GreenvaleXYZ's comments

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GreenvaleXYZ

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GreenvaleXYZ

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Maaaaaaan. I made a new avatar pic for the new website, but I can't upload it :(

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GreenvaleXYZ

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I'm a lot more concerned with getting limited-taste gamers to try different types of games than with getting non-gamers to try anything.

If now, in 2013, with decades worth of games to choose from, people can't find ANY that they can get into, then screw them. For real, screw them.

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GreenvaleXYZ

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I'm a lot more concerned with getting limited-taste gamers to try different types of games than with getting non-gamers to try anything.

If now, in 2013, with decades worth of games to choose from, people can't find ANY that they can get into, then screw them. For real, screw them.

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GreenvaleXYZ

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GreenvaleXYZ

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Edited By GreenvaleXYZ

@19James89 Well let's hope it doesn't come to that.

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GreenvaleXYZ

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Edited By GreenvaleXYZ

1985 - Super Mario Bros. popularizes the side-scrolling platformer

1990 - John Carmack develops his adaptive tile refresh technique to enable smooth side-scrolling on PCs, a breakthrough that leads to the founding of id Software with John Romero

1990 - id Software releases the first Commander Keen game (which uses adaptive tile refresh), which becomes an instant shareware hit, propelling the developer out of obscurity

1993 - id releases Doom, popularizing the first-person shooter

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GreenvaleXYZ

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Edited By GreenvaleXYZ

For those who think David Cage only makes one kind of game, you should check out Omikron: The Nomad Soul. It was quasi-open world, with shooting and fighting segments and a sci-fi/mystical story. Cage could direct a "normal" game easily, this is just what he wants to do. Some people like it, some don't. If you don't like it, be cool about it. At least appreciate the variety it adds to the mix.

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GreenvaleXYZ

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@Blazen702 Haha, no problem. :)

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GreenvaleXYZ

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@Blazen702 It was a joke.