This is great news! I can't wait to get home and add my retail copy to Steam and get the DLC (which I never wanted to buy MS points to purchase through the Live store.)
I just hope that my other GFWL games (GTA Iv, Dark Souls, Batman AA, Fallout 3) are patched to use Steamworks as well (or better yet, be DRM-Free.)
Basically, 2K has converted the game from GFWL to Steamworks. Regardless of whether you purchased it retail or through Steam, your copy you bought is now usable through your Steam account.
If you bought it on Steam, then it should update itself (or install the Steam version if it's being installed fresh) and you should be able to run it like any normal game in your Steam library.
For people like me who bought it retail, the CD key from the back of the manual can be activated on Steam to add a Steam copy to my library.
It had GFWL achievements, which run on the Xbox Live achvement/profile system. I wonder if they'll stay on my Xbox Live profile or if they'll be removed now that the game isn't on GFWL anymore.
Not even mobile phone games... Specially modified versions of mobile phone games that while not needing to be "ported" (since they're already built for Android) need to be re-tooled to use a real controller instead of a touch interface. It limits the Ouya's available games list even further.
I'm all for ditching touch in favour of physical controls, but that system was badly executed and the controller sucks.
As far as the Steam machines go, I'm hoping that they garner a following and attract dev support for the PC platform (Linux or Windows, I don't care.) I may never buy a Steam machine, but I still stand to (potentially) benefit from them.
I wasn't referring to Valve doing the throat ramming (lol) it's more the mobile market. There was a time when I had the choice of an (Android) smartphone physical keyboard or touch-only. Being that touch screens and I don't get along, I always chose the physical keyboard.
Such phones have since been phased out and if there are any anymore, they're always relegated to the super low-end lines which are phones that will not meet my needs. As such, I feel I was forced into using touch-only devices.
As far as the trackpad is concerned, my issue was never with it replacing the analog controls, but rather the digital ones. I always found analog sticks to be sloppy, with touch control being the only sloppier option. If they can make a non-sloppy touch control, more power to them. But touch buttons (and no D-Pad) are where I draw the line.
Nobody's forcing me to use it... yet. But what about down the line if this replaces the Xbox 360 pad as the 'standard' controller? For games that suck with kb+m and need a gamepad, It'll be the smartphone thing all over again.
MHzBurglar's comments