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GameArtGuy

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#1 GameArtGuy
Member since 2006 • 845 Posts
Alright, idk if it is actually news, but some people just wanna know everything there is to know about the series as they wait feverishly for its release.  Anyway, while on Gamasutra looking at jobs for a Enviromental Artist I noticed Insomniac was hiring for an Online In-Game Lobby designer/programmer.
Idk if the series previously had online or not, but its safe to say this one will for sure.
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GameArtGuy

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#2 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="Mark2099"]

You guys are so blind.............there are 3 reasons.

1. The 360 has a greater installed base so therefore online will have a greater number of people to play with.

2. The 360 has rumble which makes for a simple yet effective experience.

3. Live is simply better built then PSN.

Basically, rumble and Live will make any cross platform game better on the 360. Its the sad truth.

Dilrod
None of those (rumble is the closest) have anything to do with gameplay. I never use rumble in baseball anyway. I turn it off so I dont know if I'm pitching outside the zone. Live over PSN has nothing to do with this game, shouldnt be a consideration in ratings. You are the blind one if you think those are valid reasons.

How does not being able to sense a pitch by rumble... not affect gameplay? If it makes it less fun, then yea, it affects gameplay.
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#3 GameArtGuy
Member since 2006 • 845 Posts
it would cause quite a bit of lag to have 40 people and video chat... actually 2 people and then video chat would lag it as well. Dont expect to see video chat while playing a game any time soon on any console as it would be just too resource intensive for them.
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#4 GameArtGuy
Member since 2006 • 845 Posts
"proof them wrong" gives you credibility. And... do people still care?
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#5 GameArtGuy
Member since 2006 • 845 Posts
meaty....
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#6 GameArtGuy
Member since 2006 • 845 Posts

Motorstorm uses the havok engine. It says so when the demo is loading up.

I would like to see hoe the devs use this awesome engine in GTA.

solidscryer
It will probably use it in kind of the same way CrackDown uses it. Mainly for explosions, crashes, and of course random environmental interaction, but i believe CrackDown uses that last version of Havok before the latest was released to developers.
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#7 GameArtGuy
Member since 2006 • 845 Posts
I wonder how many polygons need to be in a simple square in order for that Digital Molecular build stuff to be able to work, or if its a particle trick... Anyway, that stuff is REALLY cool as a 3d artist. The Euphoria stuff for some reason just doesnt interest me, maybe if the legs could be separate from the movement of the upper half it could work.(you could run and get knocked around) Very cool for GTA4 for have this, but i wonder how much they will use it to their advantage?
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#8 GameArtGuy
Member since 2006 • 845 Posts
Back to the point however, Xbox Live's pay for play service, and what PSN would supply if it was pay for play is what keeps me sticking with XBL over PSN for my online play. Heres the benefits of paying IMO: - No down time, and the time there is work done it is during the early morning. - Ive noticed most little kids are on there parents account, the price tag generally keeps the audience in the Teen or higher range. - Support. Because this is a service, not a perk, the support for XBL is much greater than PSN. For example, if it goes slow for a few minutes you get an explanation in under an hour on Major Nelsons blog. When something happens with a transaction MS is swift to refund and help fix it. - One package. Everything is included in one neatly packed together bundle. That is the major advantage of paying for a service. The reason PSN is not 'better' or on the same level as XBL IS because of the bill at the end of the year. PSN is not seen as quality because you don't pay, and because you dont pay you do not get the same quality. It is the same reason WoW is considered better quality than Guild Wars... and its the reason it is better.
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#9 GameArtGuy
Member since 2006 • 845 Posts
[QUOTE="GameArtGuy"][QUOTE="kenshinhimura16"]xboys think that paying for the internet service is a good thing. But reality is that 90% of us have lived with online PC games and the classic leaderboards for longer and without having to pay a cent except it was an MMORPGGzus666
Matchmaking, friendslist,
[QUOTE="DannyGT"]I think we should never have to pay for PSN or Xbox live because we already pay for the game, pay for the console and pay the internet company. i think that paying even more than that is stupid, but thats just my opinion.MaximumD
Yup.. Why do we have to pay for something that's been free for all these years? Lets not fall into these greedy company plans. Next thing you'll know, we'll have to pay to even save a game. Don't be a fool.

you just bought a 599 dollar console... Id expect some demos. 2 years of XBL is still only 100 dollars (its still 50 dollars a year on my bill... idk where people are getting 60) and there are currently 60 something demos on the marketplace within 1 year, thats worth paying for in my opinion. You are not paying for online play, you are paying for all the services wrapped into one such as online play, video marketplace, arcade, and more. Overall it is still cheaper than NetFlix+WoW+GameTap... which would give you less of an experience.

ok, the PS3 hasnt been out that long, and they are concentrating on the Euro launch at the moment. Sony has nothing to do with the demos, unless the developers give them a demo, they have nothing to put in the store. Sony will never charge for the online, only developers will if they find the game warrants it. you people expect this to be magic right when it came out. XBL live sucked when it came out too, and ive heard that from every user of it. takes time to build your vision of something.

The ps3 hasnt been out that long... thats no excuse not to give a service as good as the competitor who has had theirs up and running for more than 4 years though, is it? It it my job as a consumer to worry about Euro launch? No, its my job to play the console, and play it online with out hassle. If they are not going to offer the best of the best on their network, for free or pay... than they shouldnt say theirs is the best. Its not my job as a consumer to wait after 500 dollars either, or find loopholes just to make online less of a hassle. Sony has is all wrong for online, they dont give support to developers other than their own (bad), they dont provide hassle free matchmaking (bad) and they don't understand no matter how much they say their network is "up to par" it is not, and the reason is because its free (bad)
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#10 GameArtGuy
Member since 2006 • 845 Posts
xboys think that paying for the internet service is a good thing. But reality is that 90% of us have lived with online PC games and the classic leaderboards for longer and without having to pay a cent except it was an MMORPGkenshinhimura16
Matchmaking, friendslist,
[QUOTE="DannyGT"]I think we should never have to pay for PSN or Xbox live because we already pay for the game, pay for the console and pay the internet company. i think that paying even more than that is stupid, but thats just my opinion.MaximumD
Yup.. Why do we have to pay for something that's been free for all these years? Lets not fall into these greedy company plans. Next thing you'll know, we'll have to pay to even save a game. Don't be a fool.

you just bought a 599 dollar console... Id expect some demos. 2 years of XBL is still only 100 dollars (its still 50 dollars a year on my bill... idk where people are getting 60) and there are currently 60 something demos on the marketplace within 1 year, thats worth paying for in my opinion. You are not paying for online play, you are paying for all the services wrapped into one such as online play, video marketplace, arcade, and more. Overall it is still cheaper than NetFlix+WoW+GameTap... which would give you less of an experience.