@Treflis: No the opposite, I feel like the leveling being forced into every game and every genre of game is making it harder for people to enjoy a variety of different games.
It is almost like if you are not 100% loyal and don't stick to one title and play just that one title religiously when you do go back to enjoy it you are at a competitive disadvantage. I think that's lame, variety is the spice of life. Again, I feel the leveling is a corporate focus group design for profits to force players to be loyal and increase micro transactions. (Purchasing Shortcuts and stuff). Reward those that play nothing but that one game, hard core, 24-7 and punish those who stray and play other titles....Or make them pony up some cash for their lack of loyalty.
In regards to Counter Strike - It does not get any more "Fair" Unless something has changed, The game begins, everyone starts with the SAME Exact amount of resources and then combat begins. One guy does not start with Body Armor, Assault Rifle and 3 other widgets while everyone else is running around with a civil war rifle. There is a huge disparity from the experienced & the novice but it is not because of abilities or equipment granted by Level!!!!
I won't even play Titan Fall because it is the most hollow, shallow $60.00 experience ever released. Tell me though, How does leveling in Titan Fall make it better? Once you are Max level are you just done and going to go trade it in?
Someone show me a case where Leveling in a genre that traditionally for 20+ Years never had the concept makes it better? How does it make a Racing Games better? How does in improve a First person Shooter?
Again, I'll give Borderlands a pass because it was designed from the ground up as a level based loot game. They didn't just create a shooter and "Shove" leveling into it!
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