FZeroBoyo / Member

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FZeroBoyo Blog

Happy Easter

Yes, I hope you all have a good Easter regardless of what you do to spend it. =)

I also want to send out a belated anniversary wish to Danny Phantom, which is now 6 years old. You're still one of the top Nicktoons to me. =D

I spent the entire morning today watching Disney XD and playing Pokemon HeartGold. Along with watching Jimmy Two-Shoes, Kid vs. Kat, and Kick Buttowski, I raised all my Pokemon a few levels and beat the Elite Four. =D

My team right now is of:

Typhlosion Lv. 54
Pidgeot Lv. 52
Ampharos Lv. 52
Sudowoodo Lv. 52
Slowbro Lv. 52
Snorlax Lv. 50

Now...to collect the Kanto badges! =D

Spring Break III: Pokemon HeartGold

Yes, indeed. I got Pokemon HeartGold version for the DS courtesy of my brother. It's a reward for doing so well in school and I daresay I deserve it.

Right now, I have a Lv. 16 Quilava, a Lv. 14 Pidgey, a Lv. 11 Mareep, and a Pokemon Egg. I have one badge and I'm loving every minute of the game. =D

The weather's nice so I might go walking later today. Then I'll come right back and continue playing Pokemon.

Also, I've done reviews of Kingdom Hearts: 358/2 Days and The Legend of Zelda: Spirit Tracks. Instead of posting the lengthy reviews here, I'm posting them on GameFAQs and you can look at them if you wish. I put them up with this same account so look for FZeroBoyo as the author, alright?

With that... I leave you to your thoughts.

Spring Break II: Rambling

The weather's really nice lately. I want to take a walk later. =D

On a completely unrelated note, I've been playing The Legend of Zelda: Spirit Tracks for the DS a lot lately. I finished the Fire Temple a few minutes ago and am going to continue. I want to finish the game before I receive the thing that my brother said he got for my sister and I apparently for our success in school lately. When it does come in, I'll be sure to let you guys know.

I'm not sure what to review next... Any suggestions or requests (as long as they're reasonabe)?

Now...back to Zelda. =D

Spring Break I: Longest Game Levels

-Warning: This is quite long...-

Now that my spring break is in progress, I decided to spend quite a bit of time making things to interest you guys. I felt that I could start off the week by listing down some of the moments in video games that I've played and found long-winded.

Don't get me wrong, I've been a very enthusiastic gamer for years now. But even I come across a section from time to time that's a bit drawn out and makes me want to finish it right away. I have played every game on this list and these moments are all my opinion. With that... Let's get started.

10. Tick Tock Clock from Super Mario 64 (Nintendo 64)
This level doesn't seem very large to me nowadays but when I first played this game about twelve years ago, I found this stage to be one of the hardest. Especially the star when you have to climb way to the top of the level and find a group of Thwomps. From that point, one wrong jump and you're done for. Combine that with the fact your entrance into the level affects the speed of everything and I feel that this level can at least make the list.

9. Toy Factory Levels from Nicktoons: Attack of the Toybots (Wii)
Some might remember that I played this game only about a year ago and as I said in my review, I found the toy factory levels to be "obnoxiously long". There were a bunch of checkpoints that you could continue from later but I hardly found myself able to channel the energy to go through the entire level again. However, I practically forced myself to do so so that I could complete everything.

8. Water Temple from The Legend of Zelda: Ocarina of Time (Nintendo 64)
The Water Temple stands out for many people who played Ocarina of Time. Who could forget having to consistently change the water levels, change between the Kokiri and Iron Boots, and face against Dark Link halfway through the temple to win the Longshot? The music is also rather eerie and fits the temple quite well. It's not as long as it seemed to me years back but the qualities I mentioned make it worthy of a spot on the list.

7. Crystal Caves from Donkey Kong 64 (Nintendo 64)
Not only was this level large, it was quite confusing. Everything was dark and the stalagcites would periodically fall from the ceiling. The intense music was startling opposed to the ordinarily serene main theme of the level. Combine that with the fact that you have to search for 25 Golden Bananas and 500 Bananas and this level is a good way to occupy a few hours.

6. Grunty Industries from Banjo-Tooie (Nintendo 64)
Another large and confusing level, aren't those great? You had multiple floors with multiple entrances that you could only access with certain powers or that you could get into only once you were changed into a washer. 10 Jiggies and 100 Notes were some of the things to be found spread across the five floors and basement each with its own challenges. It definitely stands out with some of my favorite game music as well.

5. Great Bay Temple from The Legend of Zelda: Majora's Mask (Nintendo 64)
Don't get me wrong, I absolutely adore Majora's Mask, right to the point where I consider it my favorite Zelda game. The third part of the game was the most lengthy in my opinion because you had to explore the Pirate's Fortress, find all the Zora eggs, and head through this beast of a level. The temple is a maze of flowing water, pipes, and the consistent twisting of switches. You had to change between Link and Zora Link quite often to make it through. On top of that, you can't waste time in the temple because you have only three game days (which is like forty or so real life minutes without the Inverted Song of Time) and you have a temple that you may have to come back to a number of times. And you also have to find 15 Stray Fairies. Good enough for you?

4. Chapter 4-1 from Resident Evil 4 (Wii)
I just adore this game but the start of the fourth chapter is a bit drawn out, I must say. It is still awesome that you get to blast through hordes of monsters with a shotgun but I feel that it can be a bit too much in one long sitting, however. There are bonus points for the fact that you get to fight a creature that looks a lot like something out of Alien. It's intense and a nice break from the hordes of monks and flying bug-things that you had to plow through.

3. Clanker's Cavern from Banjo-Kazooie (Nintendo 64)
Oh, how I hate underwater levels. This one is perhaps the hardest that I've played. You have 100 Notes, 10 Jiggies, and a new move to find but most of your time is spent underwater. If you drown, you have to collect all 100 Notes for them to count if you missed any and the game wasn't as responsive as usual when it comes to underwater. You have to swim to get things and go back to the surface for air all the time. It's good enough reason for this spot.

2. Sanctuary Fortress from Metroid Prime 2: Echoes (GameCube)
Confession time: I only recently finished this game in January. I spent a good portion of the Martin Luther King weekend playing Echoes on Metroid Prime Trilogy and about five hours were spent on this place. The environment is large and in Metroid fashion, you'd have to retread this area quite a number of times. You have to get the Spider Ball from an annoying guardian, face the titanic Quadraxis, and return to get the Sky Temple Keys. In the hours that I spent marathoning this level, it gave me reason to start this list.

1. The Three-Hour Prologue from Kingdom Hearts II (PlayStation 2)
Kingdom Hearts II was a great game and I really enjoyed it. My first playthrough took me about twenty-five hours and three of those were spent on the prologue. The game brings everything that happened between Kingdom Hearts and Kingdom Hearts II into the picture with numerous mini-games and event battles taking place. After fighting your way through Twilight Town on the last day, you get into the mansion, and after a bit more action, you finally see the game's logo. I played this part wondering when I could get into the stuff that I liked from the first game.

Well, there you have it. I may have left out some moments and perhaps you feel that there are moments I could have added. At any case, these moments stand out for me and I still find myself compelled to play through them for the heck of it.

Spring Break Upon Me

Yes, I have one day of school left before spring break.

However, it's not entirely happy news. I'm feeling a little under the weather and am kind of worn-out as I type this. Even then, I will get over this before the actual break starts on Monday because I'm not the type to just lie around and whine about it. Positivity is the key to getting rid of any illness, keep that in mind.

I will, of course, come onto this site regularly and throw in my two cents on any issues. Speaking of this site, it would appear that I reached Level 10. That's neat.

And did I mention that I played Mario Kart Wii for the first time in months a few minutes ago? I have to say it's still pretty dang fun even though I want to play that new Sonic & Sega All-Stars Racing game that came out not too long ago. I also plan to play the Wii game Okami over my spring break.

So... I leave you with that.

50th Blog Party!

Yes, you read correctly. This post marks my 50th blog entry and while it may not be much of a landmark number, I decided to have a small bash anyway.

To drink, you have a choice of:

Pepsi...

Dr. Pepper...

Mountain Dew...

...and A&W Root Beer.

To eat, you have...

Cookies...

Cake...

Sun Chips...

And, my personal favorite, hot wings. =D

For music, I'm open to requests as long as they're not by teen artists. No offense, but I don't want to listen to music by people who are the same age as me but have a larger ego than I'll ever have.

If there's something you feel is missing, someone will have to run to the store real quick. I'm open to suggestions.

And, if I came to your blog party and wrecked something, I don't have a basement so you're going to have to find somewhere else to be destructive. You can invite your buddies as long as they accept your invite. I'm open to that.

With that, have a good time. =D

It's Been Strangely Warm Lately...

Seriously, it feels kind of like summer right now. Anyway, my last quarter of high school starts tomorrow.

I can't wait for spring to come. It has such a nice feeling to it, don't you think?

Well, I don't have much to say other than that but I will be reaching 50 blogs at my next post so I might do something. No promises, though.

A Student Teacher / Tatsunoko vs. Capcom Review

Well, my English teacher Ms. Schoen has been out for the past two days and you know what I had to do in that class yesterday? I was assigned to be the student teacher. I had to lead the class discussion which did not go very smoothly. People seemed to be having their own side conversations and I can't help but feel that I didn't create a very engaging discussion. Not the best issue, I assure you, but I hope to get back to the regular routine soon.

Well, I have to do something right now for my mom, so let's just get to the review.

Tatsunoko vs. Capcom: Ultimate All-Stars


Original Release Date: January 26, 2010 on Wii

When the renowned Street Fighter franchise crossed with X-Men back in the 90's in the appropriately titled X-Men vs. Street Fighter, it was a reason for excitement. That game and its sequels (Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom, and Marvel vs. Capcom 2) all featured over-the-top action combined with the traditional tight controls that Capcom's fighters are known for. Time passed and we then got Capcom vs. SNK which, while fun, didn't offer the same brand of action that we got from the earlier crossover series.

Some time ago, American gamers got word of a new game called Tatsunoko vs. Capcom hitting the shelves exclusively in Japan and, wanting to get in on the action, the fans begged for the game to be released outside of Japan. It took more than a year but Capcom listened and a game that I shouldn't even be writing about arrived in North America with more content so that it can be considered a sequel. Instead of being a simplistic fighter like the Capcom vs. SNK games were, the game is filled with the awesome, over-the-top action that the Marvel vs. Capcom series had and it's good to get back to this style.

By taking one look at the game, it's quite obvious that there is a lot of Japanese influence. In the intro, we have rainbows, glitter, robots the size of buildings, and a theme song with a mix of soothing female locals and a hip-hop beat. That interface spills on over to the game engine itself with lots of colorful menus and plenty of impressive-looking backgrounds to go around.

As I've said before, many people thought that Tatsunoko vs. Capcom would never hit North American shelves and for a good reason. Do you even know who half of these guys are? I didn't and I'm willing to say that you don't. The renowned Tatsunoko brand behind some of the earliest Japanese anime isn't known very well outside of Japan and licensing issues made a stateside release look pretty close to impossible. Well, surprise. It's here and the game is awesome.

There are many ways to get your fight on with the title including the fighting game staples like Arcade Mode, Survival, and Time Attack. The basic tag team format of the Marvel vs. Capcom series returns, allowing you to pick two characters from both sides of the match-up and head to an arena to be the last duo standing. Even if you're none too familiar with either side, you'll find someone to use. You've got characters from Street Fighter, Rival Schools: United by Fate, Mega Man and on the opposite side you'll see faces from Gatchaman, Yatterman, Gyakuten! Ippatsuman, and more. Some of you may say that the Tatsunoko guys look funny or have weird names. You have to keep in mind that these characters were created back in the 70's.

The action is as tight as ever even with only three attack buttons and one partner button this time around. Moves and Hyper Combos are all simple to pull off and you can consult a move set at any time throughout the fight. You can take time mastering all of the playable characters and Baroque combos and whatnot or you can just hop right in the game and start having a good time. The game is made even more accessible by the fact that the title supports the Wii Remote (complete with one button special attacks), the Classic Controller, and the GameCube controller, allowing just about anyone to jump in and play. Well sure, if you're a novice at fighting games and you jump right into the online mode and face some serious competition, you're going to get crushed, but the basics are simple to grasp and the entire pacing will keep you coming back for more.

Speaking of which, the title gives something that is pretty much a requirement for multiplayer games these days: online play. It's simple to connect and get assigned a Friend Code to give to your buddies or you can just face anyone who's open for a match. After the match, you can even register each other as Rivals without the Friend Codes. Ordinarily, my connection is far from ideal but I've been able to log on each time and find a couple of matches even if some tries took a little bit longer. The action has a little bit of lag and it can vary depending on both sides of the connection. Nevertheless, it's a great way to see how you compare to the rest of the world.

Throw in a bunch of U.S. exclusive characters like Zero, Yatterman-2, and Frank West along with a new four-player shooter worthy of being its own WiiWare download and you'll see why Tatsunoko vs. Capcom caused so much ruckus and is worth your time.

It was a brilliant surprise for a game that shouldn't have even been released outside of Japan. The fans wanted it and Capcom gave it to us a in a huge way. One can always say that there can be more modes and fighters, we can complain about not knowing half the roster, but there is no denying Tatsunoko vs. Capcom's place among the fighting greats.

Graphics: 9.0 – Some of the best-looking visuals on the system with stylish detail-filled backgrounds and well animated character models.

Sounds: 8.0 – The voices all being in Japanese adds a touch of authenticity to the game with some rather good tracks for the action. It's a bit of a shame that not every character has their own theme this time around.

Gameplay: 9.0 – Action-packed as with many other fighters, tight like every other Capcom fighter, and the overall nature of the game will just keep you coming back for more.

Appeal: 8.5 – It's a fighting game that was brought to the U.S. because of the fans, so if you like fighting games, you'd be doing a big disfavor with passing up this title.

Final Score: 9.0 – Whether you like the Capcom fighters or you're an anime nut, you'll find something to like about this game and it's definitely worth every cent.

March Already?

It would seem that the first of March is upon tomorrow. The first two months have gone by quickly and spring is just around the corner. I'm approaching my final quarter of high school so I think things are going to get pretty intensive from here on out. I won't be able to come on every day but I will still contribute when I can. I even have a full-fledged Mighty B! story that I want to publish in my blog here. =D