[QUOTE="FoamingPanda"] Blue Dragon on three disks?
How hard can it be to render a child going through a shallow, consequence-free, world on some sort of psuedo-"RPG" adventure that belongs in a children's book?
If you can fit something like Oblivion or GEoW on one disk, a game like Blue Dragon should take less than one, =/.
iwo4life
I love both of these games but C'Mon.
For how long GeoW is it could have been a downloadable game. /jk Oblivion uses the same textures and assets for every cave, mine, oblivion gate and house interior. The only thing that is different is the towns have marginally different textures. But the castile in every town is always made out of the same stone texture. The chruch in every town is identical. There are like 20 different enemies in the whole world. Not a lot of variety in that game. Perfect candidate for a game that could have been 100X better if it was more varied.
I won't argue any of those points, but my question still stands.
It seems like the devs of Blue Dragon are investing so much time and effort into a project that is, at its most basic conceptual level, excessively simple and childish in nature. It seems like a waste, really, =/.
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