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DAZZER7

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#1 DAZZER7
Member since 2004 • 2422 Posts

Kudos to anyone who said we can't possibly know. That is most certainly the correct answer ;)musicalmac

Mod Impartiality FTW! Making a statement like that reminds me of my old English teacher who also used to be our form tutor and he would set up class debates then at the end come up with some neutral argument to finish it off with.

Oh and btw I agree! :D

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DAZZER7

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#2 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="DAZZER7"]

[QUOTE="def_mode"] does a person/gamer needs to know every technical feature or aspect of the game before they can decide what looks better and which is not? I only said that KZ2 has some features that are amazing, and you're here giving me these effects, bloom effects whatever. Theres no significance in knowing this as im just a casual gamer. Doesnt make you a better gamer either. you are also not a dev so i could care less. bottom line i think KZ2 looks a lot better than gears2. and crysis is better than KZ2 graphically.def_mode

Well before claiming that "some features are mind blowing compared to Crysis", be prepared to back them up because in terms of analysing graphics there are 2 distinct areas for consideration. Technical and artistic. Sure, we can all appreciate to some people Killzone 2 looks more appealing but every "feature" that is included in rendering a game like Killzone 2 is technically done much better in the Cry Engine 2 and yes that even includes full object motion blur, depth of field etc.

No I dont need to back them up, my non - fanboyish eyes are enough. Im a casual gamer, but I guess that what its like in SW. I just said KZ2 is better in some based on what I see, now you are telling me i need to know the technical area of this game? what kind of madness is that?

You didnt just say that though did you lol. Am I to assume I'm a fanboy because I don't immediately agree that it has features that are mind-blowing? lol

.

If I am a fanboy, I would love for you to tell me what it is?

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DAZZER7

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#3 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="ronvalencia"]

[QUOTE="def_mode"] whoa! look at you. Can you point it out to me where I said KZ2 tops Crysis in every aspect? I only stated that KZ2 has some features that are mind blowing compared to Crysis. Crysis has the best graphics, i know cause i have the freakin game, and playing it on max settings. so dont give me those technical blah blah blah stuff cause I know nothing about them, I only tell you what I see, and like Ive said, crysis is better in many ways but KZ2 has "some" that could be or arguable better than crysis.def_mode

Very subjective.You talk about features, yet you down't know anything about them. Let's god-ray effects, bloom effects, LogLuv effects, blur, depth field, deferred rendering.

does a person/gamer needs to know every technical feature or aspect of the game before they can decide what looks better and which is not? I only said that KZ2 has some features that are amazing, and you're here giving me these effects, bloom effects whatever. Theres no significance in knowing this as im just a casual gamer. Doesnt make you a better gamer either. you are also not a dev so i could care less. bottom line i think KZ2 looks a lot better than gears2. and crysis is better than KZ2 graphically.

Well before claiming that "some features are mind blowing compared to Crysis", be prepared to back them up because in terms of analysing graphics there are 2 distinct areas for consideration. Technical and artistic. Sure, we can all appreciate to some people Killzone 2 looks more appealing but every "feature" that is included in rendering a game like Killzone 2 is technically done much better in the Cry Engine 2 and yes that even includes full object motion blur, depth of field etc.

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DAZZER7

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#4 DAZZER7
Member since 2004 • 2422 Posts

[QUOTE="Panther501"]

it might have but not to the same level of quality. espcially for the online portion (xbl doing 32 man? lolz)

opex07

The 360 launched with a 32 person online game (PDZ).

lol that is sig-worthy ownership!

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DAZZER7

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#5 DAZZER7
Member since 2004 • 2422 Posts

Nah, the slim lead is still a joke. Look at how many PS3s were sold in the roughly 2 years it's been out compared to the number of 360s sold in the roughly 3 years it's been out. Now factor in the price difference during those years.

lolfaqs

If the 360s lead is laughable, then what do you call PS3s lead this month? :lol:

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DAZZER7

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#6 DAZZER7
Member since 2004 • 2422 Posts

It'd look even worse if you compressed it.

lolfaqs

If you compressed what?

.

Do you know what you're talking about?

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DAZZER7

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#7 DAZZER7
Member since 2004 • 2422 Posts

On 4 DVDs maybe, and even then it would look a lot worse, IMO.

lolfaqs

Why would it take 4 DVDs? lol you're not one these that still believes storage medium = graphics lol

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DAZZER7

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#8 DAZZER7
Member since 2004 • 2422 Posts

I dont think anyone disputed whether they would develop for consoles or not. The only thing anyone has disputed is whether a Crysis port would happen.

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#9 DAZZER7
Member since 2004 • 2422 Posts

I don't think anyone is going to convince the cows that the 360 could do Killzone 2. I'm pretty sure it could and I'm willing to try and reason why at least. I think some of you cows are holding on to this exclusive as a last ditch effort to still buy into Sony marketing hype.

First off, I'm pretty sure Killzone 2 is not necessarily pushing more polys than the 360 can handle. Killzone 2's maps/ levels are of a similar scale to many 360 games and consist of largely easy to render shapes. Lots of straight edges that urban settings tend to provide are much less resource intensive that trees and terrain. Anyone who has ever done any kind of mapping will tell you that.

Lighting, while definitely one of killzone 2's strengths has been done on a similar scale on the 360. The HDR and realtime shadows have been done on many 360 games. Both consoles are incapable of rendering HDR for large levels which the likes of Stalker CS and Crysis achieve but in small locations they are fine. I think that the lighting in Killzone 2 is just very well. You also need to consider the draw distance of the high dynamic range lighting in Killzone 2 and LOD.

Textures are not one of Killzone 2's strong points and to be honest the normal mapping seems also to be kept to a minimum. While the lighting is great, there is a distinct lack of surface bump mapping that is quite common in many 360 games gives many objects a flat textured look that many people have pointed to in screenshots. The low res textures are not as apparent when the game is moving quickly such as in motion with full motion-blur implemented.

AA is very well done. I'm pretty sure I watched a dev video of Guerilla where they discussed some of the post-processing effects. They seem to use a general full-screen blur with a film-grain effect. I'm not sure if they use a sub-720p resolution (some have speculated) but there is very little aliasing. This gives the game a very smooth jaggy free look. This is one of the things that makes the game so visually stunning, the total lack of aliasing. Could the 360 do a similar blur effect? I'm not sure on this one but my hunch is that this effect is nothing hardware breaking.

Motion-blur. This has been implemented on many 360 games although probably not as well or to the scale of Killzone 2. However, motion blur again is another one of those post processing effects that is not really a hardware killer. Could be done on the 360.

Bringing it all together, I believe Killzone 2 could indeed be done on the 360. They obviously couldn't do a straight port but built from the ground up, the 360 hardware could handle all of the effects above and in some places such as textures and normal mapping possibly surpass. Killzone 2 is a visually stunning game because of great art and great use of post-processing effects. Levels are built to take advantage of the amount of available memory which is practically identical for both systems. Given the development time and the fact that Guerilla seem to be some genuinely capable developers this time round would lead me to believe if they were given the 360 from the start they would have achieved something of the same standard.

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DAZZER7

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#10 DAZZER7
Member since 2004 • 2422 Posts

I think it goes both ways, but Lems are the worst i've seen this gen with there arguments. Heck even normal Lems are sometimes embarrassed with the hardcore Lems and there thoughts, then again sometimes goes without saying cows can be the same way to :PSolid_Max13

ooh I'd have to disagree mate. For me cows have been the most diehard about their system. They've been the ones that have backed some of the most stupid arguments on system wars. Having said that, there are a few lems, especially one in particular that likes Fable and leaves etc lol.