[QUOTE="II_Seraphim_II"]I really dont understand the issue here. On average, movies cost a lot more to make than video games, yet you don't pay $60 to buy a DVD/Blu-Ray. Even if you take into account the price of going to the theater to watch a movie, and then buying the DVD/Blu-Ray, it still doesnt add up to $60. Even if you liked a movie so much that you watched it twice in theaters and then bought the blu-ray, its still not $60, yet I can freely trade my Blu-Ray once i buy it, no problem. So im not understanding why video games deserve special treatment. I bought a product, it's mine to do with as I please. End of story.way2funny
Movies have many more ways to make money, from the box office, to dvd, and then licensing out to tv channels. And 2 of those don't invole any kind of second hand market.
Well I already talked about box office and all that jazz, the only point that you made that makes sense is licensing out to tv channels, but at the same time, video games make significantly more profits from a single sale. Each game costs $60...no movie retails for that price. No movie debuts at the movie theater for that price. Once they start selling video games for $20 or less, then they can start complaining about not making enough money. Its the same reason why people dont complain about iOS games or andriod games, you dont spend a lot of money on them so its not as big a deal. But if I spend $60 on a game, a damn right should be able to do anything I want with it.
Think about pretty much every other physical product on the market. If I sell my car to my neighbor, does the company get money for it? NO. If I sell my book to my neighbor, does the author get money for it? NO. If I sell my pretty much anything I paid for and bought with my own money, does the company get reimbursed? NO. So why should games be any different? The matter o the fact is that game developers are just being greedy as hell. They already charge $60 for them, and yet they still want more money? As for your example with movies being licensed to tv, note how that doesnt come at an added cost to us, or to our detriment? So how about game publishers talk to people like gamestop and gamefly, and organize some licensing program for game rental? When a club wants to play an artist's music, they license it. When a cable company wants to play a company's movies, they license it. So how about making it so that if people wanna have a rental service they license it?
With that in place, people who rent a lot of games can get a subscription (like cable) where they pay a monthly fee to rent games and the publishers get paid. That seems to make more sense than to remove my right to do what I want with a product I bought.
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