There's nothing wrong with the crystal system, I would just prefer to having multiple ways of getting somewhere, especially if they make the map Skyrim sized, walking would become tedious. Also mounts would bring an alternate approach to combat, using either a sword or bow on the mount would be interesting.
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As for multiplayer, I suppose the easiest method to fix loot drops from bosses would be to give all players the same boss drop or give the player who dealt the most damage to the boss the rare drop and give everyone else the uncommon drops.
Battleguild
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Yea the crystal system should stay, but there should be one in each major city, or at the minimum the two largest cities. Splitting the drops based on damage might not work, because if you think about it, there should be a level gap in the players you're allowed to invite, because sometimes there's not very much vocation specific pawns per-level, which means there will be even less players of your same level online at the same time as you. So, there will need to be a level gap, like say -/+10 levels you are for more availability, and the stronger they are the more likely they are to get the good drops most of the time.
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