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Marikhen

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@crusaderprophet: That sounds promising at least. I can't help but believe that Bioware's going to pick one of the flavors of ending where the relay network was destroyed as the default/canon choice, and trying to reconcile that, an event that should have scoured the galaxy (nearly at best) clean of life with a new game that has its origins in events that take place in a post-ME3 Milky Way that survives intact would just drag the game down for me.

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Marikhen

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And there goes my hope that Andromeda takes place before Mass Effect 3's ending.

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Marikhen

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@milk: I did understand that point of the article. My point was that something like that being worthy of an announcement like this is somewhat flabbergasting to me when not only has that sort of thing been (somewhat, sort of) incorporated in most ATB games since Final Fantasy 4 but actual/"real" pausing has been in many of them as well.

In a sense it would have been like reading an article about how Windows 10 was now going to support wired LAN networking when everything from XP onward at least supported wireless/USB LANs as well as wired LAN.

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Marikhen

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Due to being under the impression that this game is either going to be console-only or not seeing a PC port for several years I haven't paid much attention to it. As such I've no real clue how much of an impact this might have on gameplay.

That said, it does raise an eyebrow to see this sort of thing announced when simply being able to hit Start to pause combat gameplay entirely, and not simply pause the action, has been a fairly consistent feature in the franchise since it started using the ATB. Heck, even the turn-based Final Fantasy X incorporated Start->pause even though it didn't actually pause the game clock thereby rendering part of, perhaps even the primary, the reasons for pausing like that moot.

As I said, however, I know almost nothing about the game. I just saw this article listed on the front page of GameFAQs, and my first thought was, "What the heck is wrong with the game that *this* makes the news? o_O"

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Marikhen

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Well, I laughed. It's going to bomb, but at least I can probably laugh at the movie. I do mean at, not with, the movie.

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Marikhen

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Edited By Marikhen

@Moonco: Why would they have a black woman saying, "But it's a *Cadillac*!" and playing up the "I don't know all that science-y stuff cuz I'm black, but I gots da street smarts" stereotype if it were for social justice warriors?

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Marikhen

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Marikhen

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I sincerely hope that as part of "a "major" update to its engine" they make the game playable. After reading about this article I tried playing it only to have it crash. I then ran it *not* using DirectX 10, went through three FMVs that couldn't be skipped, entered in a product key, found out that mouse and keyboard controls don't exist in the Steam version (though apparently they do in the pirated version, go figure), and had to try to enter product registration information using my controller while simultaneously being unable to move the cursor over to the fields on the left hand side.

It seems that while the game might not be fully playable if you don't register it's completely unplayable if you try to register. I had to Alt+F4 the game in order to exit it. :-/

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Marikhen

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@sknight175216: With Fallout 4 and Skyrim 150 is not the maximum weight you can carry; it's the maximum weight you can comfortably carry without hindering yourself. There is no functional difference between displaying a maximum comfortable weight of 150, slowing you down at 175, and stopping you at 200 versus displaying a maximum "can move" weight of 200, slowing you down at 175, and letting you have free movement up to 150. It's just a change in what's displayed.

I do have to question why you think walking everywhere because of carrying over your comfortable weight is so lame though. Being able to infinitely ignore limitations is indeed a bad thing, but just running, much less sprinting, ought to be draining your AP if we're going to go on a realism kick. You cite Morrowind on the weight issue, and I'm citing it on the "running everywhere should have consequences" aspect here given how running ate up stamina in Morrowind.

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Marikhen

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While this sounds interesting it reads more like an April Fool's joke than actual plans on their part. The sickness/antibiotics and overweight travel parts read more like the unrealistically "realistic" things you'd expect from mods than a Bethesda title, and the bed thing just makes me chuckle given that some of the best sleep I've ever gotten was in a sleeping bag, not a bed. That thing was so warm and comfortable that even a really pissed off training instructor yelling his head off didn't wake me up until he'd been at it for at least 5 minutes.