I have realised that I have developed some kind of gamer's block, a tragic affliction that is preventing me from even attempting to start the huge pile of video games that is sat stubbornly upon my desk. Maybe I'm getting old, but I hate having to learn and develop some sort of rain man-esque reflex memories in order to master games at the moment.
So to remedy this, armed only with a box of cigarettes and some tea, I decided to download a lot of Xbox Live Arcade trial games.
I tried to look at several aspects of each game that I played; my initial impression, the graphics, the sound affects/music, what I thought of the control scheme, how difficult the game was (always starting on normal if and when the option was given), how long I was able to play the game before I grew bored or whether I played it through to the end of the trial, the price of the game and whether I would consider buying it. So I present to you now my impressions on the first handful that i have experimented with. I already own acouple of XBLA games so if you are wondering why Braid isn't getting a look in here, well it's because I already love it. I may review the XBLA games that I have paid for in the near future after I've finished this little series.
ASTROPOP
Astropop is a top down puzzler in which you control a spaceship that has the ability to grab and then shoot bricks with the intention of matching them up into groups of at least four blocks of the same colour. I am pretty certain that you, dear reader, are already compiling in your head lists of games that work on the same basis of brick/gem/generic shape matching. I guess all of the good ideas have been done; Tetris, Dr Robotnik's Mean Bean Machine, Columns... so it's probably difficult to improve on an old formula. Astropop doesn't even really try to bring anything new to the genre. It just crowbars a weak story into the mix and dangles the incentive of upgrading you're weapons systems to provide easier ways to dispose of the erm... space bricks. It's not tremendously difficult to pick up and play, the majority of the game is dictated through the use of the two trigger buttons, however, it does get very boring very quickly.
Astropop is an odd game, I don't really understand the link between spaceships and destroying coloured blocks... I've thought long and hard about it and I think that the basis of this game could be replaced by anything and still possess more relevance than spaceships and blocks... how about controling a drunkard and trying to match drinks?- they could call it'windy pops'...or how about playing as a country bumpkin who has to roll cheese down a hill and make them match?...cheese pops anyone? Knowing how keen PopCap are on copying/stealing puzzle game concepts I would not be surprised to see windy pops on XBLA soon.
At 800 Microsoft points, or £6.80 in real money, I think that this game is far too over priced to be considered as a purchase. In drunken pub games terms (at 50p a game) I would have to play this at least 14 times to get my money's worth out of this title... not for me.
Banjo-Kazooie
First of all, I have to confess that I had never played this game before today, I was never really a fan of 3D platformers; Mario 64 wasn't very good, Crash Bandicoot was awful and Spiro can go and play Astropop as far as I'm concerned.
If the genre of 3D platformers is one that you cherish, then I apologise for my previous statement. I am right though.
At 1200 Bill Gates Dollars (or 1,020 penny sweets in old money) Banjo-Kazooie is one of the more expensive games on my list of demos. In its defense Rare have done a great job of making it look shiny and modern(ish) and the size of the game suggests to me that this would be good value for someone who has fond memories of this title. I don't have any memories of Banjo-Kazooie and because of this I am looking at this game through the eyes of a slightly over caffeinated, very tired 26 year old man.
Here goes.... the camera is very annoying, the banjo related instrumentals become very annoying, I can only thank christ that the bloody bear wasn't called bongo! 3D platformers will never be, in my eyes, the natural progression of 2D platformers, they are just wrong, obviously there are some exceptions to the rule but when I think of 3D platformers that are good I generally think of action/platform/puzzle hybrids like Zelda and Okami.
I also have a strong objection about the motivation of the story, I know I am being pedantic here but who cares if a small bear has been made ugly?!? bear's have never been pretty, that's why they are affixed with titles such as 'Grizzly' and (oddly) 'spectacled'. I know it's a game designed for the younger gamer and I appreciate that in this respect the actual writing of the game is relatively funny, I particularly enjoyed the rhyming witch but I'm not sure how long it would take before the novelty of rhyming underwear and bear would become annoying.
I played this all the way through the trial period and I can understand the charm of the game and why people would hold it dearly in their memory, unfortunately, my lack of childhood memories of the title means that Banjo-Kazooie is not really my cup of tea.
Bejeweled 2
Ah, PopCap... we meet again.
My initial thought on starting this game was 'bloody hell, it's puzzle quest!'. And it is. It's just puzzle quest but without the roleplaying geekiness that I love.I'm pretty certain that Bejeweled existed in someformbefore Puzzle Quest but I don't care Puzzle Quest is just better, Fact.
I have to admit though, it is an adictive game, but then again, so is Puzzle Quest. The sound effects are pretty bad, the robotic(ish) male voice that congratulates you when a combo is achieved grows tiresome after a while. The main difference with this game compared to PQ is that the main game does not feature an opponent and you merely spend your time matching jewels and racking up points. Playing this solo is a very satisfying experience and if it wasn't for the fact that it is expensive 800 microsoft points or 90.40 Swedish SEK in old money I would probably buy it... actually no, I dislike PopCap.... argh but it's like Puzzle Quest... hang on a minute... Puzzle Quest is exactly the same price! Buy Puzzle Quest and bask in the geeky splendour of killing Dulog the Two Headed Ogre!
Ok, this wasn't the most successful start to my Demo Review Extravaganza!!! but I've got a lot more games to get through and hopefully some of them will be good... Coming up in the next set of reviews... Cellfactor PW, Death Tank, Dig Dug and Gunstar Heroes...
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