Well, my English teacher Ms. Schoen has been out for the past two days and you know what I had to do in that class yesterday? I was assigned to be the student teacher. I had to lead the class discussion which did not go very smoothly. People seemed to be having their own side conversations and I can't help but feel that I didn't create a very engaging discussion. Not the best issue, I assure you, but I hope to get back to the regular routine soon.
Well, I have to do something right now for my mom, so let's just get to the review.
Tatsunoko vs. Capcom: Ultimate All-Stars
Original Release Date: January 26, 2010 on Wii
When the renowned Street Fighter franchise crossed with X-Men back in the 90's in the appropriately titled X-Men vs. Street Fighter, it was a reason for excitement. That game and its sequels (Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom, and Marvel vs. Capcom 2) all featured over-the-top action combined with the traditional tight controls that Capcom's fighters are known for. Time passed and we then got Capcom vs. SNK which, while fun, didn't offer the same brand of action that we got from the earlier crossover series.
Some time ago, American gamers got word of a new game called Tatsunoko vs. Capcom hitting the shelves exclusively in Japan and, wanting to get in on the action, the fans begged for the game to be released outside of Japan. It took more than a year but Capcom listened and a game that I shouldn't even be writing about arrived in North America with more content so that it can be considered a sequel. Instead of being a simplistic fighter like the Capcom vs. SNK games were, the game is filled with the awesome, over-the-top action that the Marvel vs. Capcom series had and it's good to get back to this style.
By taking one look at the game, it's quite obvious that there is a lot of Japanese influence. In the intro, we have rainbows, glitter, robots the size of buildings, and a theme song with a mix of soothing female locals and a hip-hop beat. That interface spills on over to the game engine itself with lots of colorful menus and plenty of impressive-looking backgrounds to go around.
As I've said before, many people thought that Tatsunoko vs. Capcom would never hit North American shelves and for a good reason. Do you even know who half of these guys are? I didn't and I'm willing to say that you don't. The renowned Tatsunoko brand behind some of the earliest Japanese anime isn't known very well outside of Japan and licensing issues made a stateside release look pretty close to impossible. Well, surprise. It's here and the game is awesome.
There are many ways to get your fight on with the title including the fighting game staples like Arcade Mode, Survival, and Time Attack. The basic tag team format of the Marvel vs. Capcom series returns, allowing you to pick two characters from both sides of the match-up and head to an arena to be the last duo standing. Even if you're none too familiar with either side, you'll find someone to use. You've got characters from Street Fighter, Rival Schools: United by Fate, Mega Man and on the opposite side you'll see faces from Gatchaman, Yatterman, Gyakuten! Ippatsuman, and more. Some of you may say that the Tatsunoko guys look funny or have weird names. You have to keep in mind that these characters were created back in the 70's.
The action is as tight as ever even with only three attack buttons and one partner button this time around. Moves and Hyper Combos are all simple to pull off and you can consult a move set at any time throughout the fight. You can take time mastering all of the playable characters and Baroque combos and whatnot or you can just hop right in the game and start having a good time. The game is made even more accessible by the fact that the title supports the Wii Remote (complete with one button special attacks), the Classic Controller, and the GameCube controller, allowing just about anyone to jump in and play. Well sure, if you're a novice at fighting games and you jump right into the online mode and face some serious competition, you're going to get crushed, but the basics are simple to grasp and the entire pacing will keep you coming back for more.
Speaking of which, the title gives something that is pretty much a requirement for multiplayer games these days: online play. It's simple to connect and get assigned a Friend Code to give to your buddies or you can just face anyone who's open for a match. After the match, you can even register each other as Rivals without the Friend Codes. Ordinarily, my connection is far from ideal but I've been able to log on each time and find a couple of matches even if some tries took a little bit longer. The action has a little bit of lag and it can vary depending on both sides of the connection. Nevertheless, it's a great way to see how you compare to the rest of the world.
Throw in a bunch of U.S. exclusive characters like Zero, Yatterman-2, and Frank West along with a new four-player shooter worthy of being its own WiiWare download and you'll see why Tatsunoko vs. Capcom caused so much ruckus and is worth your time.
It was a brilliant surprise for a game that shouldn't have even been released outside of Japan. The fans wanted it and Capcom gave it to us a in a huge way. One can always say that there can be more modes and fighters, we can complain about not knowing half the roster, but there is no denying Tatsunoko vs. Capcom's place among the fighting greats.
Graphics: 9.0 – Some of the best-looking visuals on the system with stylish detail-filled backgrounds and well animated character models.
Sounds: 8.0 – The voices all being in Japanese adds a touch of authenticity to the game with some rather good tracks for the action. It's a bit of a shame that not every character has their own theme this time around.
Gameplay: 9.0 – Action-packed as with many other fighters, tight like every other Capcom fighter, and the overall nature of the game will just keep you coming back for more.
Appeal: 8.5 – It's a fighting game that was brought to the U.S. because of the fans, so if you like fighting games, you'd be doing a big disfavor with passing up this title.
Final Score: 9.0 – Whether you like the Capcom fighters or you're an anime nut, you'll find something to like about this game and it's definitely worth every cent.
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