If a company is releasing a game for multiple platforms then I don't believe that they should release console exclusive content regardless of how crucial to the story it is.
I would prefer to have really good graphics that allow for detailed gameplay but there is a point where it's too far. I'll use the CoD dog's they were so happy about. I'm hardly going to take time to admire the dog's coat when it's trying its utmost to remove my throat.
Maybe this is a sign that games are becoming too violent and are placing too much emphasis on drug use. I know that Saints Row does this with humour but it is becoming an increasing issue and currently living in an area with many people in drug abuse, I don't blame Australia at all for wanting to limit any possible causes of this.
True, sales may be significantly less if there is a demo available for a game but if you look at it from a gamers point of view, they want to know if the game is the right game for them and whether they would like it. The higher sales is probably more due to the fact that people are taking a leap of faith in buying the game. Gamers would prefer to know that the game is bad/not for them before buying it, without a demo they have no way of knowing, bar reviews (but often they can be biased), so they end up buying the game, adding a plus to the "games bought quota" on the companies database, and then trading it in again where any further sales are not counted.
I think if they also compared these results to the number of people who play the demo then they will have a better representation of who at least tries the game.
@jtthegame316 I would say that it's only a bit more than what the 360 was released at: $400 in the US, £279 UK. Unfortunately with the pound dropping in value, the price increase is more dramatic. $100 for the US, £150 for us.
Joutja's comments