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Majatt

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#1 Majatt
Member since 2004 • 893 Posts
[QUOTE="kansasdude2009"]

Nice thread! I like how you actually gave an educated force behind your argument, but....

Smash Bros. is not a button masher. I do not care how you argue it, but when I play smash, I do not sit there and thoughtlessly smash buttons. It all depends upon the skill of the player. In a traditional fighter, if a button masher is fighting against a pro, the pro is going to get hit at some point due to the unpredictability of smashing. But, with the range of movement that is allowed in smash, a pro could easily avoid all attempts at button mashing simply by mastering dodging and movement.

Mastering movement in Smash Bros. is where the skill comes into hand.

You have to realize that Smash is not a "traditional fighter". It is designed to be played by 4 people, and with that comes bigger playing fields, making movement, something not initially found in "traditional fighters", where smash gets interesting. If you want to be good, you want to know how to get around your enemy, how to get around each course, and how to do it all fast! Because of smash's fast pace, you have to be quicker than your opponent. If your not using a quick character, then you become a tank where you have to master timing.

Larger characters, such as bowser and DK usually have longer ranges than others. Because of this, the game switches to a mastery of patience and timing. When the opponent comes near strike quick or your finished. And with this comes where smash gets fun! With so many different characters, each one having different ways of movement, the game rarely gets truely boring when playing with friends.

This leads to how the game is played. Combos in the game have to be made up, and are not as simple as pressing buttons. Because movement is the key point in Smash, combos have to be planned out. When I play as falco, I use his high jump to my advantage. By sky rocketing the opponent in the air, they are left doing nothing for a short period, I follow this with a single high jump with a downward thrust into the ground. The opponent flies to the ground where he is vulnerable, me landing on him with another downward strike, bouncing them off the floor, sending them back in the air. Then, I do a double jump with a final upward strike that usually results in the opponents death. This is a combo that I can use when the opponent is around 100% damage or else they wont fly off as far as I need to do my single jump, and it would not ultimately kill them.

So, as you can see, comboing in Smash is not "a""a""b""a", but "jump" "down a" (they fall to the ground, I fall on them) "down a" (they bounce off the floor and fly into the air)"up""up" (double jump) "up a" (they fly off the map).

This is perfect example of how Mastering Movement = Mastering Super Smash Bros.

An armature cant do that... and with several dodging techniques, several counter attack possibilities, long range, and timed smash attacks, Smash Bros. has its own depth that is not seen in any other game.

 

shungokustasu

First, I want to say great post. It actually shows that you understand the back play of a fighter. However, there are some misinterpretation on your behalf of my original post. Let's not assume I think Smash is a button masher from a professional level of fighting. How many input does it take to do a combo in Smash? How many input does it take to a combo in a traditional fighter? Compare the two who have the lowest button input between them? Grab a move list to any smash character and compare it to any move list to a traditional fighter. Who have the most moves to memorize? Depth is memorization. Again, I cold-heartedly know that Smash has it's on unquie way of doing things. Which is why it's an unfair comparison to pit it against a traditional fighter. Again, Smash has depth and it should start a sub-genre on it's own like the racing genre did. Sim racing, Fun racing, Rally Racing, etc...

Easy to learn, hard to master. Same could be said for Soul CaliburII, would you call that simple? There are no half circle inputs, just directions and buttons.

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#2 Majatt
Member since 2004 • 893 Posts

Firstly, if you want to actually discuss the finer points of SSBM, go to smashforums where the hardest of the hardcores live. Not here in SW where less than half the users know what an L-Cancel is, or Shine Spiking not to mention Wave Dashing.

 

1,2,3 Paper

What? So your saying that they are be-all-end-all attacks in smash? Tilts come out faster than smashes, side steps get out the way of tilts and smashes can be delayed to punish tilts. Happy? there is your rock paper scissors, but there is SO SO much more to the fight than that.

Hand is Quicker than the eye

Here is the list of the frame times for every thing you could ever want in Melee, yes the frame rate is consistent.

Button Mashing

Now I KNOW you don't play SSBM. The VAST majority of combos are only 2 or 3 hits, the exceptions are there tho Fox has a button mashing combo but it will neither do considerable damage or unfair the other character unless they are pinned in a corner. Combo's are not gauranteed to chain with each other, unless u mean the 1,2 combos which are a standard and do little without advanced chaining. Without an L-Cancel alot of combo starters are useless and that in itself is a learnt skill thats not even in the instruction manual.

Analogy from Professional

SSBM is like a modified car with no stickers and a very ordinary looking muffler. You think you've got it pegged since you've been driving modded cars for years, til the turbo charger kicks in and then you realise your in over head. Lessons to be learnt from the encounter are "never judge a book by its cover" and "things are never what they seem". After hours of practice and failing, you'll someday be able to fully control the power under the hood. 

 

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#3 Majatt
Member since 2004 • 893 Posts
[QUOTE="GundamGuy0"][QUOTE="Mudig"][QUOTE="GundamGuy0"][QUOTE="Mudig"][QUOTE="MronoC"][QUOTE="Mudig"][QUOTE="Perfect_10"]

[QUOTE="Mudig"]Like I said. Everything is Mario this and Mario that. It is obvious that Nintendo doesn't want to be original anymore but they want to sell by the brand name.Mudig

 

Yes, and that´s why they make Animal Crossing, Battalion Wars, Pikmin, Disaster: Day of Crysis, Project HAMER.......Really, do you know a company that have so many new IPs in the last years??

Uhhh hello? Microsoft? Word.

They've only been in the console game for two generations, of course most of their IPs are new.

and you've yet to name a specific game as a rehash.

Of course Mario Party is an obvious one so that won't count, but how about Mario Tennis? Yoshi's Kingdom of Peaches and Luigi's dumb sidekick Mario's Kirby? I don't know dude, I mean, what new Nintendo character....that hasn't been introduced almost 2 decades ago can be successful to the public? Why haven't they tried?

 

Pokemon isn't even 10 years old... I think the public liked that one.

 

Pokemon was successful because of the whole trading cards sensation, the because of the game. As addicting as it was.

 

How about Nintendogs, Brain Age, and Animal Crossing... all three have sold nearly as much or more then Halo 2. They are not mario or anything else from 20 years ago... and are new franchises from less then 5 years ago...

 

Seems like Nintendo has still go it IMO.

Now that's not fair, handhelds sell way more than home consoles.

They do? I always thought 110million was more than 80million...hmm I guess the GBA outsold the PS2 afterall, thanks for the info. 

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#4 Majatt
Member since 2004 • 893 Posts

Now this is a real question. In no way am I trying to be bash you guys so don't get defensive. Do you guys ever get tired of rehashed games? Mudig

Define rehash.

Then work out how long MS/Sony have been in the industry.

Yes, DMC and GoW and Killzone were fresh new Ips once...but now they all have a number behind them and that number will get bigger every gen. Same will go for MS. Simple fact, these people are running businesses and they makes no sense for them to churn out new gameplay mechanics in unproven franchises everytime.

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#5 Majatt
Member since 2004 • 893 Posts

I lol at the people saying the Wii is overpriced and chastising it for it. It's obviously more expensive to buy than it is to make, but that was a simple business move by Nintendo. Why would you sell a console at a loss when you can undercut all of your competition and still make a profit? That wouldn't make any sense at all.EndlessGame

Cuz fanboys will use anything that seems remotely 'bad' to try to put down a company. Like take the price of one component and claim the world is being ripped off. Then turn around and say the consoles they support give more value for money, when their controllers cost just as much or more and don't have in half the tech.

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#6 Majatt
Member since 2004 • 893 Posts
[QUOTE="Forza_2"][QUOTE="archpro"]

PS1, and PS2 are very sucessful consoles, period. The sucess of the PS3 will go the same route.

archpro

:lol:

Thanks for schooling me !

NP.

http://archive.salon.com/tech/log/2000/10/27/playstation_rant/index.html

which console sold 110+million units?

 

You aren't gonna last very long here if you try to apply logic to an illogical statment. Either be a blind fanboy that can be ignored or make some sense.

Quick history lesson, Nintendo Topped with the Nes and Snes...then they lost out the PS1 which reached casuals. Sony topped with PS1 and PS2, now Nintendo is reaching out to casuals and non-gamers. PS2 was affordable, was first to market and had a pretty good start (900k the opening weekend in *** etc. etc.) and got support because of it.

The 360 was first to market, failed to capitalize on the casual market and is now poised to take it all or stagnate, the Wii has the momentum and the PS3 is nothing the PS2 was and the PS2 'casual loyalists' don't exist, only hardcore loyalists who don't count for much in the way of sales.

 

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#7 Majatt
Member since 2004 • 893 Posts
[QUOTE="Ryuhayabuza"]

The current sales for the Wii in Japan is 2,535,196

The current PS3 sales for the PS3 in Japan is 901,739

Can the will sell 3 million units in Japan before the PS3 manages to sell 1 million ?

 

if the Wii does how can the PS3 over come a 2 million Wii lead in Japan ?

 

what do u think ?

laughingman42

I think it will be close. the PS3 is selling about 12,000 a week last time I saw and the wii was about 70,000 I think. so teh wii might just beat it

PS3 has been under 10K for 3 weeks straight now, Wii has been over 50k for a few weeks. All depends on supply and game releases, if the PS3 gets a good game its sales will jump. Otherwise, the Wii will cruise past 3mil bfore it can get to 1. 

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#8 Majatt
Member since 2004 • 893 Posts

[QUOTE="SER69"][QUOTE="FoamingPanda"]

Haha, this is so wondeful. So many Nintendo fans have become so deluded and desperate to defend a product that has sold them down the river, reversed the natural progression of this industry, and is attempting to butcher to gaming to little more than a childish plaything that they no longer care about the integrity and consumer friendlyness of this industry.

God, I hate this industry. And it's not Nintendo that I hate the most, either.

FoamingPanda

Blah blah blah... I'm emo... blah blah blah....

Blah blah blah... I'm an adult who has to worry about things like games staying affordable and remaining competitive with other forms of media... blah blah blah, I'm sick of seeing this sad industry remain in an intellectual torpor, and want to see gaming embraced as a meaningful and respectable form of entertainment...

How will it get there with prohibitive prices? $400US is not by ANY stretch of the imagination a mass market price.

Reality Check, you can't get something for nothing and if the Wii offered 360 level graphics and Nintendo intended to, ya know, stay in business it would have a prohibitive price. Gaming would neither be embraced or respected. I've read through the topic and you've come on one of your typical rants with little relevance to the topic at hand. The remote has plenty of parts in it, $40 is a decent price for the remote...$20 for the nunchuck...TOTALLY different discussion.

Your dream of gaming being embraced and respected sits more in the hands of content not hardware, look at the PS2, but last time I checked the Wii WAS being accepted by the masses and they are liking it. Not because they like what you like but because they like what is being offered, your opinion DOES NOT equal what is right.

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#9 Majatt
Member since 2004 • 893 Posts
[QUOTE="SmashBrosLegend"]

[QUOTE="t2wave"]Sooo....what about the rest of it?Willy105

I'm glad someone else in this thread is capable of thought.

Thought?

Umm..you do know that you are in SYSTEM WARS, right?

but didn't you guys know thats all it cost to make the wiimote? the cost of 1 component! yup, Nintendo is pure evil. The got the R&D, licensing and components to put Bluetooth, IR Sensors, Rumble, Accelerometers and a small speaker into a game controller all for the price of $2.50 per remote! They don't even pay for the plastic the circuits are housed in!

Wii buyers are OWNED. 

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#10 Majatt
Member since 2004 • 893 Posts
[QUOTE="Majatt"]

[QUOTE="pundog"][QUOTE="pins_basic"][QUOTE="AvIdGaMeR444"]I'm Sorry, my little brother got on my account and just started making things up. I'm so mad at him right now. He made me look like a fool but I will beat his ass after I log off. I'm sorry if any of you guys were fooled into thinking that it was really me when it was actually my little brother. I will get him to make another account and appologies to you ugys and clear things up. Again, sorry for the mix up. Dreams-Visions

Well, thats intresting.

More ballsy than interesting, I mean the "little brother/sister got onto my account" is the "dog ate my homework" of system wars.

Avidgamer destroyed himself, granted but where is that quote from? I didn't see the original, I also don't see where he said he had the forza demo off live.

which quote?

The one with avid saying his lil bro did it.