Remember Mass Effect 3 was also sued because the dev spoke about 18 endings. While the ME3 case had some merit, the rest of the game was really good. So it wasnt a case of both dev lies and rest of the game is crap. That meant that the case fell over when Bioware made the extra ending (I am not saying that they made it especially for the case, but it certainly sealed the deal against a weak case). So in the end it was just a stupid artistic vision, which isnt a crime!
NMS is much more different, since we have multiple dev comments that turned to be false, plus there is also the trailer (which has several disrepancies vs the actual game). So the case vs NMS is much stronger.
Not sure if the suers can win though, its quite possible Hello games can avoid a sentence with their extenuations (their offices were flooded and lost many game data) and their possible willingness to improve the game without wanting money (see free DLC above). Their lack of communication is sure off-putting though.
@souxoux: Personally this article shouldnt even warrant a response, since it has limited value to gamers.
Mr. Gibeaux worked in the mobile division of EA, and he moved to Zynga, which is a mobile-focused company.
Now he is CEO of Zynga, so he makes more money. So he tries to overhype Zenga, thus increase Zynga's share.
His comments are understandable, but cant warrant a serious response.
I think we can all agree on some basic stuff here. Ofcourse PC/Console games take more effort/money/dedication to succeed, but the end result is much more spectacular.
Even the worst Console/PC game is miles better than the worst Mobile Game.
Most mobile games are trash, because there is no REAL quality control in the market (Apple, Android, etc)
Seriously the previous year they were released 500 mobile games on IOS ALONE!
That said mobile gaming is on the rise, because many people play at work/transitioning from home etc.
Zynga was a powerhouse one day with the Facebook deals, but suffered whatever fate befalls to a company that is supported ONLY by mobile games that are fads (and their quality is mediocre too).
@akhirahim: I think the worst is that the Trailer is ery different from the base game.
(ex planet types missing, enemy ships travel only in packs of 3 and not 10, etc)
If the game was similar to the trailer, people would be more forgiving.
It wouldn't absolve mr. Murray since he made all these ridiculous claims about added features though, and when not even the trailer can compare with the base game what can one say in its defense..
Also the icing on top of the cake is the fact that Hello Games priced the base game with AAA prices.
As a side note, i see many indie developers do that very same mistake and overprice their games. With Steam pushing prices downwards, indie games costing so much stretches things. Although one can say pricing is subjective.
As for me i long for the age where the indie developers move to the 16-bit era. I think it is also important that the games look good and 16-bit graphics stand the test of time more than anything.
I understand that it is far easier to create 8-bit graphics, but i surmise that the 8-bit retro feel will wear its welcome someday. Is it feasible to see 16-bit graphics from dev studios?
If you feel like answering, what are your thoughts on this matter?
@darthrevenx: Star Citizen is the game you are looking for, since it is the spiritual successor of WIng Commander.
It is made by Chris Roberts, the creator of Wing Commander. Kickstarter-backed it has made enough money to be considered AAA game. Now the question is if that AAA budget will be translated into AAA quality. They have certainly the experience to do so and the early results are quite promising.
It will also have a AAA single player campaign with many Hollywood names playing (and many former WIng Commander ones).
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