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Iyethar

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#1 Iyethar
Member since 2006 • 4660 Posts
[QUOTE="chansaet"]DS is closing in sales of GBA (Japan) already. In 2-3 months DS will outsell GBA in total sales in Japan.laughingman42
wow... I never thought it would outsell the GBA that quickly.



You really want impressive?  DS software has already outsold total GBA software sales (Japan) by 15 million units or so and shows no signs of stopping or slowing.

DS vs. GBA (Japan)

http://www.vgcharts.org/japconscomps.php?name1=DS&name2=GBA&type=3&align=0

And by way of comparison, DS vs. PS2 cumulative software sales (Japan)

http://www.vgcharts.org/japconscomps.php?name1=DS&name2=PS2&type=3&align=0

And just for fun, DS vs. PSP cumulative software sales (Japan) :lol:

http://www.vgcharts.org/japconscomps.php?name1=DS&name2=PSP&type=3&align=0


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Iyethar

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#2 Iyethar
Member since 2006 • 4660 Posts
DS back at the top now :Phyruledweller


"Back" at the top?  When did it ever leave?
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Iyethar

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#3 Iyethar
Member since 2006 • 4660 Posts
[QUOTE="MentatAssassin"]

[QUOTE="Truewiseblade"]People don't make art with the sole intention to sell it. He makes a serious point, and some people need to realise this. magus-21

Wow since when has this been true? People make art for the sole purpose of selling it all the time. Comic book artist would be at the top of that list of people. I could go on but I think you get my point.

But do people ever make video games WITHOUT the intention of selling it? People make paintings, stories, books, music, comics, even movies for the sole purpose of personal fulfillment all the time, without the intent of selling it. Can the same thing be said about ANY decent video game? The point being made is that the video game MEDIUM cannot be considered a medium for art because it doesn't allow for the creation of completely personal, spontaneous works.



Yes they do.  I have done so personally, for no reason other than my own enjoyment.
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Iyethar

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#4 Iyethar
Member since 2006 • 4660 Posts
yea thats really good. I wonder how close the sales would be if the psp and ds were closer priced. Some people love to talk crap about the psp, yet its a 100 bucks more then the ds and its still selling well. I wonder how well the ds would sell if it was priced at 200? Yea exactly......Bren128


Actually, in the region these sales figures are from, DS and PSP are very nearly the same price.  Less than a $20 difference.  So you've got your answer:  PSP gets beat week after week.
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Iyethar

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#5 Iyethar
Member since 2006 • 4660 Posts

[QUOTE="Bullet_Holes"]Who said they can't get better?cheezisgoooood



No they didn't, and claiming they did is one of two things:

A) Ignorance

B) Dishonesty

Which is it?
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Iyethar

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#6 Iyethar
Member since 2006 • 4660 Posts
Sony and Microsoft do more things then games..that why thier both at least 3x bigger than Nintendopoopinloop32


What's funny is that despite that, Nintendo made essentially the same amount of profit as Sony over the last six years.  Not Sony Games - all of Sony.  Electronics, Music, Movies, Financial Services - everything.

On the basis of revenue, Sony's business is more than 10x bigger than Nintendo's business.  But Nintendo's business is more than 10x more profitable than Sony's, so it evens out.
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Iyethar

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#7 Iyethar
Member since 2006 • 4660 Posts

[QUOTE="Pangster007"]oh man...wall of text... Pleasure....hmmm that's all i thought about when i was reading...pleasure... anyway, handhelds can provide pleasure 1 and 2 > hotel dusk, monkey island, Age of empires, advanced wars blah blah... immersion: provided to a large extent to forms of input actually. Remember all the news of people 'throwing remotes', people losing weight 'playing' tennis, boxing etc. There is still immersion from 'input' not just physics. Simple, simple, simple, blah blah blah, actually, simple games have always made the game deeper than it actually appears. you've ever played 'Go', a very old and simple game, but to master it? phew. Pleasure 2 is not that greatly dependent on hardware, it is dependent on the developers. Clever art direction, lighting, and story telling is what gives pleasure 2. These aren't just dictated by hardware performance, it's all up to the maker.FoamingPanda

Again. I ask you, why are games that are designed to provide us with pleasure 2 not simply MUDS, 16-bit, or other VERY basic forms of technology if technology does not matter? Stop taking this post as an explicit attack against whatever paticular console you favor. Try to step back and view the industry in this light.

And, might I add, that clever art direction, lighting, and story telling all are related to the quality and depth of hardware. The more options hardware provides a developer with, the more a developer can create.

For example, let us turn to film. Why do you think Lord of the Rings films and Jurassic were not made decades before the advent of digital technology? The answer is that the ideas presented within both novels were physically NOT CAPABLE of being depicted on film (I'd hate to see the price of hiring 100,000 extras, dressing them as fully equipped orcs, and having them attack a life-sized replica of Minas Tirith, for example).

I'm sure many great and epic ideas that lurk in the back of developers' minds can STILL not be accurately programmed into a game simply because current hardware is physically not capable of projecting the magnitude of the their ideas.



Actually, LotR and Jurassic Park are both good counter-examples to your argument.  None of the CGI used in either of those movies enhanced P2 to any considerable degree, but it was necessary to provide enough P1 to a broad audience.

Speaking of MUDs, are you seriously contending that WoW provides more P2 than any highly developed text MUD?  Hop on over to www.aardmud.org and visit Aardwolf.  You'll find a game and community that's been creating and consuming P2 game experiences for years. 

But wait, you say.  WoW is much more popular than any text MUD.  That is easily explained.  The graphics and technology employed in WoW provide a substantial level of P1, which is nearly absent from text-based MUDs.  In this case, as with LoTR and JP, technology does not directly enhance P2.  In these cases, technology is used to increase the appeal of a product by enhancing P1.

Good writing and good design are much more important to providing P2 than technology ever will be.  Every platform has vastly more power than it requires to provide P2.  There is so much headroom to increase the levels of P2 on current hardware that it's not funny.  Before we start worrying about hardware limitations restricting the level of P2 that a game can provide, we need to start seeing some games approach those limits.

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#8 Iyethar
Member since 2006 • 4660 Posts
I own at least 60 SNES cartridges, and over 250 NES cartridges...

Now, with that being said, I feel like I have the right to run that software using any piece of hardware I choose. I will not be buying that stuff again over the Virtual Console because I already own that stuff.
TekkenMaster606


Smart move.  If you've got the technology and the inclination to do your own format-shifting, Wii VCS is a much less desirable feature.  On the other hand, Nintendo doesn't owe you the convenience of VCS encapsulated ROMs or access to their download servers just because you own a game cartridge.  The cartridge will still play in its original hardware - it's not as if it was somehow more useful before the Wii or the VCS copy existed.
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Iyethar

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#9 Iyethar
Member since 2006 • 4660 Posts
Does this mean that in the near future, US and JP versions will see the same thing?karicha9


Very likely.  It's the inevitable path for this hardware and always has been.  It's just too expensive to put a PS2 system-on-a-chip in every box.  The question is not if the US and JP models will move to software emulation, but when.  The fact that they are ready to launch PS3s using software back-compatibility in EU is an indicator that this will probably be sooner rather than later.

This is very good news from a manufacturing and production standpoint.  Unfortunately it rather neatly treads on one of the innumerable PR landmines deployed by the inestimable Phil "Own Goal" Harrison.
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Iyethar

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#10 Iyethar
Member since 2006 • 4660 Posts
F-Zero wasn't so much under-rated as it was a sales failure.  Probably because it's so damn hard.  I'm still trying to unlock the AX cups, hopefully I will manage it sometime in the Wii generation.