@shreddyz Look up the band The Advantage on YouTube. Their covers are phenomenal and sound great in the car. The drummer is the guitarist from the legendary jazzpunk group Hella (who also sound great in the car) and he's fantastic in The Advantage.
Of course it glamorizes violence, that's what it's known for.
The argument is basically, "Developer X doesn't want people emulating the violent behavior of the characters in Game A, therefore Game A doesn't glamorize violence."
By that definition, what game DOES glamorize violence?
All GTA games are guilty of this, and I have no problem with it.
@YukoAsho @GreenvaleXYZ Hey, I respect your opinion. I guess it's a matter of taste. Apart from the limited inventory, I felt the old Splinter Cells gave just enough breathing room to let you scoot around and find your way while still lighting a fire under your ass. The Hitman games were a bit more memorization-oriented, but overall had the same feel to me.
You can't Mark and Execute alone through Blacklist, but you can certainly "Assault" and M & E your way through (the levels that allow it, which are the majority). Call me old school, but the way to do it is "Ghost" on Perfectionist difficulty, even if it takes three hours to nail a level, haha.
@YukoAsho @GreenvaleXYZ The Hitman and Splinter Cell series started on consoles at roughly the same time, and they epitomized the action-stealth adventure concept. Assassin's Creed took this type of game into a slicker, showier, more immediate and action-focused direction.
I own Blacklist and I do like it quite a bit, but you can shoot your way through and "mark and execute". Hitman contains a similar mechanic. Both games have to be modified in the options menu and played a certain way to get that authentic experience--they weren't made FOR that experience alone.
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