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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="AnnoyedDragon"]

That you think Killzone2 is evidence Crysis could run on consoles just shows much must some console users underestimate just what the technology in Crysis is doing.

And why we have to put up with countless stupid threads comprising them.

steve17989

and it looks like you have READING PROBLEMS....i'm talking about a DOWNGRADED VERSION....YEEEESHH! Its been done before with many TOP PC games.

If you wanted a downgraded Crysis on consoles, you'll have to play a game that doesn't resemble Crysis at all. So what's the point?

I don't believe that...not every part of cyrsis concerning massive areas, explosions size, destructibility, graphics, amount of stuff on screen etc, is needed to maintain crysis at its core...cut them all down and it can still be done to some degree, story-wise and experience.
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Eyezonmii

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#2 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="Eyezonmii"][QUOTE="aliblabla2007"]

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

aliblabla2007

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)

Cut the map size down, and then you get Crysis: Instincts, not pure Crysis. If Crysis were a linear, Call-of-Duty esque type small-level FPS game, then you could sacrifice visuals to port it over, but Crysis isn't Call of Duty.

wait so your every inch of crysis levels have something to do with an objective or story? YEH RIGHT. Some useless areas can be scaled down, same goes with the ammount of chaos on screen, explosions..etc..its possible.
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Eyezonmii

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#4 Eyezonmii
Member since 2008 • 2145 Posts
if it would end up DOWNGRADING the game in ANY way, it would be such a waste.joopyme
[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? R4gn4r0k


Why would you want to play the downgraded version ? If you want to play crysis, play it on pc. And if your PC can't handle it, upgrade it. Hardware that can run crysis isn't as expensive anymore as it was 2 years ago.

lol, relax i've played it...i just would like to see what a console version would be like. Considering a lot of TOP PC games have made it to consoles in some form...like HL2, DOOM3, FAR CRY1 and 2...which all looked superb and were considered some of the best PC titles.and not every can get a great PC to run it, some prefer consoles over PC.
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#5 Eyezonmii
Member since 2008 • 2145 Posts

[QUOTE="Eyezonmii"]didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception? aliblabla2007

That's not what the "design" means. Sure, cut the visuals down to medium and you'd get visuals that your HD consoles could run at a steady 20-30 FPS - but Crysis maps are massive - they use up more RAM per map (about 600 megs) than a HD console's RAM and VRAM combined (256 each for PS3, unified 512 for Xbox 360). Cut down the map size to the point where a console can run it, and it's not Crysis anymore.

so cut the size down, i recall Farcry 2 on consoles having MASSIVE levels, while holding up everything it great and top form (graphics, etc)
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Eyezonmii

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#6 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="PAL360"][QUOTE="SpinoRaptor24"]

Because consoles can't handle crysis.

You people need to understand that Crysis has huge open worlds. It's not some linear shooter like Gears/Killzone 2.

maybe a downgraded port. would be possible like halflife2 and doom3 on wbox...

thats the point i'm trying to make....but these PC defensive people seem like its impossible in any shape or form...thats BS.
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#7 Eyezonmii
Member since 2008 • 2145 Posts
[QUOTE="DOF_power"][QUOTE="obamanian"]

Maybe Fable 2, Two Worlds Temptation, Divinity 2, Venetica, Gears 2 do not exist either ?

Because those games have 100x bigger levels than KZ2, and 100x the detail and objects around, plus stunnign next gen visuals and lighting

Killzone 2 is one of the least impressive games coming in 2009 in my book,with a tiny empty world, if that is the best next gen visuals, then huge full of detail worlds are what ?

obamanian

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KZ2 went for the tiny empy level design due to choices for physics enviroment and (originally) lighting and shadow effects and 720p resolution. I said originally because they droped stuff like HDR and other things.

This is similar to the Doom 3 philosophy, except that Doom 3 has a vastly lighting-shadow system, while KZ2 has more destroyable enviroment.

Fact is, i would rather have some huge environment, filled with objects and huge detail, and miss on the physics, better animation, and post effects of KZ2

That is just me, also games like Fable 2, Alan Wake and Two Worlds temptation use some stunning volumetric lighting of their own (shadows in light), and apply them on this huge world, so KZ2 may have more light sources, but those games have shadows and lighting to whole forests, that again for my tastes is vastly more impressive

I am not a fanboy to say KZ2 does not have its strong points, it is just that i prefer the strong points of those other vast in scale, detail games and consider them vastly more impressive looking, and far more varied on top, which is vital factor too, it is one thing seeing small tiny dark places for 10 hours and another seeing different huge detailed environments for 100+ hours in a RPG with some huge variety

why is it that you make it seem FABLE 2 is the crysis of consoles? the game looks nothing special that i have played...sure big huge packed enviroments..but thats possible because the visuals aren't impressive. You haven't even played Killzone 2 but already have it figured out. I don't see reviews/previews/impressions... claiming Killzone 2 can't touch Fable 2....gsus.
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Eyezonmii

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#9 Eyezonmii
Member since 2008 • 2145 Posts
umm, killzone 2 is more than just visuals...how bout the techincal aspect of the MANY things effects, choas happening at once on screen? physics, big explosions, destructibility?
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#10 Eyezonmii
Member since 2008 • 2145 Posts
didn't i just say imply a DOWNGRADED VERSION? DERR, it can't run its current form, but it can if things can be stripped down as many PC to console games have done...why is crysis an exception?