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GoDsSoN770

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#1 GoDsSoN770
Member since 2004 • 964 Posts

New great looking direct-feed footage of online multiplayer below...

 

 http://www.youtube.com/watch?v=JY3dHM7HrTc  

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#2 GoDsSoN770
Member since 2004 • 964 Posts

http://www.youtube.com/watch?v=JTAVPcmEzDE

UPDATE: Footage of online mode has surfaced...


http://s244.photobucket.com/albums/gg3/nyyankees325/?action=view¤t=MOV01347.flv

http://s244.photobucket.com/albums/gg3/nyyankees325/?action=view¤t=MOV01349-1.flv

Update:

Parts 2 and 3 campaign......

http://www.youtube.com/watch?v=JTAVPcmEzDE&feature=related


http://www.youtube.com/watch?v=Yqv3jOVAPV0

Online Gameplay Part 2

http://www.youtube.com/watch?v=J7-S8H0DnNs

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GoDsSoN770

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#3 GoDsSoN770
Member since 2004 • 964 Posts
Do you know if there is any way to add random people that you play against to a friend or rival list, like if you wanted to play with them again one day? Or is it basically just like Mario Kart where you see there name but theres no way to communicate or add them as a friend?
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#4 GoDsSoN770
Member since 2004 • 964 Posts

The controls in QOS are like MOH mostly, as you can customize the size of your bounding box, turn speed, and speed of the pointer, unlike most of the Wii FPS games b4 MOH. The problem with QOS was the bad framerate. The controls look to be fine, and a lot like MOH like I stated b4.

So are you saying you can do all these same changes in COD 5 Santana? A few more things. Do you know if there is any way to communicate in the game with other players when playing online, like text messages or quick messages? Also, can you add people you've played against to a friend list or something?

Thanx..

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#5 GoDsSoN770
Member since 2004 • 964 Posts
Also, whats the deal with the whole friend code thing. Are they in there? Or how is this handled?
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#6 GoDsSoN770
Member since 2004 • 964 Posts

I'm pretty sure he is telling the truth, because people are uploading videos on youtube already. Not only that, the game has already been uploaded to the torrent sites.

A question for the OP. How customizable are the controls. What game would you compare it to in terms of the controls? MP3,MOH, ect..???

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#7 GoDsSoN770
Member since 2004 • 964 Posts
Casual? Who said anything about it being casual?
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#8 GoDsSoN770
Member since 2004 • 964 Posts

[QUOTE="GoDsSoN770"]Well let me be a bit more clear. I'm refering to competitive swim racing lol. Not just swimming around with your miis in a big empty pool.Wintry_Flutist

Swimming and sprinting are bad ideas for sport games. 95% of technique required - and the most interesting technique for that matter - are respiration and energy management which are too subtle to be properly represented and, well, a chore outside of context. You see, it's pure physical work, there's no teamwork/strategy to add more depth and make a proper game.

Not to mention no water, no win.

They may be bad ideas on other systems, but the Wii is a lot differen't if you haven't noticed. I specified that breathing could be handled done via the big A button on the Wii-remote. As far as energy, would it not take energy to do the specified arm motions, as well as the steps on the ballance board? I sure think so. Even then, they could implement some type of energy bar, which would be differen't for each character, and you could build on it by training. So trying to stroke or kick too fast could drain your energy, depending on the character, and their attribute. If your energy gets too low, of course you'd start to slow down. Theres some depth for ya.

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#9 GoDsSoN770
Member since 2004 • 964 Posts
Well let me be a bit more clear. I'm refering to competitive swim racing lol. Not just swimming around with your miis in a big empty pool.
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#10 GoDsSoN770
Member since 2004 • 964 Posts
Yes a whole game just for swimming. Did you not read where I said it could be a budget Wii-ware game?