I find it quite irritating when people throw out "end of story" like they're content they've wrapped up a premise with a solid conclusion. It's hardly been debated yet. Many artists start out re-creating an old film idea or with a tribute to get noticed and hopefully picked up by someone who has their own writers and exc. to create original content. Where you're sitting, you have no way of telling me that their project would simply be "stealing ideas". The story a film is based on is hardly the entirety of its final direction.
@Blackened_Halo @Evanrocknuma I like Square, I'm implying that only in this case. The money they asked for would undoubtedly go to production expenses. You people fail to see that the kickstarter funding itself would not have garnered them a profit.
@maitkarro @Evanrocknuma I disagree. For one, the profit made on a single 6 episode web series via on-site advertising would be minimal, besides, I'm completely being assumptive that there would be advertising at all. Secondly, one still must establish whether or not profit from a fan made series such as this could be considered loss for Square Enix. It would be quite difficult to do so. It isn't all that abstract an idea to allow the use of your content by people who can't be considered competitors.
@bgna8980 @AQWBlaZer91 Where do you get the idea it would be making profit? It was listed as a tribute to FF and it was to be a 6 episode web series. The only problem they could run in to is if they put advertising on those particular pages, but even then, they wouldn't make anything close to the amount it took to produce it.
Wow, I didn't know Square Enix could be such bastards. Why attack a fan made film? That's really low. All of my media classes in college, including copyright law, encouraged us to think about how we could write our agreements to allow fan-fiction and such. Shutting down fan made content is a really outdated concept, I think.
@PeejayYeh @Evanrocknuma @LordCrash88 Yes, it is possible via software. However, consoles run on DRM heavy interfaces. It is easy to remove these via emulation on the PC, but difficult to do so from one console to the next. Especially when consoles re-gut themselves with whatever hardware they can get deals on for the next gen. A very generic combination of processors and graphics cards one generation may turn into something completely exclusive and optimized the next generation. There are a lot of factors that make emulation difficult for consoles.
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