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GameArtGuy

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#1 GameArtGuy
Member since 2006 • 845 Posts
Why are players guns glued to their eye sight? Ive written a game story based around the idea of NOT having that anymore. Heres what i mean. When you play Halo, it doesn't matter where you look, your gun will always be in front of you... of course that is how it needs to be to able to shoot and something while moving. However, if you have ever played a game of Rainbow Six with a small defensive team, you have to constantly take your eyes AND gun off of an area of entrance in order to check another area. So this brought be to the idea of being able to hit the L or R bumper a 'detach' your players eye sight and gun. So now, instead of constantly looking back and forth between 1 spot and another, you are able to keep your gun locked and loaded facing a...lets say....staircase, while you move your head slightly to the right to watch a window with a rappel rope. Now you have 2 major advantages, if the fight breaks out on the stairs you can start firing without looking back right away (accuracy drop of course). Also, during said fight you will now be able to keep covering fire on the stairwell as you occasionally turn your head to check the window. Now its not all pro tho. Lets say your the person in the stairwell right? How will this help you at all? Simple, that guy at the top of the steps throwing led at you's bullets start to spray a bit more than usual... guess what? he looked away. This gives you the oppurtunity to take that one sweet shot to knock him outa the game.. Its almost like when you hear "Ah sh**" in gears, you know its time to attack. Not only would you have a new way of setting up tactical positions, but less players can now do more. Keeping your long metalic gun around the corner while you check with your head gives you excellent cover and makes you unnoticeable. Now take that idea, apply it to halo. You can control each hand (assuming you are duel wielding) and set the "kill zone" for each gun... So if you know two guys are standing 4 feet apart before you enter a room, you set your kill zone of each gun 2 inches apart... shoot once kill twice...

Yep, and i'm only 14. Do i have a future in making good games or what?

SpartanAdmiral
Ideas are just the start... and a lot of that has already been done. Game Design is easy when you come up with an idea, but 90% of the time that idea falls outa your hands when you get to the point of making the game. Trust me.... i know :(
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GameArtGuy

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#2 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="teebeenz"]When you do that sorta thing all you do is take CPu time away from the game, and thats not such a good idea.Koinuboy
lol You're kidding right?

last gen consoles could do it... im sure these ones can
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GameArtGuy

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#3 GameArtGuy
Member since 2006 • 845 Posts
Oh, one other thing... the art is really small... im not a programmer though so idk how to fix it. Anyway, itll be larger (such as the same size of the alien in Alien Homonid)
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GameArtGuy

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#4 GameArtGuy
Member since 2006 • 845 Posts

I finally have the first screenshot of my dreambuildplay or whatever its called game.

Anyone else entering this contest? It seems to be a pretty cool chance to get your name out there and show what you can do.

My (and i mean my team of 2 people) are making you basic space side scroller shootem up. However its also a puzzeler. As you move up and down in the space, you pass "invisible" borders. Depending on which "row" you are in, that is where a translucent puzzle piece will slide over into place. Each of these puzzle pieces have a function such as Ammo, or Health. Get 4 in a box and you get that 'power up.'

Seems easy, but when you realize you have to focus on the enemies, your position, the puzzle release timer, your health and ammo, you quickly realize its a wee bit more difficult that you may think. Still fun none the less.

This shot is from Torque Game Builder... Not Torque X, so we have to get it all up and running again. This shot is also only the shooter portion stripped to its bones since we just started. This shot is ALSO all place holder at the moment. So yea

What are you working on?

 

*edit: i should learn to spell before i make a game... right? 

 

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GameArtGuy

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#5 GameArtGuy
Member since 2006 • 845 Posts
Auto-Response messages. For example if im on vacation and someone sends me a message, itll tell them im on vacation. Id like for them to make the XBL community feel more like a community by giving us the ability to do stuff like a personal profile. For example give me a way of "rating" games ive played under my played games list. Let me be able to upload photos from my camera to my gamercard. In other words i want something kinda like a 1up page on XBL... even if you have to pay like 5 dollars for it
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GameArtGuy

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#6 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="bdhoff"]What is it number 1 in?Dude543211
being it's self! ...that's what mom's would say. lol.

Oh no, not an "Everyones special" speach!!!! The ps3 isnt number one... and the media is "bashing" it because its always getting bad news... They arent making this stuff up, they are just reporting it... The ps3 is number 1 at being the one console that i keep really wanting, and then telling myself "maybe later"
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GameArtGuy

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#7 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="CSI24"]The only reason I can get out of it is that it has been out for a year and now the Xbox 360 has a new added on expansion packdubvisions
You didn;t read my post. The "add-ons" weren't there for the 360 when they reviewed either. And if it's because of age, they should reduce all game scores over time then. The 360 version should have dropped too. Right? It still makes no sense.

the ps3 version has no option for DLC either... so it wont get those add ons unless a major patch comes out. Also, the game is a year old and still looks identical to the year old version.
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GameArtGuy

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#8 GameArtGuy
Member since 2006 • 845 Posts
yea, 3500 sony fans not buying the game, doesnt take any money away when theres a new 10 million potential customers on the 360
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GameArtGuy

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#9 GameArtGuy
Member since 2006 • 845 Posts
Great News. Maybe Capcom should reconsider the exclusive deal with Sony. :PThomas-Crown
he said 500k, not 5 million
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GameArtGuy

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#10 GameArtGuy
Member since 2006 • 845 Posts
im going to be getting it, ive never owned a wheel, but i really really love racing