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#1 High-Res
Member since 2005 • 273 Posts

Well "technical invalids" might be a little harsh. Hell man, I was a PC Gamer before 90% of you were born. I was running a BBS and "Down Loading" games before there was an Internet! ,8,1 if you here what I'm saying!

But the reality is, sometimes you just want to come home, sit on the couch and press a f'n button and everything work. Simple, quick, easy, fun.

I got sick and tired of Video Cards, and Drivers and Up Dates and this and that and compatibility with friends and blah blah blah blah blah. I have the PC Version of Minecraft, it sucks. Sure it may be better if you want to down load this or dick with that, or that and this and get your friends to all do this and play on this server there.

F that. I hit a button, join games, share games, 4 player split screen. So much simpler. So much gooder.

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#2 High-Res
Member since 2005 • 273 Posts

@clyde46: I'm no fan boy, I think Hand held gaming in general is stupid. I do want to say that I recently went and purchased a PS Vita. I had a hell of a hard time finding it. It wasn't for me, it was for one of my kids birthdays.

Everywhere I went I was told the same thing "You know we couldn't give these away but now that the Ps4 is doing so well, we can't keep them In-Stock or even get them".

Which is funny, cause the only reason I was looking to get this for him is because he has a Ps4 and plays it all the time. It's pretty cool, He can play the Ps4 - Yes the actually Ps4 Games on the thing anywhere with Wi-Fi. I was pretty impressed. It even plays stuff like DCUO and War Thunder, You name it, it plays them. Same graphics and everything!

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#3 High-Res
Member since 2005 • 273 Posts

Just so were all in agreement.

Can we all agree that there are more "PC's" out in the world today then all video game consoles combined? Most likely a ratio of about 10,000 to 1?

Second, we all agree, That the "PC" Version of the game is vastly superior in every aspect? Right?

Ok, so there are a kajillion more PC's out there than consoles. (Plus Mac/IOS/Tablets and all that other stuff). Right?

Yet the version of the game, not for all consoles, Just X360 & Ps3 and Ps3 just released a few months ago sold more copies....than PC.

So what are we arguing about?

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#4  Edited By High-Res
Member since 2005 • 273 Posts

@The_Last_Ride: It's really more of a concern about the direction of game development post and big business putting their hooks into customers by having an impact of the development of games than an entitlement post. I can assure you of that.

I get what you saying but I played shooters for 20 years and they were all successful, retained players attention for years & years and none of them ever had leveling.

It's the WoW Effect.

You all realize that at Activision they do psychological analysis to create a formula that maximizes your thresh hold for attention? The game is then designed around that data? I.e. How long you live, how long you can go before losing interest in between living and dying? Respawn times? Rewards and kill streaks are the result of hooking wires up to ficus groups brains like lab mice?

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#5  Edited By High-Res
Member since 2005 • 273 Posts

@xone_shotx91: Well no. But that's not a bad thing. If you remember the original Resident Evil kinda had them awkward camera angles which led to awkward controls which kinda of made you wig out when you were scared. I mean, they are totally playable but they are not "Tight" confidence building controls.

If your into Horror survival, and want something like the original Resident Evil, this is about the closest thing in the horizon.

Like I'm not a huge fan of horror survival...I tapped out after Resident Evil Veronica and Fatal Frame, But I do believe you need kinda "clunky" controls because that enhances the whole scary I'm not in total control and I can't just pwn everything feeling that is required to make the stuff....well...scary!

I also found the game to be a bit graphic...but I don't like graphic gross stuff. Like to me gore and scary are two different things. I'm cool with scary, just not gore.

This is gore & scary so the gore makes this one I won't be playing. Like what made the original Resident Evil work for me is we were not at a level of such incredible graphics that it bothered me.

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#6 High-Res
Member since 2005 • 273 Posts

Avatar is worthy of AAA Budget development. What the heck?

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#7  Edited By High-Res
Member since 2005 • 273 Posts

@clyde46 said:

@Gue1 said:

now the excuse is that PC is just one system after all the shit talking from herms. Lol GTFO you sore losers!

It IS one system you idiot.

lol, maybe it is. But there are about 50 kajillion more "PC's" out there in homes than all the consoles combined!

PC Gaming died when the "CD Key" was introduced.

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#8  Edited By High-Res
Member since 2005 • 273 Posts

Two console versions outsold every PC/Mac and Android and Tablet? And Phone? And all that and it had a 4 year head start lol?

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#9  Edited By High-Res
Member since 2005 • 273 Posts

What is most interesting is everyone thinks Digital is the next thing and this would not have ever happened or even come close to happening if it wasn't for the release of the game on disc in traditional retail channels.

All the consoles? It was Xbox 360 and then like Ps3 a year later....far from "All the consoles". No Nintendo version, no next gen versions.

Plus who gets credit for the Tablets and Cell Phone Versions? PC'ers?

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#10 High-Res
Member since 2005 • 273 Posts

@Treflis said:

@High-Res said:

@Treflis: No the opposite, I feel like the leveling being forced into every game and every genre of game is making it harder for people to enjoy a variety of different games.

It is almost like if you are not 100% loyal and don't stick to one title and play just that one title religiously when you do go back to enjoy it you are at a competitive disadvantage. I think that's lame, variety is the spice of life. Again, I feel the leveling is a corporate focus group design for profits to force players to be loyal and increase micro transactions. (Purchasing Shortcuts and stuff). Reward those that play nothing but that one game, hard core, 24-7 and punish those who stray and play other titles....Or make them pony up some cash for their lack of loyalty.

In regards to Counter Strike - It does not get any more "Fair" Unless something has changed, The game begins, everyone starts with the SAME Exact amount of resources and then combat begins. One guy does not start with Body Armor, Assault Rifle and 3 other widgets while everyone else is running around with a civil war rifle. There is a huge disparity from the experienced & the novice but it is not because of abilities or equipment granted by Level!!!!

I won't even play Titan Fall because it is the most hollow, shallow $60.00 experience ever released. Tell me though, How does leveling in Titan Fall make it better? Once you are Max level are you just done and going to go trade it in?

Someone show me a case where Leveling in a genre that traditionally for 20+ Years never had the concept makes it better? How does it make a Racing Games better? How does in improve a First person Shooter?

Again, I'll give Borderlands a pass because it was designed from the ground up as a level based loot game. They didn't just create a shooter and "Shove" leveling into it!

I'll agree that Microtransactions and pay-to-win models are bad, Which I also suspect is the heart of this issue and not gaining new weapons and gear as you rank/Level up.

I'll also say that not every game ought to have a leveling system, but I disagree that it's bad and a horrible thing that will destroy games Since it's either used as a character progression system or a reward system for those that get better at a game.

And as far as Counter-strike goes, The whole fairness was directed at the gap between the novices and the experienced.

Many of the shooters with leveling systems tend to have implemented systems which ensures that those between say level 10-20 are playing together and so forth so to ensure there is difference in skill to make it competative yet not enough to scare people off. Counter-strike on the other hand does not and I'm certain that there are a whole lot more gamers who's been scared off counter-strike because of the gap, You can debate on if this is a good thing or not. The old " Either they just need to tough it out or go cry themselves a river" debate but to most Developers they'd rather ensure as few people as possible are scared away from their game. And there you probably got the second reason why there is a leveling/rank system in Shooters while playing online nowadays.

Those are excellent points and I see them being used and executed brilliantly in World of Tanks and War Thunder. In regards to separating leveled players into appropriate groups. But due to the fact that Call of Duty does the prestige, It often puts someone who has Maxed level 6 times and is back on level 5 in with a true level 5.

So I will concede your excellent point in regards to match making and balance of skills. However, Other than the two games i mentioned, I have yet to experience this first hand on Call of Duty or Battlefield or any other game.. I often see Triple Star Generals at the top and level 5's at the bottom. If they implemented the concept you are suggesting I may even be persuaded in supporting "Leveling".

However my gut tells me that those who are supportive of the leveling concept would immediately cry foul as their huge advantages that they have gained through "Work" would be taken away.

But I'm not seeing it being handled like that at all. :( - As a matter of fact a bit of Math during matching in regards to TSP, K/D/ and a few other factors could probably do a much better job of evening out the playing field than any "Level" system.

Ultimately my argument is that Battlefield and many other games (Racing, shooters,etc) would be more enjoyable, more accessible and more "Balanced" if leveling was not forced into a genre it clearly wasn't designed for.