So, working to the hypothesis that the developers were trying to be ironic and make the worst game ever, it seems like they slipped up with the voice acting by making it 'surprisingly decent'. Shame on them!
Due to the feverish cult-like status of these games the most common critic reviews, including this one, seem to lack objectivity. I was turned off of trying the game by this review on that basis alone as the reviewer often can't help leaking their bias. Still looking for an objective review from someone new to the series.
@blackx114: Except you wont, because this game currently does not run on the PS TV. I tried last night, fortunately I still had my hand-held to fall back on.
@XIntoTheBlue: Yeah, another thing these games have in common is that things going wrong is not the same as a 'game over' screen. You just pick up the pieces and move on, that's also part of the experience, as traumatic as it can feel at the time. There's aways new adventurers waiting on the carriage!
@zeca04: I like how one reviewer put it for a similar game (X-COM 2), in that chance always plays a role, that 95% shot might still miss so it is your responsibility for having a plan in place for when it does. If you make a gamble, even when the odds are strongly in your favor, without a exfiltration plan then it's your fault they die not the RNG.
It'd be good if they could implement something that is somewhere between the punishing ironman mode and the save-scumming 'vanilla' mode. Maybe at the end of a mission you can spend some resources or some other kind of penalty to have a do-over for that particular mission where all the mission elements are re-randomized or experience your soldiers could get are capped. That would definitely be the perfect set-up for me curbing some of the frustration but still incentivising me to live with my mistakes.
When the game kept reminding me how long I had been playing and strongly recommended I took a break I started to wonder what on earth motivated the developers to put such a feature in their game, surely they want people to play and play and play, and then I discovered the memory leak issue.....
"As of now, it's clear Battlefront has nailed Star Wars from a presentation standpoint. Everything from the detailed visuals to the engrossing sound design leads to several hours of stunning spectacle. But it's unclear whether the combat and game modes will extend Battlefront's appeal past those initial hours, and dig deeper than the surface."
That's a pretty damning conclusion for such a hyped Battlefield game if the best thing they can say about it is that it's pretty and the biggest concern is the combat being interesting. I think they're setting us up for a mediocre review.
Mausolus' comments