"That choice isn’t going to become moot just because one console sells more than the other."
If one sells more than the other, it's likely to get more support, hence why the 360 was a better choice than the ps3 for a few years... Though both consoles will be fun, since they are effectively the same in all aspects that count, it makes sense to go for the console that sells more... Unless you really really want to play a few more 1st party churned out sequels.
@SIDEFX1 @danabo Actually scaling down images does make them somewhat sharper, hence why most digital art is made at retardedly high res then dropped to whatever size is needed.
Looking at the PS3 there's a viriety of framerates there, usually in the same game, lol... Although Im used to playing games with a dodgy framerate (ps3, emulators and an old laptop helped there) I would rather the devs realise the console isn't going to get better during it's lifetime and knowing the specs they should be able to know the minimum framerate of the game and therefore keep it stable, it really bugs me when half a game plays great and then here comes a part that screws the gpu into pooing out 20 fps less than the rest of it, just shouldn't be allowed and seems like lazy management.
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