@toddx77 The demise of the Dreamcast had nothing to do with it being "ahead of it's time." Sega just pulled the plug on it. Mainly because they were afraid to go up against the PS2 and it's superior hardware. Sega was already experiencing severe financial woes and feared that competing with the soon-to-be-launched PS2 would break the company. So before the PS2 launched, Sega opted to go the safe route and re-structured their firm into a Software Company to stay in the Gaming Industry. It was the right choice.But I feel that Sega should have finished supporting the Dreamcast throughout the rest of that generation. When Sega abandoned the Dreamcast it was outselling everything. It was the absolute height of all Sega's sales at the time and the there were tons of games out for it. When the PS2 launched, it had very few games it's first year because of development issues. People that bought the PS2 pretty much used it as a DVD Player. Luckily for Sony, Sega had already pulled the plug on the Dreamcast and both Nintendo and Microsoft didn't have their new consoles out yet (they were both still another year away). This left Sony with no one to compete with them. They spent that year establishing the PS2 as a household DVD Player (the first DVD Player for many people) and addressing their development issues. By the time the Gamecube and the XBOX finally made it to store shelves, Sony was already set.
But you know, it makes me wonder: How would things have played out IF Sega would have continued to support the Dreamcast another 2 or 3 years? Sega could have done that easily. I still feel that they should have.
@Serpentes420 Haha! Sorry if my comment came off as sounding snooty or anything. It's just what I read years ago. And I just figured I'd pass it on. :)
@Serpentes420 It has nothing to do with Nintendo being "Kiddy" or "Casual". It's because Nintendo has financially screwed over developers in the past. So a lot of teams are very wary when it comes to dealing with them. There were articles about this years ago (back in the N64/GCN era), but I don't have those sources anymore. But it's a huge part of why Nintendo is having a hard time getting 3rd parties to work with them again.
This is a great video! There is so much that goes into developing a game these days. It's good to see something like this to show people some of the efforts that are put into what we play. It's hard work. It's also expensive.
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