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GoDsSoN770

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#1 GoDsSoN770
Member since 2004 • 964 Posts
WAW controls like ass?? Umm maybe you just weren't aware that the controls could be tweaked. They are definitely better than MP3's controls which do not allow you to customize deadzone size, turn speed, or zoom deadzone and turn speeds, as is the case in WAW. Get your facts str8 buddy. Back to the topic. I personally think Red Steel 2 or either Modern Warfare 2 might take the crown. I think The Conduit will be a good game but not live up to the hype. I don't see the multiplayer being much better than CoD's, besides the ability to chat with friends over Wiispeak. Whats with people mentioning graphix like thats going to make The Conduit such a great game... If your so concerned about graphix, you may need to be gaming on other systems.
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GoDsSoN770

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#2 GoDsSoN770
Member since 2004 • 964 Posts
First off, the publisher is calling the shots, not Treyarch or Infinitiy Ward. Their job is only to develop the game. 2nd, I believe the game will be ported to the Wii. It might not be Infinity Ward doing the Wii port, it could end up being the same guys who ported WAW, since they are a team within Treyarch thats dedicated to working on/porting wii games.
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#3 GoDsSoN770
Member since 2004 • 964 Posts
The rival feature does just what your talking about. After a game you have the option to check a persons name to add them as a rival, and if they do the same, you will be added to each others rival list. Back to what I was already saying. There are also downsides to having a usernames and password, which would also be required for each game, unless you have something as robust as EA's network infrastructure in which not many do. This also opens you up to possibly having your account hacked, or someone impersonating you. Also you don't have to worry about having your username taken, so you can pick any name you want even if someone is using it already.
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#4 GoDsSoN770
Member since 2004 • 964 Posts

I honestly wish there was more of a "lobby" function; scrap the friends idea, and just have random people who happen to be around. Like in Smash Bros. Brawl. I mean, the whole friends thing is just so Nintendo can cover their butt if and when a hacker bricks your game. I know they're all about trying to bring the world together, but...I'd rather just play with whoever's around than have some sort of bizarre relationship with people I don't know and probably will never meet.CapedCod

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So your saying the Wifi Connection just needs lobbies basically like EA's server, but you don't care to communicate with anyone online you don't know, or care to meet people playing online?

To rat247... What happens if a friend moves to another state, or you have a friends in other countries, or even friends who live all the way across the city. Surely you can't invite these people over too often. So I don't see how that defeats the purpose of online play at all. You also speak as if there are no games that have leaderboards or the ability to play against random opponents.

I understand your gripe about entering friend codes for every game, but its really no different than what players use to have to do for the PC and PS2, where you have a separate friend list for each game, as well as a different username and password. You also had to have a unique name. So if someone took a name already, you'd to settle for something else. Thats not the case with the Nintendo Wifi Connection, and I kinda like that part. Entering 12 digits really shouldn't take anyone any longer than it does to type in a user name, which is about 10 seconds max. You also have to remember that Nintendo was in 3rd place last gen, and microsoft was already filthy rich, and sony was the big winner last gen. So while the PS3 also features free online, Sony probably had a lot more money to put into making their online, in which they also were try their best to rival xbox live.

Friend codes really aren't the problem people are having. I think its that people want more of an online community within the game like it is with the PS2,PS3,360,and PSP. If you could chat with random people, add them as friends, basically meet new people online, I don't think friends codes would get as much hate as they did, since people wouldn't have any problems meeting new people for that game, and having plenty of people to play with.

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#5 GoDsSoN770
Member since 2004 • 964 Posts
Well the Rivals list feature has been used in only 3 games I know of so far, and 2 of those are DS games. Metroid Prime Hunters was the first Nintendo Wifi Connection game to use the rivals list. That game also featured voice and text chat, even though it only let you talk b4 games only (in the lobby), and not during actual gameplay. If you hosted a match, both friends and rivals could join, but only friends could see your text messages and hear you when using voice. So it has been done, but not nearly enough, and I'm really not sure why..
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#6 GoDsSoN770
Member since 2004 • 964 Posts
Yea, you need the second chance perk selected under Perk3. Go up to them and hold down the minus button. It should tell you what button to hold when you go up to them, that is unless your playing hardcore team deathmatch. Also in the future you should use the World at War Wii board here on the gamespot forums.
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#7 GoDsSoN770
Member since 2004 • 964 Posts
What do you mean only for a few games? On the other systems, even the PS2 and PSP, all online games have some sorta friends list, and also give you the option of adding people you've played against. Meanwhile on the Wii and DS, between the two, there are only 3 games total that allow you to add random people as friends.
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#8 GoDsSoN770
Member since 2004 • 964 Posts
I brought this up, because it seems like this has been a pretty big gripe many gamers have had with the Wifi Connection.

So far, If I'm not mistaken only one non-EA-Nation Wii game has allowed you to do this. The feature is titled "Rivals List". This allows you to add random people you've played against to a list separate from the regular friends list (people you've registered as friends using friend codes)titled the "Rivals List". Your able to setup private matches where your friends and rivals (randoms friends) can play together, however, you are still unable to freely communicate with the rivals. The only exception would be pre-determined text messages when it comes to rivals.

So if a game allowed voice and text chat between friends, those on the rivals list would not be able to hear or see whats being said, with the exception of the predetermined messages.

This discussion also came up in regards to The Conduit. It is at the time unknown whether or not the game will utilize. However, thanks to ECC (IGN user), we do know the game will let you party up with friends (team up) and take on random people.

The only way things could possibly change is through a firmware update. I'm not even positive this could be done, but on the PS3 there is the option to totally restrict chat with other users in-game, which includes voice,text, and video. Maybe they could include this option in Parental controls, and require a pin (passcode) to take off the protection. This is probably the only hope for people not happy with the NWC.

What are your thoughts???

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#9 GoDsSoN770
Member since 2004 • 964 Posts
People are quick to blame the game for everything... A lot of the time, its peoples wifi settings thats keeping them from finding someone to play with. If you find yourself waiting up to five mins to find someone, either there are not many people playing, servers are overloaded, or its a problem with your connection. Different games use different infrastructures and ports ect. to communicate. So you may not need to change settings for some games but others you may have to, depending on your internet service, and your router and firewall settings. Over on the PS3 , in NBA 2K theres always someone asking why they can't get a game started, and there are lobbies, where you can send and accept challenges. So its not just a problem with Brawl, or a problem on Nintendo's end, its just that certain games require you to configure settings to play them properly depending on your settings.
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#10 GoDsSoN770
Member since 2004 • 964 Posts
Another thing I noticed. When theres a problem with a connection while waiting at the practice stage, it disconnects you a lot faster, instead of waiting another 30 seconds for it to say " connection to the other players lost", while waiting for the game to start.