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FrozenLiquid

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#1 FrozenLiquid
Member since 2007 • 13555 Posts

But he's already went Beyond in 2013 and he got average reviews.

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#3 FrozenLiquid
Member since 2007 • 13555 Posts

That wasn't a jab at NMS. It looks like they were deadly serious about a giant sandworm in Star Citizen.

Not a jab, more an omen that Star Citizen is going to fail to deliver lol.

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#4 FrozenLiquid
Member since 2007 • 13555 Posts

@DarthRamms said:
@FrozenLiquid said:
@abtoxin said:
@FrozenLiquid said:
@abtoxin said:

Again Chris said he wasn't satisfied with the demo so he didn't show it so their going to polish it until its better.

Chris Roberts is Molyneux all over again. Sean Murray all over again.

I'm not saying I'm an expert in video game production. I do know how businesses operate though, and in many industries "content lock" seem to all follow a similar pattern.

Of the 28 single player missions this game supposedly has, not one of them was able to be shown during this weekend. Not one. Not even a tiny, ten minute vertical slice of one.

Of course it's not going to be shipped this year then.

In fact, I wouldn't be surprised if it also missed next year.

Why?

They're still fucking showing game engine features.

Dude, no doubt every time something is shown it's really impressive, but it's not a game. It's really, honestly far from a game at the moment. It looks like they just discovered the bit where jumping-out-of-your-ship-and-onto-a-planet-on-foot works more often than not. Now that's really fantastic and all, but if we want to play an actual video game any time soon, that should have been done a couple of years ago.

Again, it's been five years since they announced the game, and they're still fucking showing game engine features.

You know those multi-level marketing home businesses which promise peons infinite wealth and fortune "if they just believe in the method" or words to that effect, while in reality they see nothing emerging from their belief? This is the video game version of that.

The problem isn't the ambition of the game. The problem is the management and production of it.

I repeat again, they're still fucking showing game engine features.

Again what they already shown will be in 3.0 which isn't too far away and also SQ42 will be seen in the ATV they do instead. Also they have two other streams by the end of this year to go to more detail. It was clear they weren't going to release SQ42 this year for months now. I hope you don't think its just engine features like people did with last year when we actually got to play it later on.

Last year's progress was last year's progress. It has no bearing on this year's progress, which, last year, was promised Squadron 42. You're still playing a tech demo at the moment.

3.0 isn't too far away? So they gave a release date for 3.0, unlike reports which said there's no definitive release date? One of the biggest rules for a successful business is having (normally internal) deadlines to hit a release date. The fact that it's slipping (typical Chris Roberts style) shows the management of the game is in absolute shambles.

They're still far away from release. Really, really far away. They actually put money and time creating a tech demo with "cinematic scripting" to show people new tech. You don't create that unless you're no where near having the real content going, because if you had a substantial amount of content, you'd show that instead. Money and resources are finite, after all.

There was a game that had similar issues before: it was a space sim, it was wildly ambitious, and it had so many delays that when it was finally release, it was sub-par, and way behind in technology. It was called Freelancer, and it was developed by Chris Roberts.

It was actually stated 3.0 may be out by the end of the year but my guess early next year since CR doesn't keep promises. They have always put stuff they shown in the builds I don't see anything changing and it certainly didn't take forever. There still have other streams they do and ATv to show off SQ42. They never made any promises on showing SQ42 in 2015 but they did show a small glimpse of it. Also they were showing off their procedural generated tech and tools their developers used to create the planet did you not see the editor that was the whole point. What demo isn't scripted? When the point of it was to show off their tech which Robert mention they would be showing in which they improved upon since the last. If Robert didn't feel like showing SQ42 because it didn't meet his high standards than he can still improve on it and show it on the next streams and ATVs. Citizencon isn't the only time they showed more gameplay when they do more than any developers. Deadlines means nothing when plenty of games are released in unfinished state or just left out things like NMS. People need stop acting as if they are going go dark after this when they continue to show things every month.

What people don't realise though is that what they could potentially be showing every month is sucking time, money, and resources out of actually delivering the game at a reasonable time in the future.

For example, that tech demo they just showed (which doesn't seem to be part of a real SQ42.... yet) would've taken several weeks to put together, and even then it was buggy, and I'm sure Chris would've thrown a tantrum at that if the hearsay is anything to go by. Several weeks of crunching through a throwaway tech demo is, in the greater scheme of things, a waste of time. They've diverted their resources to showing something "nice looking" to the public instead of actually trying to finish the game in good time.

And I'm going to disagree, but deadlines mean everything. Arguably the greatest novel of all time is Crime and Punishment by Fyodor Dostoyevsky. There's probably a better novel out there, currently in someone's drawer in an unfinished state, because he or she has been working on it for over two decades with no set deadline. That's just art, by the way. When it comes to tech, even Steve Jobs and his unwavering vision imposed deadlines on himself and others to get things out at the right moment. In fact, I think it's a reasonable analogy to say that Chris Roberts wants to get to the iPhone 4 (the current version of Star Citizen) before even releasing the first generation iPod (SQ42 + open world endgame, as was described in the first pitch video).

Ideas are infinite. Time is not, and neither is money, nor public attention. I can already see in this thread the general disappointment fans have with the lack of SQ42 footage and the slipping release dates that happened over the weekend. If they pull the exact same thing next year, there's going to be a greater amount of discontent.

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#5  Edited By FrozenLiquid
Member since 2007 • 13555 Posts

@abtoxin said:
@FrozenLiquid said:
@abtoxin said:
@ghosts4ever said:

I doubt. when they didnot shown at citizencon. they wont anytime soon.

Again Chris said he wasn't satisfied with the demo so he didn't show it so their going to polish it until its better.

Chris Roberts is Molyneux all over again. Sean Murray all over again.

I'm not saying I'm an expert in video game production. I do know how businesses operate though, and in many industries "content lock" seem to all follow a similar pattern.

Of the 28 single player missions this game supposedly has, not one of them was able to be shown during this weekend. Not one. Not even a tiny, ten minute vertical slice of one.

Of course it's not going to be shipped this year then.

In fact, I wouldn't be surprised if it also missed next year.

Why?

They're still fucking showing game engine features.

Dude, no doubt every time something is shown it's really impressive, but it's not a game. It's really, honestly far from a game at the moment. It looks like they just discovered the bit where jumping-out-of-your-ship-and-onto-a-planet-on-foot works more often than not. Now that's really fantastic and all, but if we want to play an actual video game any time soon, that should have been done a couple of years ago.

Again, it's been five years since they announced the game, and they're still fucking showing game engine features.

You know those multi-level marketing home businesses which promise peons infinite wealth and fortune "if they just believe in the method" or words to that effect, while in reality they see nothing emerging from their belief? This is the video game version of that.

The problem isn't the ambition of the game. The problem is the management and production of it.

I repeat again, they're still fucking showing game engine features.

Again what they already shown will be in 3.0 which isn't too far away and also SQ42 will be seen in the ATV they do instead. Also they have two other streams by the end of this year to go to more detail. It was clear they weren't going to release SQ42 this year for months now. I hope you don't think its just engine features like people did with last year when we actually got to play it later on.

Last year's progress was last year's progress. It has no bearing on this year's progress, which, last year, was promised Squadron 42. You're still playing a tech demo at the moment.

3.0 isn't too far away? So they gave a release date for 3.0, unlike reports which said there's no definitive release date? One of the biggest rules for a successful business is having (normally internal) deadlines to hit a release date. The fact that it's slipping (typical Chris Roberts style) shows the management of the game is in absolute shambles.

They're still far away from release. Really, really far away. They actually put money and time creating a tech demo with "cinematic scripting" to show people new tech. You don't create that unless you're no where near having the real content going, because if you had a substantial amount of content, you'd show that instead. Money and resources are finite, after all.

There was a game that had similar issues before: it was a space sim, it was wildly ambitious, and it had so many delays that when it was finally release, it was sub-par, and way behind in technology. It was called Freelancer, and it was developed by Chris Roberts.

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#6  Edited By FrozenLiquid
Member since 2007 • 13555 Posts

@abtoxin said:
@ghosts4ever said:
@Wasdie said:

They'll show off Squardon 42 during an ATV sometime before the end of the year.

I doubt. when they didnot shown at citizencon. they wont anytime soon.

Again Chris said he wasn't satisfied with the demo so he didn't show it so their going to polish it until its better.

Chris Roberts is Molyneux all over again. Sean Murray all over again.

I'm not saying I'm an expert in video game production. I do know how businesses operate though, and in many industries "content lock" seem to all follow a similar pattern.

Of the 28 single player missions this game supposedly has, not one of them was able to be shown during this weekend. Not one. Not even a tiny, ten minute vertical slice of one.

Of course it's not going to be shipped this year then.

In fact, I wouldn't be surprised if it also missed next year.

Why?

They're still fucking showing game engine features.

Dude, no doubt every time something is shown it's really impressive, but it's not a game. It's really, honestly far from a game at the moment. It looks like they just discovered the bit where jumping-out-of-your-ship-and-onto-a-planet-on-foot works more often than not. Now that's really fantastic and all, but if we want to play an actual video game any time soon, that should have been done a couple of years ago.

Again, it's been five years since they announced the game, and they're still fucking showing game engine features.

You know those multi-level marketing home businesses which promise peons infinite wealth and fortune "if they just believe in the method" or words to that effect, while in reality they see nothing emerging from their belief? This is the video game version of that.

The problem isn't the ambition of the game. The problem is the management and production of it.

I repeat again, they're still fucking showing game engine features.

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#7 FrozenLiquid
Member since 2007 • 13555 Posts

That's what this game is. Good on Chris Roberts for preying on the hopes and dreams of fanboys everywhere though. Good business, that.

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#8 FrozenLiquid
Member since 2007 • 13555 Posts

@howmakewood said:

It's good game, I enjoyed it, worth the 12€or w/e it was on win store!

LMAO!

It must suck to be a video game dev/publisher these days. Nobody cares to buy stuff at 60 dollars anymore. Serves the industry right.

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#9 FrozenLiquid
Member since 2007 • 13555 Posts

@GarGx1 said:
@FrozenLiquid said:

So what's the general consensus right now?

Do people think it's still going to be made?

Or do people think it's going to be the biggest bust of all time?

Or is it just not going to live up to expectations?

I read the Kotaku piece recently... which doesn't inspire me. It's the same criticisms of behind-the-scenes drama from a year or two ago.

I'm guessing you read the hit piece that makes Derek Smart out to be an unfortunate victim and not the narcissistic liar that he actually is? That 'article' is about as accurate as the Escapist claiming Sandi Gardner is a racist, ageist who's skimming the money out of the game to promote her acting career.

I also read the Kotaku piece which came out several weeks ago. They did their own research, and came to similar conclusions.

By and large, there seem to be two camps at the moment: one side who desperately want to see it fail to say "I told you so", and the other side who desperate want it to succeed to say "I told you so".

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#10 FrozenLiquid
Member since 2007 • 13555 Posts

So what's the general consensus right now?

Do people think it's still going to be made?

Or do people think it's going to be the biggest bust of all time?

Or is it just not going to live up to expectations?

I read the Kotaku piece recently... which doesn't inspire me. It's the same criticisms of behind-the-scenes drama from a year or two ago.