To all the numb nuts who ask "why didn't they just foot $28 at the end?!" :
It's not like they were sitting at -$28 for an hour and everyone's freaking out about where that last $28 is going to come from.
This project was like $7000 short in their last 12 hours, and they made it to within $800 short in their last seconds. That's pretty crazy, and you can bet your ass the devs pulled all the stops to get money in, but in the end time was short and circumstances played out the way that it did.
Violent video games do desensitize us to violence. When I play Mortal Kombat and I see fatalities, I don't even flinch or feel disgusted. When I watch my friend get decapitated on Dead Space, I laughed (that's messed).
But there's a difference between being desensitized to violence and being inclined to partake in violence. I think the best approach is to educate people on how to critically think about violence in games, and violence in general media.
Sex ed. didn't cause horny teenagers to start having way more sex. By approaching the subject matter with maturity rather than censorship, it taught people to be safe about sex. What if we applied the same philosophy to how we interpret violence in media and entertainment? I think it would do far greater good than simple censorship.
Witcher 2 has showed us that when a developer treats the PC platform with respect rather than viewing it as lost sales to piracy, they are rewarded with (surprise) sales.
It would be a big mistake for R* to make a crappy port (think GTA IV), but it would be an even bigger mistake for them to omit the PC title entirely. PC (and Playstation) have been the biggest supporters of the series, and it would be a slap in the face to a significant part of the community that helped make this franchise successful.
I actually like mobile games. To me, they are just another form of game. I don't believe it is inferior to any other games that we play. I do not gauge the entertainment value of a game based on the budget that went into developing the game, nor for what price it is eventually sold. I don't believe using a touchpad makes me a "sissy". It is another form of interactive control, just like the wireless controller, or the arcade stick before that.
The medium is vulnerable to certain business practices that have also plagued consoles (DLC vs. IAP, take your pick). This is a growing trend among the business. But just like where some DLCs aren't complete money-gougers, there are also mobile games that are worth the time invested.
Iwata says he doesn't want to cheapen the value of Nintendo's games by going mobile. Well, that really depends on how you define "value". According to Iwata, this "value" is defined by its monetary value. In other words, he is saying the value of a game is determined by its market price.
I don't know about you, but I believe the worth of a game (or any sort of art for that matter) goes beyond its price tag. If Iwata is afraid that translating a console Mario game into a mobile device will "dumb it down", then all he is doing is attempting to imitate, rather than to create.
With every CoD release, I would tell myself "This is it. The majority will finally realize how stale and repackaged this whole formula is. It's going to crash and burn, and they will stop making this shit now."
And with every CoD release, I am always surprised how many copies are sold, how much money it makes, and how little the game has changed since the last.
I am convinced now that for those that do buy the game, it's not about the game but the brand.
"massive layoff scheme that will mark the end of the U.S. game market as we know it."
Over sensationalization. What exactly leads them to make a claim about this magnitude? Zynga is a large software entertainment company, but its layoffs aren't going to collapse an entire gaming industry. Zynga isn't "too big to fail" in the gaming industry like Wells Fargo or Goldman Sachs is to global finance.
Whether if they truly believed in their cause against mistreatment of employees and developers or not, using cyber threats aren't exactly the ideal solution nor a good practice.
Interesting to see how games will integrate the touchpad into gameplay in a few years.
Right now, the touchpad doesn't seem to be doing a whole lot in this game. I mean, you manage your inventory and you see a minimap, but it's only for the sake of convenience.
You can see that when he's accessing his inventory, there's not a whole lot going on in the main screen. They could've easily shown the inventory on the main screen. So all they've really done right now is move pieces from the main screen onto your touchpad.
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