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FoamingPanda

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#1 FoamingPanda
Member since 2003 • 2567 Posts

Get ready folks, this next line is going to getcha:

The Wiimote can add tons of great things to gameplay.

I like the Wiimote, it's a major improvement over duel analog sticks.  But, unfortunately, it is being marketed as a form of innovation, being used in the most shallow and derogatory ways, and is not suitable for many genres.

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FoamingPanda

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#2 FoamingPanda
Member since 2003 • 2567 Posts

Ooooh! Ooooh!

Was my post the vanguard of the anti-Wii legion?

Wii deserves much of the critcism it recieves, unfortunately, =/.

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#3 FoamingPanda
Member since 2003 • 2567 Posts

As always, I'm scared to say anything more than "I enjoy X" on General Games Discussion, under threat of getting modded for "trolling."

But, it's popularity stems from three things:

  1. A low price.
  2. Artifically changing the standards and expectations of consumers.
  3. Hyper-Marketing and use of franchise marketing icons.

See blog for my information.

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#4 FoamingPanda
Member since 2003 • 2567 Posts

Shooters?  Not really.  The problem is much bigger.

The gaming industry focuses too much on creating games around consumer demand and places too much emphasis on designing gameplay -- the ideas, settings, characters, etc, that come to justify and warrant that gameplay suffer qualatatively at the expense of such much effort devoted to gameplay. 

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#5 FoamingPanda
Member since 2003 • 2567 Posts

Foaming Panda do you even like video games? If so what games do you like? I'm dying to hear what you play the curiosity is killing me lolBlackbond

Almost any game with decent gameplay provides a pleseant and mild sensation of fun.

But games that I can reflectively look back on and nod at in approval as something greater than a little toy?

Gah, I can only think of a handful really: (this is a really rough list that could easily be edited and changed)

Baldur's Gate II, Rome: Total War, Xenogears, Planescape, Chronocross, Suikoden II.

And hell, those titles don't come anywhere close to competeing with other forms of entertainment medium in terms of depth and quality.  We've yet to see really good games, imo, =/.

What kind of games did I love when I was a kid?

Pokemon, SMB, FF.

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#6 FoamingPanda
Member since 2003 • 2567 Posts

Do not want 20 year old franchises and JRPG's marketed around children.

Thanks.

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#7 FoamingPanda
Member since 2003 • 2567 Posts

They'd have a great shot!

...if they made their dev kits easier to design for and lowered the price by 300USD.

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#8 FoamingPanda
Member since 2003 • 2567 Posts

Unfortunately, the public is still indoctrinated under the myth of "video game as toy."  (hell they have every right to be, poor video games... we could dream of such better things for them).

Why the PS3 isn't on top?

  1. Vegeta, what does the scouter say about the PS3 price level? 
  2. It's OVER SIX HUNDDDDDDRED!!
  3. Vegeta, what does the scounter say about the PS3 Price Level?
  4. ITS OVER SIX HUNNNNNNDREEEEED!
  5. OVER SIX HUNDRED?
  6. ITS OVER SIX HUNDREEEEEEEDDDDDD
  7. Hey Vegeta, what does the scouter say about the PS3 price level?
  8. ITS OVER SIX HUNNNDREDDD
  9. SIX HUNDDDREEEEED
    SIXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX HUNNNNNNNNNNNNNNNNNNNDREEEEED

I hope you understand how terribly devestating a 600 price tag is to the console's desirablility and sales.

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#9 FoamingPanda
Member since 2003 • 2567 Posts
[QUOTE="FoamingPanda"]

Blue Dragon on three disks?

How hard can it be to render a child going through a shallow, consequence-free, world on some sort of psuedo-"RPG" adventure that belongs in a children's book?

If you can fit something like Oblivion or GEoW on one disk, a game like Blue Dragon should take less than one, =/.

iwo4life

 

I love both of these games but C'Mon. 

For how long GeoW is it could have been a downloadable game.  /jk Oblivion uses the same textures and assets for every cave, mine, oblivion gate and house interior.  The only thing that is different is the towns have marginally different textures.  But the castile in every town is always made out of the same stone texture.  The chruch in every town is identical.  There are like 20 different enemies in the whole world.  Not a lot of variety in that game.  Perfect candidate for a game that could have been 100X better if it was more varied.  

I won't argue any of those points, but my question still stands.

It seems like the devs of Blue Dragon are investing so much time and effort into a project that is, at its most basic conceptual level, excessively simple and childish in nature.  It seems like a waste, really, =/.

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#10 FoamingPanda
Member since 2003 • 2567 Posts

Blue Dragon on three disks?

How hard can it be to render a child going through a shallow, consequence-free, world on some sort of psuedo-"RPG" adventure that belongs in a children's book?

If you can fit something like Oblivion or GEoW on one disk, a game like Blue Dragon should take less than one, =/.