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Marikhen

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@mikemurphy80 : Not especially, but I also generally tried to avoid anything involving the movie because I figured that they were more troll or fan-fic trailers. Hell, I saw some fantasy movie trailer the other week that was apparently a AAA budget release and yet looked like it ripped off footage from Lord of the Rings.

Edit: Okay, figured out what that movie was. Blizzard's trailer for their World of Warcraft movie has some spots that looked like they ripped off footage from one or more of the Lord of the Rings movies.

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Marikhen

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@fig56: What exactly are you going on about? I didn't say a thing about the franchise. I just said that based on the first YouTube video I'd seen for this movie it looked like a fan-made piece of fanfic, not a "real" movie with official licensing.

Also, what exactly do you mean by, "Disney is going to throw an unlimited budget to this movie to make sure it doesn't turn out the way YOU want it to?"

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Marikhen

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Wait, this is a real movie with a real director? I saw the first teaser/trailer on YouTube for this and honestly thought it was some low-budget fan-fic movie. I mean one of the scenes with that black kid looked like it was straight out of Spaceballs.

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Marikhen

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This... This isn't the video I was loading. I mean I'm pretty sure this isn't the build of the week video for Path of Exile... >_>


Odd though, I clicked on that link, clicked on setting playback to HD, paused it to let it buffer, and then this started playing all of a sudden.

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Marikhen

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So if we banned all violence from video games what would we have left? No FPS games because of the shooter aspect. No RPGs because they require strife. opposing forces, and violence. No Real-Time or Turn-Based Strategy games either because, again, they require violence. Sports games? Violence. Simulation games? Well... Violence. Blowing up or otherwise destroying old buildings to make way for new ones is violent, unleashing space aliens and floods on your city is violent, any simulation game that allows you to have accidents, accidentally or on purpose, often incorporates violence at least in mental imagery as your city/car/plane crashes and burns. Platformers? Just how many platformers out there don't involve violence? You had an ape attacking you with barrels in Donkey Kong, you went around killing mushrooms, jellyfish, plants, and turtles in Super Mario Brothers both by bashing them to death and burning them alive, you used guns, missiles, and bombs in Metroid, and Castlevania gives you access to leather armor and chain whips, and leather whips too.


What would be left after a violence purge from video games, Pong? Nope. Balls hitting walls and paddles is violent, and the competitiveness of the game can induce violence in the players. Tetris? Every time you "complete" a row of blocks it's destroyed ergo violence.


So really, what game out there is not only totally non-violent in any way, shape, or form but also entertaining and engaging to gamers as a whole?

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Marikhen

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Edited By Marikhen

@Zevvion Actually you can choose your own skill combinations in World of Diablocraft. It's in the UI settings somewhere IIRC. I've got my Demon Hunter set up with, for example, Entangling Shot on left click, Bola on right click, and Elemental Arrow, Rapid Fire, Sentry, and Companion on the numeric slots.

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Marikhen

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@max-hit Quite. After moving from my old Athlon XP 2200+ system with a Radeon x1650 graphics card to a Phenom II/HD(4830 at the time) system and seeing all those old games that I could barely get to run at 30 FPS with 20 FPS being more common running at 60 FPS on max really spoiled me. :-D

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Marikhen

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@akozar You don't even necessarily need a lot of fast motion for a game to have a substantial benefit in running at 60 FPS instead of 30 FPS. Rift demonstrates this point quite well, especially when compared to other MMOs like World of Warcraft. In World of Warcraft moving around in the game feels the same at 30 FPS as it does at 60 FPS, but while riding/walking around in Rift and World of Warcraft feel about the same at 60 FPS riding/walking in Rift feels more like you're moving through molasses at 30 FPS.


There's just something about the engine that doesn't animate some things well at low frame rates, and that's a damn shame given how poorly the engine's optimized contributes to many if not most systems potentially having such low frame rates.

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Marikhen

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@DespVand You probably should care since Vivendi was, based on what I could find on the subject, a major component in the cancellation of Diablo 3 and the dissolution of Blizzard North.

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This is one of those "damned if you do, damned if you don't" scenarios. On the one hand handing more money and power to Blizzard's management right now is not a great idea, but on the other hand Vivendi has caused more than a few negative things to go on in Blizzard as well. On the gripping hand neither, it seems, knows what to do with Diablo 3. -_-