So 2008 has been and gone.
I feel unhappy about this because now it is going to take me at least three months before I am able to enter the correct year on any forms that I fill in for the next twelve months, and lets be honest, if you have to read a basic form everyday and take down the data (that's if you are a data entry type person AND if anyone does look at forms nowadays...) then you are immediately going to assume that anyone that gets something as rudimentary as the date wrong then they shouldn't be allowed passports/driver's licences/guns etc.
So with that in mind, I am not an idiot. Well I don't think I am anyway. That is why this series of lists of the best things of last year will go down in the annals of history. Scientific Fact.
Seeing as this is a blog in Gamespot I should probably start with my favourite games...
Top Five Games Of 2008
5. Grand Theft Auto IV
I hated GTAIII. I'm not racist, I've watched Boyz in the Hood and felt the injustice of gang warfare, i've been known to breakdance (that's not true) and I genuinely hold very few predjudices (apart from maybe my hatred of loud Americans online), I simply couldn't get into the game and i thought that the storyline was very weak. I also did not feel compelled to constantly update my appearance and to customise everything (because A, i'm not a girl and B, I did not buy the Sims I bought GTA).
So when GTAIV came out i read the reviews and had a bit of a sit down. After the sit down i ordered it online and waited for it to arrive whilst still glancing wearily at the glowing reviews offered across every form of media available (even the daily mail liked it!). So when i finally fired it up i expected nothing less than complete and utter disappointment as nothing is ever as good as it is hyped up to be, well, except GTAIV.
It had a few problems such as the bizarre colour saturation that would occur at night so that everything appeared to be directed by Frank Miller, the soundtrack wasn't great and the moral dilemas didn't really matter in the overall scheme of things but it also offered an experience that was totally engrossing.
I genuinely felt upset when major characters died and during the final sequences i must admit that vengeance and madness were writ upon my face. For the first time since joining the real, "grown-up", working world i called in sick so i could plough through a couple of racing missions that had been gnawing away at my consciousness for ignoring them.
GTAIV is also partly responsible for myself discovering the joys of XBox Live, I had always been the guy in a discussion that would shake his head repeatedly and swear that online play was invented by the devil, but when i discovered that DLC would be on the way i immediately went on the hunt for the paraphernalia required to get my XBox online. I haven't actually played GTA online yet, don't really see the point, but with my trusty Broadband connection in hand i embraced the Interweb (as the kids call it) and found a new love (which also happens to be Number 4 in the list)....
4. Braid
I love this game. If it was a lady i would like to marry it (although no doubt we would break up, she'd smack me in the face with her hair and further hilarity would ensue...). I think it was the first game that i bought on XBLA and made me believe that every other game on the marketplace would be of a similar quality and then I had those dreams shattered (thank god i tentatively downloaded the demo of Penny Arcade Episode One).
The score is amazing and the little snippets of a storyline made me re-evaluate what can be done on a small bugget. I like the fact that the game firmly revisits old platform games (the little snappy things that come out of pipes) and then turns them on their heads. I think it was the moment when i realised that i had to use the table in the jigsaw puzzle (that can't be considered a spoiler surely?!?) to get another jigsaw piece that i realised that Braid was a work of genius.
I haven't completed the game though... I feel ashamed to admit it. But i'm stuck on a certain level and i refuse to seek help, one day i will return to this game and beat it.
3. Call of Duty: World At War.
Ok, so it's not as good as COD4, ok it's got a few bugs in the story mode... But it's still more Call of Duty and like Depeche Mode in the early 80's "I just can't get enough". Admittedly the cracks of the game have begun to show in my view now that everyone knows how to hide off the map on multiplayer and the day i joined a group of randoms in a spot of zombie nazi killing (which is always a wholesome hobby) and discovered that there was a glitch in it, i have never been able to kill zombie nazi's again (we reached level 17 before i left in disgust). Thankfully my second favourite game of the year allowed me to do just that (the political viewpoints of the zombies are never divulged but you can use your imagination)....
2. Left4Dead
Valve do not make bad games, it's a scientific fact (fact #2). Whenever i stomped around Racoon City whilst bored friends sat by i always insisted that Co-op zombie killing would revolutionise the world (bold opinion, but i was young). Left4Dead has finally given me the chance to answer my morbid queries such as 'how would i react in a zombie situation?', 'Would i feel comfortable hanging around with a Biker?' and 'would Matt be any good with a shotgun?'. As it turns out, i would react quite well (albeit after a little bit of panicking), Biker's are thoroughly nice people and as for Matt and the shotgun... well, he hasn't bought Left4Dead yet so i haven't been able to answer that question.
The fact that my only complaint about this game is that a few of my friends haven't bought it yet is possibly a reflection of the calibre of friends i chose to keep and a sad reality of how some games can slip through the cracks during the festive period.
Some people may argue that it had no story line, i say that you don't need a story line when Zombies are involved (as does Capcom, Boom Boom!). I can count the number of good Zombie films with good storylines on one gnawed hand! (If you're wondering, it's Dawn of The Dead, obviously, Zombie Flesh Eaters (a zombie fighting a shark counts as a storyline in my book) and The Living Dead at Manchester Morgue)
1, Fallout 3
I'm not sure where to begin with Fallout. A lot of my friends don't like the game and bought it thinking that it was a straight FPS, i scoffed at them and enjoyed the VATS system in all of it's gory magnificence. I loved the fact that one of the first things that you have to decide is whether or not you should destroy a town that offered you sanctuary and two headed cows... Naturally because i'm a bit of a soft touch i decided to save the town by reporting the evil Mister Burke to the Sheriff.
Like a kid at school that told on another pupil i followed the sheriff to see what kind of trouble Mister Burke was is.... Then one of the first of many little faults became apparent as when i followed behind the brave sheriff Lucas into a Saloon to confront Burke (and to offer support obviously) Lucas immediately died, not from gun fire, or even from a witty quip from the well-dressed Burke, he just simply died. Burke picked up his hat and walked away and i had another sit down and realised that this game that i had waited for for years could actually be rubbish.
So i had a cup of tea and thought about it a bit more and decided 'sod it, maybe it was the shock of the idea of megaton being blown up and his heart gave in' and with this i realised that Bethesda were actually geniuses.
The Sheriff's son didn't seem too cut up about the tragic loss of his father and even let me steal a bobble-head from his house!
This aside, Fallout 3 offered such a large world, and such an improvement on Oblivion that i couldn't help but become obsessed with every detail in the world. Bethesda may have exaggerated a few things when building the game up to the media (over 200 endings? i would have settled for 1 good ending!) and the ending was a let down but for sheer post-apocalyptic thrills Fallout 3 was definitely my game of the year.
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