A good number of games on that list really aren't that hard. Mario had the warp zones that sped the game up considerably, plus it was all pattern based with the exception of the Bowser fights. You knew where a goomba was going to be, you knew where the spinning fire rods were going to be. If you couldn't figure out the pattern that doesn't mean that it is hard, just that you didn't see what made it manageable.
Castlevania? The original? Not a chance. Memorize paterns, kill, repeat. Tough, sure, but impossible?
Bart vs. series is just broken. They disqualified it as they rightfully should.
Tyson? Well, up until Tyson the game was challenging but beatable. Tyson himself was really the broken guy in the game.
Megaman is another patern based platformer, it also had one massive glitch that allowed you to kill anything with a few Elec Beams, not hard at all.
Rygar isn't hard, it just sucks that you have to beat it in one sitting. That's the difficulty, it has nothing to due with the game being hard, it is simply inconvenient.
Now I will admit that Fester's Quest wasn't hard as it was hard to play, much like the Bart vs. series. It shouldn't be on the list.
If I had to add a game or two 8 Eyes would be on there, do the mansions in the wrong order and the game is unwinnable. Where the heck is 1942 / 1943, one of the most awesome and hard games ever made. Clash at Demonhead was a tough game as well. Ikari Warriors without the cheat code?
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