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E2ESQUARE Blog

Its Comming

What I saw today, I believe it will revolutionize the way we play console games. It is a landmark, there will be a time before and after it, and then there will be the game itsself. So amazing, so vivid, so full, so massive. The scale is immense, epic to say the least. The ramifications of a world that large for its type of game make the mind spin at the though of playing it. It might just be the first game of its kind that can be played differently every single time. No repetition, no limmitations, just epic, immense, massive battles that leave the ground scared and burned. Amazing to say the least, beyond belief to go even further. And the best part.....

its comming sooner than you realize!

what is it? You know already, you just havent seen enough yet to know for sure, but its comming.

What Jack Thompson Will Never Tell You: Videogames in America

I don’t hate Jack Thompson, but you have to admit, the guy has a chip on his shoulder. His beef is with videogames, so I’m going to take aim at the real issue at hand to see whether or not its time to hit the road Jack.

The Timeline:

 We begin over 20 years ago, with the release of the first real videogame ever: PONG. The international success of the basic arcade game is considered to be the origin of the current multi-billion dollar gaming industry. Pong, probably the most basic game ever conceived was the basis for modern sports game, shooters and side strollers. Even action games and RPGs can take some of their inspiration from Pong. Notice that with Pong, the industry was born, completely free of violence, sexuality, and lewdness.

 Fast forward about 6 years to Custer’s Revenge, the first game that sparked international outrage for its poor imitation of rape, indecent sexuality and the dominant male sex organ. For the first time, sex was recognized to be merged with videogames, both deliberately and explicitly.

 Move forward again 3 years. It was here on the PC where videogame violence, and more importantly, the publicized fight to stop it began with Doom for the PC.

 Enter 2001, and welcome to the next era of videogames, all because of one game. Its not that it was the first game of its kind, on the contrary its name alone makes it part of a trilogy at the time, but indeed, it would be the most significant game the world had ever seen. By now you probably guessed, it was Grand Theft Auto San Andreas. The game that combined sexuality, violence and videogames all in one was born, all in less than 15 years from the release of Pong.

 The Accusation:

Videogames desensitize (make people more prone to and less conscious of) violence

 Videogames are a major cause of violence in the modern united states, and to a lesser extent, the world

 Specific games like Grand Theft Auto, Bully, Custer’s Revenge and Doom can be attributed to specific acts of violence and or sexuality in the time frame of their release and of their influence over the younger generation of the set period

 Videogames have addictive qualities that force people to continue playing them, despite the negative effects on a player’s mental state.

 People who actively engage in violent videogames are more prone to violence and have a weaker stress reaction (chemically and mentally) resisting or understanding the ramifications of violence than people who do not play them.

 The Evidence:

Several studies by professionally and internationally recognized labs and schools including the United States FCC and Stanford University

 Scientific studies showing a weaker chemical response to violence in the brain by users of violent videogames

 Several murders in 2001, 2003 and more recently, the murder allegedly planned using Rockstar Game’s Grand Theft Auto in 2005.

 What I am about to share is a combination of my speculation, opinion and basic fact. It is in no way a substitution for personal or widely accepted reality and should be considered accordingly.

 The reality, or at least the way I see what’s going on is a bit different. You have probably heard Jack Thompson on G4, and several other videogame advocates or reverse advocates on the subject, but you are always getting 2 sides of a story. What I think we all need to hear and read and understand is that there is fact, and there is speculation, and 2 sides of a story don’t always tell the whole tale. That is the case here and now.

 The United States is the forefront of the world when it comes to entertainment, and more specifically entertainment in the media. You may not realize it, but the average American can see upwards of 2000 advertisements in a single day. While the ads are divided among every type of global industry from food to clothing to charity, one of the largest industries and certainly one of the most publicized is also the largest, and it’s the entertainment industry. Between music, movies, videogames and every other form of media entertainment, there are several hundred billion dollars at work every single year. While videogames are one of the most profitable of these industries, it is also the newest, because it is a product of advanced modern technology, much more so than movies or music.

 Last year, the videogame industry was at its peak, finally reaching the status of a multi-billion dollar industry apart from music and movies, a landmark on American and global culture. Games not only sell millions of copies, but make ten times more per copy than on any DVD and movie ticket bought by a single person in the untied states. In short, the videogame industry is potentially the most profitable industry in media, far more than movies and music combined.

 So next time you wonder, “why all the fuss over a few violent videogames”, remember the money and the fact that videogames target males ages 12-35, which is the largest, most wealthy demographic of consumers in America.

 Unlike movies and music, which are already engraved in American culture, Videogames still have not permeated every level of the American demographic and have not found unanimous cultural acceptance. Simply stated, for better or worse, the industry is moving forward, and the attack to change direction now or never is on.

 As responsible gamers, it is our responsibility to asses both the accusations against the industry, and the defense in order to examine the reality. That comes next.

 Jack Thompson and the United States FCC and most political unions would like you to believe that videogames deteriorate society in major ways. They solicit violence, sexuality and indecency into areas that your average Rated R movie can’t permeate. Videogames like anything else can be advertised to anyone, but can often contain content unforeseen at the time of purchase. The ESRB rates games accordingly, but there has been activity aimed to up the ratings even more. Lawsuits and legal action have been taken against the gaming industry and what they sell in every box, on every CD, in every cartridge and on every game server.

 And why? Because videogames make a lot of money, plain and simple. As I said before, music and movies can’t be battled with and won, they have roots in the American culture that go too deep. However, smart and insightful people can see clearly that videogames do not have the stronghold on the US that other media has, but is going to , and its going to very soon. In fact, it’s doing it right now, go figure you are reading this on an internet gaming website forum.

 I showed you the evidence against the industry, now I’m going to tear it down, brace yourselves….

 Destroying the Evidence:

First of all, why videogames? Yes it has a great demographic as a target, yes it generates a lot of money, so what? Why videogames, and why now. I’ve got a solution Jack Thompson might like: GO AFTER PORNOGRAPHY! Seriously, it has a wider audience than videogames, reaches more people, generates more money and is in more homes. So Jack Thompson, why not? You tell me. And don’t you dare tell me that videogames are a bigger issue. Porn has been scientifically proven to cause both problems with regular sexual activity for young people who are exposed, and it has been cited in thousands of accounts of rape, sexual assault and torture. Porn is proven to desensitize people to sexuality in an extreme and direct way, its fact, not speculation. If you need to address a problem in society, start at the roots, start where the problem is the biggest and most dominant don’t be a coward and try to pick on the only industry that hasn’t hurt anyone….at least not yet, read on.

 Secondly, the tests that have been done to indicate videogames create violent people are stereotypical. They fail to address the murders in which GTA was officially used to plan the murders. As has always been true, violent people have violent tendencies. How violent a person is or how violently they react is 99% a result of their upbringing, their personal values, self control and mental state. Children who are abused, abandoned, physiologically unstable or anything else severe have a tendency towards violence that exceeds any mental or chemical tendency that videogames have shown to have. Bottom line is, you can watch every rated R movie in the world and play every M and AO videogame you can get your hands on, it proves nothing and it is up to the user’s discretion and self control. People cannot be responsible for the poor choices other people make, plain and simple. Don’t blame those murders on GTA. It was a result of an angry teen who was planning a murder and from a mental standpoint, was aggressive and would have murdered the people with or without GTA’s involvement. Pencil and paper have been used to plan murders, should we make a campaign against them? Logic is a weapon Jack Thompson, use it wisely or get wise.

 I’m not ignoring the fact that videogames have had an effect on a generation of young people in the United States, I am simply indicating that like TV, Movies and Music, it is all about choice. Nobody forces you to play videogames, nobody forces you to be angry, and nobody told you to murder anyone. The sad truth is that people who cannot control themselves accordingly used the fight or flight instinct to find an excuse, a scapegoat, and there are people foolish enough to buy into that idea that there is one cause, one thing that has deteriorated a set of values and truths in a situation. Believing that is to invest into a lie that has cost the world thousands of lives over the last 100 years. Races and ethnicity have been sighted as the cause of injustice and resulted in war. America faces a new war, a war akin to both world wars in that the enemy is only the enemy in the mind of those who need an enemy. If Jack Thompson can make videogames the cause of all evil, he has won, but if people can realize that porn, music, movies, food, lifestyle, habits, upbringing, religion, values, truth and fact are all just as important, just as significant and just as much to blame as anything else, then we can truly understand.

 

I guess this means its time to hit the road Jack.

Snakes on a Plane Premier!

I went to the snakes on a plane premier last night with about 25 other people. We cheered at one of the best and most hilarious movie of all time. I say, leave your chair right now and go see Snakes on a Plane because it is bar none, the must see movie of the summer. Score: 10/10

Back In Business

Watched Batman Returns yesterday, decided that Tim Burton couldnt have done a worse job making a sequel to Batman. First off, Batman is only in the movie for like 30 minutes of a movie thats over 2 hours long. Its all about the goddamn penguin and his fat self wanting to be the mayor? Evil scheme gone wrong? no, my guess is this movie looked great on paper, or even as a comic book, but it proves that the liberties of fiction that comics can take are often inappropriate for movie. Take penguin and his entirehour plus story out of this movie and leave in Catwoman and Batman and its not half bad. Although, how does she die and come back to life? Tim Burton leaves more gaps than swiss cheese.

Bottom line, that movie sucks, again. Stick to Batman Begins

Blu-Ray Disk Capacity Speculation

PS3 plays Blu-Ray disks, although there is some speculation about which ones it plays.

Blu Ray disks are currently manufactured at 25GB in size, 10 more than the typical 10GB DVD and about 16 more than a DVD9 which is used for most game disks like Xbox, PS2, Xbox 360 and Nintendo Wii.

There is specualtion that the PS3 can play 200GB Blu-Ray disks, which are currently the largest Blu-Ray disks that exist. Blu-Ray disks are supposed to come in sizes of 25GB, 50GB, 100GB and 200GB accordingly, but its a bit misleading. Here's how it really works.

* indicates not in mass produciton

Blu Ray Disk Sizes: 25GB, *100GB

Blu-Ray 2 Sided Disk Sizes: *50GB, *200 GB

http://en.wikipedia.org/wiki/Blu_Ray

so you see, the rumor was that since the largest Blu-Ray disks are 200GB, that a PS3 could play those disks. That rumor is effectively proven false. For starters, the Blu-Ray disks would need to be dual layered for that to work, and the only dual layered Blu-Ray disks are not in mass production. Secondly, PS3 does not have a disk reader capable of reading a dual layered disk.

So currently, the Blu-Ray disks that the Playstation 3 is capable of reading are only 25GB in size. For a game, that is huge, almost triple that of a regualar DVD9. Will the devs take advantage of that space? Doubtful, making games, especially exclusives is an expensive task. Very few developers have the money to produce games that fill an entire 25GB disk with data.

The fix? Hypercompression. All DVD9 disks have hypercompressed data to reduce the size of the data on teh disk and allow teh hardware to decompress the software. PS3 games most likely wil simply not compress the data in the event that they dont take up more than 10-13GB worth of uncompressed data to begin with.

This is of course speculatory, but very likely nonetheless.

On that note, the likeliness that Blu-Ray will eventually branch out into 200GB disks is unlikely considering Holographic Versatile Disks (HVD) offer upwards 500GB of space and are just as easy to manufacture and produce.

Too Human - The Next Great Action Franchise

When Silicon Knights announced Too Human for the Playstation at E3 1996, it was runnning on 6 demo disks and was an intense, semi-futuristic action game that resembled resident evil. You played a man who investigated high tech murders, weird huh? The game was regreatbly put on permanent hold for other projects which included Metal GEar Solid: Twin Snakes and Eternal Darkness, and Legacy of Kain for Playstation and Playstation 2. In 2001 Too Human resurfaced as a Gamecube game in non playable form. No info was given at the time other than that the game did exist.

Things have changed, and here a decade later, we stand about 6 months from the estimated launch of Silicon Knights first "major" project. Too Human is an endeavour in several ways, the most important and shocking of which is finacially. According to various sources, the budget for the first Too Human game is 80 million dollars, making it the most expensive viedogame ever created, passing Shenmue, the 73 million dollar dreamcast. Silicon Knights is also planning a trilogy for Too Human, and in the event that the game should fail to sell, only 2 will be produced. Silicon Knights have never made the size, caliber or expense of Too Human before, but they plan to do so with grace and skill. With experience and expertise from Hideo Kojima and Nintendo in their past, the "guild" that makes up Silicon Knights are well qualified to embark on the quest that is creating the ultimate action game. After seeing more than anyone's fair share of this game, I think SK has struck gold and pulled off exactly what they set out to do. So here we move into Too Human, the next great action franchise.

1. What is Too Human - Too Human is an action game with RPG and adventure elements created by Silicon Knights, the developers behind Eternal Darkness, the Legacy of Kain and Metal Gear Solid: The Twin Snakes (GC). Like God of War (PS2), the game takes its inspiration, theme, style and story from mythology, or in this case Norse Mythology. The game is in its tenth year of production and third console, it is slated for release in winter 2006.

2. Who is Too Human - You play through Too Human as Baldur, a cybernetically enchanced god. Baldur is a god, but he is inferior to the other gods because he is "too human", thus the games title. By this, we mean that he is enhanced with technology, but his cybernetic and mechanical upgrades are inferior to the other gods while still being superior to mortal human beings. Baldur has the abilit to change his cybernetic enchancements in the game which will offer new powers, combos, attacks and weapons with trade offs for teh equipment you must sacrifice for the new parts. His appearence changes depending on what enchancements he has. Although he is not the ultimate god, Baldur is very very powerful and trained in combat with blades, guns and a assortment of melee weapons. His duty is simple, to preserve mankind and protect humanity from the onslaught of robots and mechanical creatures that are called to destroy humanity. While his story follows norse mythology, Baldur is not actually a specific character in the real mythos. The Too Human trilogy takes place before, durring and after the battle of RAGNAROK, which in Norse myth is the last war between men and gods, or in this case, gods/man and machines.

3. Where is Too Human - Too human takes place in a fictional setting that is derived from ancient Norse mythology and ancient architecture. The game takes place in the future (no exact date), and because of it has mechanical, cybernetic and advanced ideas integrated. These themes are molded and meshed together with organic material to give a firmilliar, but almost Matrix like setting where trees look like trees and act like trees, but are composed of electrical wires, and where data streams flow with water and where ice contains stored information. The game takes place both in this real world, and in the cyber world of information (martix-esque) and in what is called cyberspace, a peaceful zone between the cyber wars and the real world environments.

4. Why is Too Human Different? What Makes It So Great? - Glad you asked that question. Too Human is great because its the pinnacle of Action games at this point in time. Too Human is the great story and action of God of War, in a futuristic sci fi setting with a completely revanmped and intuitive combat system that allows for more actiona nf cinematic power than any game has ever offered before. The way to best explain this is to start at the basic level, something everyone understands: The camera. Too Humans camera is not user controlled, which opens up more buttons for combat. The camera has over 20 locations it can be in at any time, and it will change to adjust to oncomming enemies, objects of intrest, character location and objectives. The camera system was likened to the superbowl, where there is always a camera to give the best shot of whats going on, and Too Human does that for the action. The game is also a bit out of the ordinary because it uses the right thumbstick to attack. Although it sounds a bit crazy, it works perfectly. The thumbstick works well because it adjusts automatically to the enemies location, character direction is not an obstacle, and it means that unlike button, attacks directed away from the enemy with the control stick, but aimed with Baldurs facing direction can create new attack, meaning there are approximately 4 times the amount of possible maunvers adn combos and basic attacks than in your average game like DMC or God of War. On top of it, the 4 face buttons are used for special attacks and the triggers for guns, and unlike games like DMC, special attacks, regual attacks and ranged attacks can be strung together into combos instead of being used separately. Too Human has every weapon imaginable like maces, staffs, sheilds, guns, swords, sabres, pikes and so on. Also, your characters response to the weapons changes based on your orientation and configuration with your cybernetic enchancements, which means there are virtually unlimmited methods of attack. Too Human stages over 60 enemies onscreen at once, dozens of boss fights, awesome god powers and every attack and manuver by Baldur is executed based on professional motion capture, much like DMC, but used for everything, not just select actions.

5. So what was up with E3? Why such a bad showing? - Too Human is close to being completed, over 60% right now, but at E3 the game had undergone serious changes which included multiplying the onscreen enemies, adding in the codecs for new motion capture animations, voice acting and dialogue, new special effects and new weapons. Simply put, SK did not have enough time to iron the wrinkles out of the demo, and while the gameplay was excellent, the framerate was completely unstable. However, these problems have since been fixed and Too Human is back on track. The final release of the game is predicted to have over 100 onscreen enemies running at 30FPS with full motion capture in 1080pi with no loading times whatsoever.

6. So why is Too Human the next great action franchise? - Too Human has the most innovative, intuitive and natural combat control system of any action game in years. Because of that, and the camera and the ability to change Baldur with cybernetic parts, the potential for combos and combat are nearly unlimmited. Games like DMC and God of War offer alot of combat variety and cinematic quality, but Too Human offers about 10 times as much as either game, and has every other benefit. It looks great, plays like nothing else has ever dared to, includes Online Co-op and leaderboards, achievements and a campaign of 15+ hours in length, but best of all, its just the first game in a planned Xbox 360 exclusive trilogy.

If you have any questions regarding any of this, feel free to ask (and how do I shrink the pics?)

Look out world, Too Human is comming this winter, and its going to shake things up.

The Greatest Heros Ever

So the greatest heros of all time are:

1. Jack Bauer - if you dont watch 24, than you dont know Jack, and you dont deserve to

2. MANBEARPIG - According to Al Gore, MANBEARPIG is half man, half bear, half pig, and he lives in the world. His plan is to hurt you, so watch out

3. Captain Planet - bottom line is this: he's a hero, hes gonna bring pollution down to zero, and put a-sunder bad guys who like to loot and plunder