@WingChopMasta @Saketume The problem with making twist endings a staple is that they would rapidly descend to formulaic predictability, even if the DETAILS of the twist might not be so predictable.
Few things are more annoying in a game than a "big twist" that is given a massive "dramatic moment" section, but you're sitting there bored and sarcastic because you saw this coming 8 hours ago.
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