I haven't posted a blog in a while and I would have to apologize for my gaming inactivity, so to speak. I have been lacking any passion for gaming due to lack of extra finances to fund new game purchases. The past two months have been hard on the finance issues, due to tax times, car repairs and insurance bills and other unexpected "money-drainers" that happened recently.
Anyway, I needed a serious inspiration to write a blog about gaming and it seems I got two very good reasons that prompted me to spend the best part of an hour writing this piece of blogging you are conveniently enjoying right now.
I think game developers are taking the easy way out…
In one sentence: "What the hell is wrong with the lifespan of a solo video game campaign these days?" After reading the recent Homefront reviews and the mentioning that the campaign is about measly 5 hours long, I can't stop being continuously mad and questioning the reasons why this is happening. Where did the time when we had 13-15 hours long FPS campaigns such as Half Life 2, or the 10 hours long Bioshock go? Every installment of a major FPSs which has come out for the past "insert time range here" has sucked majorly when it comes to longevity…Halo Reach, COD Bops, Bulletstorm and now Homefront…I don't even want to mention previously released games like Vanguish, Metro 2033 and The Darkness…I can at least argue that those three at least left a relief in my mind, being the immersive atmosphere (Metro 2033), the well-presented story (The Darkness) and surprisingly open-mindedness of a Japanese developer and its take on a Western strategies (Vanquish)…
I actually have come up with another idea that at first seems like it is a "no brainer" to come up with. Why do we have so many FPSs out which do not provide us with a long-ER solo campaigns? OK, you ready for it? Because a superior multiplayer is fast-ER and easi-ER to develop, perfect and satisfy company goals and deadlines in the shortest possible time. We have all heard that having a decent MP is will be better "perceived" by – let's say- XBL for example. Microsoft will make more profit from a MP campaign that the solo one (I am not going to list the reasons, I am sure you can come up with them).
Let's face it: solo campaigns are no money makers. They appeal to a particular game's fan base, but it has to potential to earn new fans to a certain degree. A good solo campaign requires a good writing team ($$$), good visuals ($$$), good mechanics ($$$). A good solo campaign requires a lot of work with an original idea, original story and solid gameplay.
Multiplayer is usually plain, shallow and a money maker. It appeals to a broader range of gamers - give someone a gun and watch them shoot without thinking. Multiplayer is basically this – create decent enough graphics, smooth controls and slap all of that on a single map. Easy, peasy…You don's have to worry about writing, script, cutscenes, better visuals etc…
So, since MP is easier to develop, corporate deadlines tend to be met by developing a MP-based game. And when corporate deadlines are met, everyone is happy, right?
At the end of the day, the majority of gamers would still purchase a game, solely based on MP action, so everything I just said does not even matter in the bigger picture. Nobody listens, but everybody wants to make money, first and foremost. Some of you might say: "You wanna play a solid solo campaign, pick up a RPG, or an action game…"…No kidding! What if I want a play a solid story-driven FPS for a change? And one that actually lasts longer that a freaking 8-hour day at work…
Bioshock Infinite, I have high hopes for you!
What's up with Bioware?
The second point I wanted to make in this blog was the state of mind that Bioware are finding themselves in? I promise I will be short with this, but what the heck is wrong with them?
For me, they ruined the RPG in the ROLE-PLAYING-GAME-CLAIMED-TO-BE Mass Effect 2 after a great first one. Now, the same thing is happening to Dragon Age 2 – less customizable options, less role-play, streamlined, dumbed-down…
What the hell is wrong with you people? The quality of your games seems to be going down, watch out!
Once again "looking at Skyrim's release date"…I have high hopes for you to deliver…
'Til next time,
EvilSelf…
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