck in the development cycle, more games are produced for less cost and it also allows developers to take more risks!
If there is an upper limit to the graphics certain hardware can produce, you want to reach that limit as soon as possible. You want to get the most out of your game straight away. It makes absolutely no sense to 'save' better graphics for later on lol when new hardware will have passed you by!
[QUOTE="DAZZER7"][QUOTE="SpruceCaboose"]Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose
Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??
The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".
My question, is this really what Sony was going for, like did that thought process happen first, or did they just make the PS3 how they wanted it and are now forced to come up with justification for why its so hard to develop for and they came up with this theory after the fact.Yeah, I mean I get the impression they were trying to do something quite innovative in using the Cell, like the fact they were originally going to use 2 Cells, dual HDMI etc. I get the impression they were pursuing all of these features but the 360 kid working on the next desk said "finished!" and they were like "What already?? .."
I think its pretty obvious that they had to make some decisions quickly and the PS3 is the result. They may have been onto something but the 360 messed up their plans because of it's early launch.
Lol. "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai.So we purposely make it a pain in the butt so that we can give the illusion that our platform gets better over time. Sorry, that is just poor thought process to me. At least the article's author also sees it as a dumb move.SpruceCaboose
Exactly, surely you want to get the most from your console early on, right at the beginning of a generation where the step up in hardware performance will be the most noticed??
The time it has taken for the graphics to finally come through has been so long that harware has moved on! Just when Sony start going, "see, we told you it could do it!" is the time when everyone will "go meh, next gen is now being touted" or "I've seen a dozen titles on PC much bigger and more impressive ins cale on PC!".
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