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GameArtGuy

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#2 GameArtGuy
Member since 2006 • 845 Posts
Sony is in a bad position tho. Microsoft could drop their price right now and barely lose anything. Why arent they? because Sony hasnt. As soon as sony drops the price, so will MSFT and again the ps3 will be "too expensive" to some people
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GameArtGuy

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#3 GameArtGuy
Member since 2006 • 845 Posts
people are still buying cracdown for the beta.I bought crackdown for crackdownipath4life
And it was more than worth it
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#4 GameArtGuy
Member since 2006 • 845 Posts
....6 million in 1 year is expected and average... whats the fuss about?
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#5 GameArtGuy
Member since 2006 • 845 Posts

I guess a little more in depth couldn't hurt on one of my game ideas/stories The current title it goes by between my programmer, artist, and me is "Fox Holes" It takes place during the next large scale war (NOT WW3). The story follows a soldier named Thomas Hasinski, a rookie at war, and barely old enough to shave. He goes by the nick name Brass because of his role as support gunner, and the amount of brass cartridges he drops in a fight.

The game is based off the idea that all soldiers have a certain "luck" that others do not, some would call it guardian angel while others call it chance. Never once in the game do you actually play as Thomas. Instead you play as his Guardian. You have abilities to affect him without actually controlling him. This is done by keeping his "moral" up and his belief in you up. How do you do this? Heres an example

During a battle a small group of civillians runs across the street Thomas is laying heavy gunfire down on for cover. Speed is cut in half, and you have litteraly seconds to think of what you can do. You will be greated with an 'interface' that will let you highlight objects in the surrounding world, and interact with them accordingly to the event. In this case, I would select Thomas' weapon (the m249). Because i choose the right object in the enviroment for the occasion, i can "jam" his gun and cause it to stop firing. Sounds easy enough, right? ... Not so much. What if there was a large group of enemies behind said civillians getting ready to launch and RPG at your position? Do you shoot through the crowd of innocent people and hope nothing happens? Do you shoot through the crowd and hope only a few are hit? Do you do nothing at all in which case the civiliians are hit with the RPG and ALL of them are killed.

Think of the game ICO, but replace the boy with a guardian angel, and the girl with a solder on the battlefield. The focus is to cause an emotional attachment to Thomas, and the surrounding troops. You will be the cause of his suffering, depression, and hatred.... or the cause of his happiness. Up to you. The name comes from the saying "There are no athiests in fox holes" (even though there is no religous biased or basing of the story)

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#6 GameArtGuy
Member since 2006 • 845 Posts

Well, it would be (prepare for shameless plug) A 2d side scrolling game you would download from either the XBL arcade of the PSstore. The main character, Alien B.0.B is the last remaining "Little blue man" fighting the horde of "Little green men" who destroyed his home planet. B.0.B got into the last remaining blue ship (which happened to be 4 sizes too small for him) to fight back. All the little green men thought there was nothing to worry about anymore in the galaxy except for what to do with their new found territory, and STDs. They melted down all their military parts to help build new housing and such... they didnt know B.0.B was going to come back in full force... The game isnt just a side scrolling shoot though. In the background there is a puzzle game you must play to earn power ups and what not. The puzzle peices scroll right to left and depending on your ships position on screen, the puzzle peice will "drop" in that same "row". So you must watch the puzzle peices and the enemy ships in order to win.... its actually quite fun since you can play either part of the game and you still end up playing the other, so shooter and puzzle fans will have a good time. The other game ideas/stories I have aren't something I wanna share with people exactly since ive spent several months/year thinking and working them out.... One of them has you playing as the 'luck' of a soldier though :)

Alien Bob

 

 

 

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GameArtGuy

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#7 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="123Dan123"][QUOTE="GameArtGuy"]Why are players guns glued to their eye sight? Ive written a game story based around the idea of NOT having that anymore. Heres what i mean. When you play Halo, it doesn't matter where you look, your gun will always be in front of you... of course that is how it needs to be to able to shoot and something while moving. However, if you have ever played a game of Rainbow Six with a small defensive team, you have to constantly take your eyes AND gun off of an area of entrance in order to check another area. So this brought be to the idea of being able to hit the L or R bumper a 'detach' your players eye sight and gun. So now, instead of constantly looking back and forth between 1 spot and another, you are able to keep your gun locked and loaded facing a...lets say....staircase, while you move your head slightly to the right to watch a window with a rappel rope. Now you have 2 major advantages, if the fight breaks out on the stairs you can start firing without looking back right away (accuracy drop of course). Also, during said fight you will now be able to keep covering fire on the stairwell as you occasionally turn your head to check the window. Now its not all pro tho. Lets say your the person in the stairwell right? How will this help you at all? Simple, that guy at the top of the steps throwing led at you's bullets start to spray a bit more than usual... guess what? he looked away. This gives you the oppurtunity to take that one sweet shot to knock him outa the game.. Its almost like when you hear "Ah sh**" in gears, you know its time to attack. Not only would you have a new way of setting up tactical positions, but less players can now do more. Keeping your long metalic gun around the corner while you check with your head gives you excellent cover and makes you unnoticeable. Now take that idea, apply it to halo. You can control each hand (assuming you are duel wielding) and set the "kill zone" for each gun... So if you know two guys are standing 4 feet apart before you enter a room, you set your kill zone of each gun 2 inches apart... shoot once kill twice...

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :(

Cool idea! And yeah, I have experience with making Game Design Documents. Ideas are easy, but making a GDD isn't.

I have a very long document started on my computer... but when i always get to this point where i think "would i play this" and then i just stop... which is why im now making 2d games and stories for other games.
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GameArtGuy

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#8 GameArtGuy
Member since 2006 • 845 Posts

I'd like generic controls between games...I don't like having to change to inverted aim in every FPS.

I'd love to see more video formats supported but I doubt it'll happen.

No idea when it'll be out but with scheduled downtime coming up it'll probably come around then.

iatethepies
They have that... theres a way to set default controls for games from the dashboard. Its just.... hidden-ish
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#9 GameArtGuy
Member since 2006 • 845 Posts

Im from Illinois, so idk if this is 100% true.  But i have a friend, who is well educated in the matter, who lives in Ontario who explained it to me like this.

In canada, there is a special tax taken out of all sales of blank media storage, which means for every 2 dollars "LargeCDComapny" makes on a stack of CDs, the music and or movie idustry giants are given .XX cents (of course, it wouldnt be in USD).  The reason for that is in canada, if you buy somthing digitally, you own that peice of media and have the right to do whatever you want with it.  We all know (we as in the ones below you fine canadians) that the video marketplace does not allow any sort of transfer of a video you download... which is illegal in canada since you bought the media.  Thats where the problem lies, MS wants the media to be only accessable on the xbox360.

 

Im not sure if thats the truth behind it all for canadians, and most likely many other countries, but thats what ive been told, and it does make very good sense.   

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#10 GameArtGuy
Member since 2006 • 845 Posts

[QUOTE="CaUs3"]nice ideas some of us should work for xbox :Dbrickbazooka05

Xbox isn't a company, Microsoft is.

Xbox is actually a division of the hardware division of Microsoft... and yes, you can work for Xbox, a division of Microsoft