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#1 High-Res
Member since 2005 • 273 Posts

@Lulu_Lulu: I'm actually shocked about how many people like it! I just want one person to show me how it has improved things and made them better.

I get it, I understood when I played Ultima or Curse of The Azure Bonds on my Commodore 64 that I need to level up because the game was designed for it. It was set in stages where you needed X Amount or this and that so you didn't just start the game, go straight to the end and be done.

But it's to the point where it's getting damn near impossible to find game that does not have leveling and leveling sucks in 90% of the genres they are shoving it in.

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#2  Edited By High-Res
Member since 2005 • 273 Posts

@Treflis: No the opposite, I feel like the leveling being forced into every game and every genre of game is making it harder for people to enjoy a variety of different games.

It is almost like if you are not 100% loyal and don't stick to one title and play just that one title religiously when you do go back to enjoy it you are at a competitive disadvantage. I think that's lame, variety is the spice of life. Again, I feel the leveling is a corporate focus group design for profits to force players to be loyal and increase micro transactions. (Purchasing Shortcuts and stuff). Reward those that play nothing but that one game, hard core, 24-7 and punish those who stray and play other titles....Or make them pony up some cash for their lack of loyalty.

In regards to Counter Strike - It does not get any more "Fair" Unless something has changed, The game begins, everyone starts with the SAME Exact amount of resources and then combat begins. One guy does not start with Body Armor, Assault Rifle and 3 other widgets while everyone else is running around with a civil war rifle. There is a huge disparity from the experienced & the novice but it is not because of abilities or equipment granted by Level!!!!

I won't even play Titan Fall because it is the most hollow, shallow $60.00 experience ever released. Tell me though, How does leveling in Titan Fall make it better? Once you are Max level are you just done and going to go trade it in?

Someone show me a case where Leveling in a genre that traditionally for 20+ Years never had the concept makes it better? How does it make a Racing Games better? How does in improve a First person Shooter?

Again, I'll give Borderlands a pass because it was designed from the ground up as a level based loot game. They didn't just create a shooter and "Shove" leveling into it!

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#3  Edited By High-Res
Member since 2005 • 273 Posts

@The_Last_Ride said:

@High-Res: So how in the blue hell would that be possible? You do know we have trophies or achievments as kind of leveling. You don't have any solution and i have no issue with levels at all

The solution is not to have them. I loved the Trophies and stuff in one of the earlier Call of Duties, Like I dunno, killing someone with a Morty dam (I can't spell it, deal with it). Unlock them by doing things...All of my trophies and achievements have all been unlocked by naturally just playing a game. Seems leveling has nothing to do with it.

What really gets my craw is I do play a variety of games, and when I sit down on XBOX One and play Battlefield 4 I get destroyed. I am like cannon fodder for every level 50 with every gun and upgrade available as I run around with my starter guns. Where is the skill in that? Are they better than me or is their equipment better? I thought FPS were about balance.

The other thing that really grinds my gear is I don't see how leveling in a game like Battlefield makes it better. I see it as more of a deterrent than anything.

Lastly I don't think it is "Designed" to make the game better, I argue it makes it worse. It is designed to keep the player loyal to one game and deter them from putting in time into other games. AND what bothers me most is the MOST SOLD ADD ON on XBOX Live when I started thinking about this and how much it bugged me was Short Cut kits! I ALREADY SPENT A $120.00!!!!!! Now I have to play each class for 60 hours to be competitive? Or give them MORE MONEY!!?!?!?!?

I want to play and have fun, not spend MORE money or a ridiculous amount of time to be on the same level as everyone else!

I guess i could somewhat deal with it better if it wasn't for Sale!

Again, I get it, Certain games, Leveling is a fundamental key to it's design. (World of Warcraft). But first person shooters? I'm sorry, no way, I aint getting on board with that. It's dumb and designed for Micro Transactions and sheep like brand loyalty!

I think GTA Online sucks because the only reason the leveling was even put in that game is because they were selling in game money for real money and used leveling as a balance to keep someone from buying awesomeness.

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#4 High-Res
Member since 2005 • 273 Posts

Worked tirelessly on what? Hardline? What happened to all that BS about all other works would be halted until Battlefield was fixed? Just another corporate lie!

No one fixed anything, everyone just stopped trying to connect and play so the servers started working because there is only a small handful of people who actually purchased the game playing it now!

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#5 High-Res
Member since 2005 • 273 Posts

Am I the only one that feels putting "Leveling" in every genre of Video Game is stupid?

I totally understand Leveling in RPG's and I even accept it games like Borderlands 2, it makes perfect sense. What I can't stand is how it is now being implemented in every game and every Genre. Racing Games? Grand Theft Auto?? WTF? Battlefield? How does leveling make Battlefield a better game?

Can anyone make a valid argument for Leveling in Battlefield and how it makes it a better game? Or any Shooter for that matter?

It is my opinion that the leveling being implemented into all the genres on video games is for corporate greed. Selling Short cuts or deterring you from playing other games. How does it deter you? By spending time in other games and not staying loyal to one, you will quickly be out leveled and put at a competitive disadvantage.

I played Counter Strike Hardcore non-stop for 5+ Years, I can't stand leveling in Shooters!!!!!

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#6  Edited By High-Res
Member since 2005 • 273 Posts

I actually think Halo is the best LAN Party game...not the best game...just really good for LAN Parties. It's quick, it's easy, there are tons of game modes like Capture the Flag, Creating and changing teams on the fly is SUPER simple and above all it's cheap. Free if you downloaded it on X360 Last Month or you can grab a Halo 3 for like 5 bucks.

Probably be best to have a X360 LAN Part these days than a PC one.

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#7  Edited By High-Res
Member since 2005 • 273 Posts

Titan Fall comes to mind immediately. All hype, no substance. A very, very shallow experience. The Assassin;s Creed franchise also comes to mind. Every year they Claim it's a top 3 seller, every year it comes out...yet I don;t know anyone who actually plays it. I know a ton of people who buy it...but buying games and playing them are totally different.

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#8 High-Res
Member since 2005 • 273 Posts

Once we hit the Ps1/Sega Dream Cast/N64 era I believe we hit the era where console loyalty died and consumers began owning multiple consoles.

The question wasn't so much what one console do you own as it turned into which two do you own?

Most people owned a XBOX & Nintendo or a PS2 and an XBOX or a Nintendo and a Ps2.

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#9 High-Res
Member since 2005 • 273 Posts

@blessingboi111 said:

It may sound like a rant and in truth it probably is.

My love for Resident Evil knows no boundaries. One of the first games I can remember playing, where I almost shat my pants but continued because of the sheer thrill and gripping storyline. The Spencer Mansion will stay etched in my gaming memory for as long as I live.

I know exactly how you feel...

Lightning in a bottle really, At the time, it was the first to do so many things. Somethings are best left as is. It was just special, the right feel at the right time at the right place on the right system. Somethings just can't be recreated. Nothing wrong with that, it's a good thing. There are actually tons of games like that where you just can't rekindle the flame no matter how hard they try.

They just have that special place in every ones heart, Goldeneye, Twisted Metal 2, Gran Turismo, Rise of Nations, Grand Theft Auto 3, Hell Sea Battle for the Intellevision or even Utopia. Command & Conquer Red Alert back in the day. M.U.L.E. for the Commodore 64, Mortal Kombat 3 for the SNES, Super Mario 64. The list goes on and on of pure epicness that for some reason can never be recaptured. Sonic, Crash Bandicoot, Ren & Stimpy for the Sega Genesis lol. Earthworm Jim...Star Wars Galaxies!!!!!

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#10  Edited By High-Res
Member since 2005 • 273 Posts

Seems like anytime a game is "Unique" it don't make money $$$

Minecraft was/is pretty unique. That's a great one. All that other stuff, games like Parrapa The Rappa and what's that black & white game called on XBOX Arcade with the Spider? Sure they are unique, sure I see people reviewing them with 9's & 10's...but I don't play them and I don't know anyone who plays them.