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MARIOSDAD_basic

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#1 MARIOSDAD_basic
Member since 2002 • 1067 Posts

Update

Oct. 11 Thu. 2007

Sonic: Special Moves

The original Sonic the Hedgehog game used only one button. I think its simple yet exhilarating play was its virtue.

And given that this game's controls are also simple, I think it personifies his distinct characteristics.

Yeah, you have to have this.

Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase.

It's also possible to rise up while spinning.

Spin Dash, jump. A two-hit combo.

Then keep pursuing with a midair attack!

And do a Spin Dash in midair to return.

That, too?

By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some-there's no pop.

KEEEEEEEEEE!

And his up special move is the Spring Jump. That spring launches you wayyy up in the air.

That's high!

You might not use it on the ground much, but rumor has it that if you do, the spring that remains can be used by other characters.

Ah! It's true.

http://www.smashbros.com/en_us/index.html

MARIOSDAD_basic
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MARIOSDAD_basic

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#2 MARIOSDAD_basic
Member since 2002 • 1067 Posts

I guess Fox isn't the fastest character anymore

GunSmith1_basic

NOPE Donkey Kong is :lol:

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#3 MARIOSDAD_basic
Member since 2002 • 1067 Posts

UPDATED!!!

WARNING! CHALLENGER APPROACHING!

Oct. 10 Wed. 2007

Sonic

Sonic

The one whose Smash appearance has been most desired dashes in from far away at supersonic speed.

Sonic the Hedgehog crashes headlong into battle!

Oct. 10 Wed. 2007

VIDEOSonic the Hedgehog Joins the Brawl!

Movie link

Oct. 10 Wed. 2007

VIDEONintendo Conference Fall 2007 Movie

Movie link

http://www.smashbros.com/en_us/index.html

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#4 MARIOSDAD_basic
Member since 2002 • 1067 Posts

Update

Oct. 09 Tue. 2007

Kirby: Final Smash

Kirby is quite the glutton. He apparently even does his own cooking.

Welcome to Kirby's cooking class!

The cook puts on his hat!

He takes out a giant pot!

Dinner's ready! He rings his bell.

He tosses his enemies into the pot...

Simmers them gently and deliberately...

OK! Order up!

Once you take out the stock, your enemy gets blasted off.

But is that a real dish? Something like stone soup, maybe? Can you put just anything in there? Are you sure?

Oct. 09 Tue. 2007

WarioWare: Ashley's Theme

"WarioWare: Ashley's Theme" (1:00)

http://www.smashbros.com/en_us/index.html

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#5 MARIOSDAD_basic
Member since 2002 • 1067 Posts

Update

Oct. 08 Mon. 2007

Zero Suit Samus: Special Moves

Bzzzzzzzzzzt! I can't get enough of this.

A personal protection device, the paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.

A down smash will fire it at your feet!

But this is only self-defense at best. It does not have the power of an explosive attack. Where and when you use this is key.

What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.

The flash at the tip of this short whip is quite powerful!

Shoot it straight up to pull enemies toward you!

These two moves can be used to grab and hang from an edge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the edge.

Pzzzzt! What a magnificent edge grab!

http://www.smashbros.com/en_us/index.html

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#6 MARIOSDAD_basic
Member since 2002 • 1067 Posts
WHAT!!! no b/c TEH last gen HAHAHA :lol: naa but in all seriousness :lol::lol:
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#7 MARIOSDAD_basic
Member since 2002 • 1067 Posts

Update

Oct. 05 Fri. 2007

Team

I will announce this right here, right now. In Adventure Mode: The Subspace Emissary, you can also play with two players simultaneously!

Congratulations! It's co-op play!

So, whether you're siblings or close friends, two can play together.

Of the two, one will be the protagonist. Essentially, the camera follows the protagonist, so the other player has to keep up.

Player 2 is kind of like another option.

Basically, it is the same as a standard Smash brawl, so if you take damage and get knocked off the screen, you lose a life.

However, this mode features a space jump that allows Player 2 to return to where Player 1 is even after getting left off the screen.

If Player 2 gets separated from Player 1 by the screen scroll, he or she will quickly space jump back to Player 1's side. But, if Player 2 gets knocked off the screen by an enemy, that counts as a lost life.

The Subspace Emissary has the following map screen.

You just come back naturally.

This is the map!

The protagonists form teams based on the developments in the story, and the characters they encounter join their team.

Choose a team and enter a stage.

Your stock count, or the number of lives you can lose, is set for each stage.

In single-player mode, each time you lose a life, you switch to a different character on your team and are revived as that new character until you run out of stock lives. (You choose the character order for your team members at the start of each stage.)

In co-op mode, when either player 1 or player 2 loses a life, that player will be revived as another team member until your stock count runs out.

But, if Player 1 loses a life after the stock count has run out, that's the end! Player 2 is participating simply as an optional player, so be careful.

By the way, you can also choose the difficulty level.

From Easy to Intense!

If you choose Easy, it will be quite easy indeed, so we definitely want people who aren't very good at this type of game to give it a try! Even they will be able to make it to the ending.

But, if you choose a harder difficulty, your rewards will be greater. That's another part of the fun.

And...

There's a method for powering yourself up as needed to do battle with the Subspace Army-a method that has not been seen before.

I'll explain this in great detail another time.

http://www.smashbros.com/en_us/index.html

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#8 MARIOSDAD_basic
Member since 2002 • 1067 Posts

Update

Oct. 04 Thu. 2007

Shieldingand Dodging

Once you know how to attack, the next thing you have to think about is avoiding enemy attacks. That's where the shield button comes in handy.

You guard against your enemy's attack with your shield!!

Shielding against attacks is a top priority. Because if you don't get attacked, you can't get done in! However, the more attacks your shield takes, the smaller it gets.

If your shield breaks, you lose consciousness.

But more important than guarding is dodging.

You just tap the Control Stick in a direction while holding the shield button.

Tap the control stick down to do a sidestep dodge!

Tap it backward to do a backward-roll dodge!

And tap forward to do a forward-roll dodge and get behind
your opponent!

If you can do these moves, your enemies will have a hard time landing their attacks. And they make you momentarily invincible, so using them proactively is OK.

Use these moves as much as you can even before you get used to them. Sometimes things become clearer that way.

Oct. 04 Thu. 2007

It's the brute tank of Team Star Fox-the Landmaster. Surely he wouldn't bring that thing out?!

LANDMASTERRR!

BAROOOMPH!

Yayyy! It's a free ride!

Don't ride the Landmaster!

Jump to hover. Tilt down to roll. And, of course, fire its cannon with the attack button.

FIRE! This hurts. A lot! So watch out!

It's so big, it might be hard to turn around. But it's law-breaking power and authority is unstoppable.

Yeah. It's cool. My heart's aflutter.

http://www.smashbros.com/en_us/index.html

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MARIOSDAD_basic

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#9 MARIOSDAD_basic
Member since 2002 • 1067 Posts

update

Oct. 03 Wed. 2007

Excitebike

Excitebike

Assist Trophies are trophies that come to the aid of the player that called them out.

But these may not always be solid objects...

Th-they're pixel art!

And there are tons of pixels racing around!

I think that in Smash, though, appearances are rarely what they seem.

Just because they're flat doesn't mean you can
take them lightly.

By the way, there's also an Assist Trophy for this guy.

Lakitu and Spinies! He just tosses 'em down,
one after the other.

http://www.smashbros.com/en_us/index.html

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#10 MARIOSDAD_basic
Member since 2002 • 1067 Posts

UPDATE!!

Oct. 02 Tue. 2007

Snake Joins the Brawl! VIDEO

Oct. 02 Tue. 2007

Shadow Moses Island

This stage recreates the structure in front of the helipad on Shadow Moses Island.

High walls on the left and right?!

Walls tower over the stage on the left and right, giving it a caged death-match feel.

The searchlight spots someone, and the"!" icon appears!

You can destroy the walls on the left and right with attacks. Those who aren't skilled at launching foes upward may want to be proactive about attacking them.

'The walls come tumbling down.

Oh, and occasionally a Metal Gear will appear from the background.

Metal Gear REX!

Metal Gear RAY!

Apparently one other kind appears, too. It's supposedly a slightly newer model.

On this stage, Snake communicates with his team to learn the key characteristics of his rivals... Whoa... Seriously?

We've intercepted some of these communications and we're delivering those to you now.

http://www.smashbros.com/en_us/index.html

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